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Next-Gen Candles


Springheel

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Unless somebody wants to deal with the changes in existing maps (update test maps, update production maps to use the newgen candles), it's a moot point discussing about removal of the originals.

 

Does somebody volunteer to upgrade the candles in the existing testmaps? If nobody has time, then the decision is easy.

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Really think that should be up to map authors, myself. How many candles can a given map have, somewhere between zero and two dozen? Plus there's always talk of replacement scripts (not to mention simple search and replace in notepad). That's not to say that would work perfectly without a hitch, but I don't think the replacement work (a given considering TDM is WIP) is important enough to instead include dozens and dozens of type of almost completely redundant candles in the distro. [Edit: inviting confusion and inconsistent behavior in FMs.]

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Dumb question: Does frobbing do different things to the originals? My man gripe with having many versions of lights is that you don't know which FM authors will use and you don't know what will happen if you frob this candle. Will it pinch it out or pick it up or add it to the inventory or what? I think we should at least standardize the frobbing behavior.

 

The next-gen and originals should both be using the "frob=pickup, use=extinguish" behaviour. If they're not, then I've missed something and it needs to be addressed.

 

the originals support (though kinda klunky) frob to pinch in addition to frob to lift. .

 

You've noticed this behaviour since the new candles were added? They should no longer support frob=pinching.

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That's good to hear at least. I haven't tried it and was only going on the original behavior.

 

I can try to find time to look into getting an example next gen one with skins (if possible) and glare (if possible) if no one else wants to, but I don't think maps should be the deciding factor on whether we keep the old ones, that's all.

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In Pandora's box, I noticed that frobbing the top candle extinguishes it and picks it up, but frobbing the holder part only picks it up without extinguishing it. Is this how it's supposed to work?

 

@greebo: I don't think we should bother with the test maps, but I think at least across all FMs, candles should be consistent. It's incredibly frustrating for gameplay if they're not. I'd rather take extra time to do standardize it rather than release with inconsistencies that leave FM authors scratching their heads about which candle control scheme they should use, and players frustrated when they move from FM to FM and things don't work as they expect.

 

man gripe

Whoops, I meant to type "main" gripe. :laugh:

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@greebo: I don't think we should bother with the test maps, but I think at least across all FMs, candles should be consistent. It's incredibly frustrating for gameplay if they're not. I'd rather take extra time to do standardize it rather than release with inconsistencies that leave FM authors scratching their heads about which candle control scheme they should use, and players frustrated when they move from FM to FM and things don't work as they expect.

Well, fine with me, but still we need somebody managing the "candle consistency" effort for the FMs. Any volunteers?

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In Pandora's box, I noticed that frobbing the top candle extinguishes it and picks it up, but frobbing the holder part only picks it up without extinguishing it. Is this how it's supposed to work?

 

That shouldn't happen. I'll look into it.

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Ok, it looks like I just added the spawnarg to a second-level entity rather than the base. It should be fixed now though I haven't had time to test it yet.

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