Springheel 4670 Posted April 4, 2009 Report Share Posted April 4, 2009 I notice that some soundshaders don't have a specific minDistance or maxDistance value (some impact sounds do and some do not). Do sounds inherit default values from some other entity or is there some other way default values are set? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
greebo 86 Posted April 5, 2009 Report Share Posted April 5, 2009 Hm, no default values that I'd know of. The iddevnet site also doesn't mention any default values. Quote Link to post Share on other sites
Springheel 4670 Posted April 5, 2009 Author Report Share Posted April 5, 2009 There must be something, because many of our sounds do not use a maxDistance value...how does the code know how far the sound should go in that case? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
greebo 86 Posted April 5, 2009 Report Share Posted April 5, 2009 Maybe it's based on the volume itself, you can make general assumptions based on actual sound propagation physics. Quote Link to post Share on other sites
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