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    • Ansome

      While updating my first FM, I noticed a lot of silly things I did because I was still new to DR. For example, there was a model for a wheel that I wanted the player to be able to turn that had its origin off-center. I didn't know I could just re-export the model inside DR to fix its origin, so instead that wheel triggers a func_mover it's bound to. A silly solution in retrospect, has anyone else made somewhat janky or roundabout solutions to technical challenges in their maps? I'd love to hear about 'em!
      · 1 reply
    • datiswous

      If you use DarkRadiant in Linux while using a dark theme, a large amount of the icons are hard to see, because it's dark-color on dark background (wish DR darkmode was a little less dark). A workaround is switching to a light theme when using DR. I'm using XFCE as DE, so I made this script (mostly copied from this code), which works as a toggle. Then I set it to a keyboard shortcut. The switch works even when DR is already opened.
      current_theme=$(xfconf-query -c xfwm4 -p /general/theme) if [[ $current_theme == 'Adwaita-dark' ]]; then xfconf-query -c xsettings -p /Net/ThemeName -s 'Mint-X-Grey' xfconf-query -c xfwm4 -p /general/theme -s 'Mint-X-Grey' else xfconf-query -c xsettings -p /Net/ThemeName -s 'Adwaita-dark' xfconf-query -c xfwm4 -p /general/theme -s 'Adwaita-dark' fi This only works for the XFCE DE though.
      · 0 replies
    • datiswous

      I just bought/build a new pc, so probably less performance related whining from my part from now on..
      Sorry in advance!
      Here are the specs
      · 4 replies
    • jivo

      In case you missed it, I updated the Visible Player Hands mod to version 2.0. It now works while a weapon is selected and has a Linux version too.
      Check it out if you're interested: Visible Player Hands 2.0
      · 0 replies
    • thebigh

      Starting a playthrough of the whole Dark Mod, from oldest mission to newest. I've knocked over the first few already and about to start Living Expenses. Only ~170 missions to go!
      · 12 replies
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