R Soul Posted January 16, 2018 Report Share Posted January 16, 2018 On reflection I think that '03' name would be better. Some people may be relying on the original plain yellow. Renamed files:new win glow.txt It's still using the normal map from the '02' version. Quote Link to comment Share on other sites More sharing options...
MirceaKitsune Posted December 24, 2020 Report Share Posted December 24, 2020 (edited) I'm glad this thread exists since I absolutely have a nomination to make. Every rock model found under darkmod/nature/rocks uses low-res images that look almost like Minecraft texture resolution, you can count the pixels with your finger. I saw some of them in-game as well and the low resolution is definitely noticeable. It shouldn't be difficult to see what I mean... They're models but luckily using generic stone textures. Thus they should be possible to improve with a new image which may even be allowed to tile a few times. Edited December 24, 2020 by MirceaKitsune 2 Quote Link to comment Share on other sites More sharing options...
MirceaKitsune Posted July 2, 2021 Report Share Posted July 2, 2021 There's a model which 100% needs to be reported here. Please take a look at models/darkmod/architecture/buildings/small_church/church_small.lwo: The mesh is pretty okay, however the texture is painfully low-quality. For this reason I'm only using it as a distant detail in areas the player can't get to which are clipped off. Note that the rocks I reported last time are actually not a problem: The super low-res texture only shows up in DarkRadiant, in TDM they use a high quality and very well detailed image. Sorry for not checking more thoroughly before reporting it last year... unless it was that low quality in-game too and got fixed afterward, in which case thank you! 1 Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted January 14 Report Share Posted January 14 Fixed the broken cheapbeermud texture. Looks like when it was converted from TGA to dds back in 2008 it didn't work right. Current textures. Diffuse: Normalmap: Specmap was kinda more of the same. The only thing that looked normal, was the editor image, so used that with ai upscaling and I think it came out fine. It's at least as good quality and at least now looks normal. Before: After: And like a lot of textures, the bumpmap is subtle as well as the specular highlight shine. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
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