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Original Thief 1/2 Sound Design


saxmeister

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Hey guys,

 

I've been studying through some of the original Thief 1/2 sound sets (as well as Thief: DS) and have noticed a pattern in some of the ambient "swell" sounds.

 

It seems the sound designers would take a low synth sound in which the volume would slowly rise and very slowly fall and then render that sound to disk (maybe as a .WAV file). Then, and here's the Looking Glass Studios "magic", they would take some wave editing software and, taking the original stereo file of the sample, would reverse one of the channels to make it play backwards against the other normal playing channel. So, a swell + reverse swell effect is created. The files stayed in stereo but had a nice "swirly" effect.

 

Of course, using this would pretty much limit the use of any higher sibilant or formant sounds since they would be mangled by the reversal, although some neat effects could come out of that! Look below for an image demonstrating this process using Sound Forge. It should be very similar for any audio editor.

 

Just some discoveries on that.... thought I'd share.

 

cheers!

 

-sax

post-13-1105697543.jpg

Edited by saxmeister

"Without music to decorate it, time is just a bunch of boring production deadlines or dates by which bills must be paid."- Frank Zappa

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  • 2 weeks later...

Thanks Saxmeister! I'll try this out.

 

PS:

I guess that's a pretty good find. Whatever that means. I sure didn't understand much beyond the word "sound". 

FINALLY! Something Sparhawk is not good at or doesn't understand! :D

 

 

PPS: Just created some sample files using this cool effect. See the following thread:

http://forums.thedarkmod.com/index.php?showt...indpost&p=14256

Edited by Darkness_Falls
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