Jump to content
The Dark Mod Forums

Grandfather clock problem?


SneaksieDave

Recommended Posts

Anyone know if something's wrong with the current grandfather clock? I'm not sure if this means normals in the texture or on the model are inverted or what. It seems to be behaving as if side angles are 90 degrees off from true behavior with light. IOW, when facing directly at it holding the lantern, the front is dark; when you step to the side, the front lights up. :huh:

post-58-1250690917_thumb.jpg

Link to comment
Share on other sites

Yes, something has changed recently. It's acting like a normalmap problem. Was the normalmap converted to .dds by mistake or something?

Link to comment
Share on other sites

Now fixed. It still reference the bumpmap from that old md5 version. That folder was deleted. I recovered the bumpmap tga from old md5 deleted folder and converted to dds. Looks OK now.

 

Hm, that is strange, we generally do not have local maps converted to DDS (for a reason I forgot again). Does it really work?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

It will work as long as it never gets added to a map expression. But for convention's sake it should remain a .tga.

Link to comment
Share on other sites

Shall I restore the tga then?

 

Yes please.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • snatcher

      TDM Modpack v4.2 released!
      · 1 reply
    • The Black Arrow

      Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
      They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
      Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
      · 3 replies
    • Ansome

      Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
      · 4 replies
    • nbohr1more

      The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
      · 2 replies
    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
×
×
  • Create New...