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Bikerdude

Makes textures darker via Material def:

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I have the following texture -

tdm_roulette_red_chip
{
	noSelfShadow
	noshadows

    {       
     blend	diffusemap
	 map	models/darkmod/props/textures/red_chip
    }


	// TDM Ambient Method Related 
	{							
		if (global5 == 1)		
		blend add				
		map				models/darkmod/props/textures/red_chip
		scale			1, 1		
		red				global2	
		green			global3	
		blue			global4	
	}

}

The issue its very bright in the dark, how would I tweak the material so it isnt so bright..

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I have the following texture -

tdm_roulette_red_chip
{
	noSelfShadow
	noshadows

    {       
     blend	diffusemap
	 map	models/darkmod/props/textures/red_chip
         rgb 0.5
    }


	// TDM Ambient Method Related 
	{							
		if (global5 == 1)		
		blend add				
		map				models/darkmod/props/textures/red_chip
		scale			1, 1		
		red				global2	
		green			global3	
		blue			global4	
	}

}

The issue its very bright in the dark, how would I tweak the material so it isnt so bright..

 

use rgb 0.5 to decrease brightness 50%

 

Range from 1.5 to 0.


Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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use rgb 0.5 to decrease brightness 50%

 

Range from 1.5 to 0.

Ah I did wonder if it was that simple, nice one.

You're not working on a new map, are you?

Finishing up work on a little colab project with 'Some1stolit' and just fixing any remaing little bugs that are left.

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