College started today, i had a plan to redesign footloose with new side objectives but ultimately I ran out of time other than that ive mostly been teaching someone how to 3d model and ive been working on a godot inventory manager (a simplistic one with no transition animations or anything between holding items), now that my course has started though I will probably go dark for a while.
I just found out that one of the recent TDM updates changed the revenant spirit model to look much better. One of the main criticisms about my first FM has thus been retroactively remedied, hurray!
Also slowly chipping away at a new spooky WIP, rough year + hectic teaching schedule != great productivity, but we're making progress again.