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Fan Mission: Old Habits by Obsttorte (2012/10/19)


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Poll: Mission Rating (31 member(s) have cast votes)

Appearence

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (3 votes [9.68%])

    Percentage of vote: 9.68%

  3. Good (17 votes [54.84%])

    Percentage of vote: 54.84%

  4. Excellent (10 votes [32.26%])

    Percentage of vote: 32.26%

  5. Near perfect (1 votes [3.23%])

    Percentage of vote: 3.23%

Gameplay

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (12 votes [38.71%])

    Percentage of vote: 38.71%

  4. Excellent (18 votes [58.06%])

    Percentage of vote: 58.06%

  5. Near Perfect (1 votes [3.23%])

    Percentage of vote: 3.23%

Story

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (4 votes [12.90%])

    Percentage of vote: 12.90%

  3. Good (16 votes [51.61%])

    Percentage of vote: 51.61%

  4. Excellent (9 votes [29.03%])

    Percentage of vote: 29.03%

  5. Near Perfect (2 votes [6.45%])

    Percentage of vote: 6.45%

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#26 Thiefette

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Posted 21 October 2012 - 04:56 PM

From reading the previous posts it seems like no one else is having the same problems as I so I will delete this mission to see if it will let me install another to see if the problem continues. Hopefully I can find a direction to look. Sorry Obsttorte.

#27 Diego

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Posted 21 October 2012 - 11:45 PM

So far it's quite enjoyable! I'm finding it a bit too difficult though, I might restart it in the medium setting.

#28 Oldjim

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Posted 22 October 2012 - 12:39 PM

Finished it on medium setting including
Spoiler

Still quite a lot of loot to find - mostly jewellery - so worth a second play on hardest setting.
Two minor glitches/questions
Spoiler
A very good mission overall but a bit harder than perhaps needed due to most of the guards having full helmets so they couldn't be blackjacked - i assume this is the case although I didn't actually try to
The various readables were well placed and gave enough information to assist in completing.
The only really difficult part was
Spoiler

Edited by Oldjim, 22 October 2012 - 12:42 PM.


#29 Thiefette

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Posted 22 October 2012 - 01:21 PM

Yay! Back on track - problem solved on my end should of zigged instead of zagging I guess. :blush: Anyways seems to be working now so will continue with it.

Coming up to the end ( I think) but need a hint please.

Spoiler

Edited by Thiefette, 22 October 2012 - 09:09 PM.


#30 Obsttorte

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Posted 23 October 2012 - 03:34 AM

@Thiefette

Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#31 Thiefette

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Posted 23 October 2012 - 11:18 AM

As I said earlier awesome mission! Just finished on medium and got all the loot. Yay! I will continue from where I left off on my earlier post.

Spoiler



Speaking of being up on the roof - I spotted the new guard torch complete with footsteps. Was that your creation or 1.08 ;) I'm really glad I got to finish this mission. Thanks again.

Attached Files


Edited by Thiefette, 23 October 2012 - 11:19 AM.


#32 Obsttorte

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Posted 23 October 2012 - 01:02 PM

the wandering torch was my creation :P

I thought that it would be quite strange if it were posiible to annoy a guard, that can't reach the player

Spoiler


Overall I'm glad you as the others seem to enjoyed this mission ^_^ (I'm pretty sure this sentence is a grammatical mess - nevermind)
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#33 lost_soul

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Posted 23 October 2012 - 03:39 PM

I finally placed my votes. If you do decide to do an update of this mission/bug fix release, two things I recommend are:

Spoiler


I was also naughty naughty and climbed on top of the
Spoiler

Edited by lost_soul, 23 October 2012 - 03:43 PM.

--- War does not decide who is right, war decides who is left.


#34 Obsttorte

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Posted 23 October 2012 - 04:05 PM

@lost_soul

thanks for your advices, I'll keep them in mind

I'll surely will make a fixed release, but first I'll collect more glitches, which will most certainly reported. :unsure:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#35 Diego

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Posted 26 October 2012 - 07:49 AM

Finally replayed this in a lower difficulty :D Medium is just right for me. Found a few visual glitches but nothing worth mentioning I guess. All in all a pretty good mission! \o/

edit: just read the above post. There was only one glitch that spoiled my fun a bit:
Spoiler

Edited by Diego, 26 October 2012 - 08:04 AM.


#36 Thiefette

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Posted 26 October 2012 - 08:14 AM

Finally replayed this in a lower difficulty :D Medium is just right for me. Found a few visual glitches but nothing worth mentioning I guess. All in all a pretty good mission! \o/

edit: just read the above post. There was only one glitch that spoiled my fun a bit:

Spoiler

Spoiler


#37 Obsttorte

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Posted 26 October 2012 - 08:18 AM

:o never thought about that, thank you for mentioning

but good to hear you liked it (the mission, not the glitch ;) )

btw.: what does \o/ mean :rolleyes:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#38 Diego

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Posted 26 October 2012 - 08:22 AM

:o never thought about that, thank you for mentioning

but good to hear you liked it (the mission, not the glitch ;) )

btw.: what does \o/ mean :rolleyes:


It's a little guy with arms up like he's saying "yaay" :P

And yeah, it's a great mission. The kind that reminds me I have equipment, otherwise it's too difficult. One part I think it's worth mentioning because I though it was really cool is the way in (out?) the central yard;
Spoiler

Edited by Diego, 26 October 2012 - 08:28 AM.


#39 Obsttorte

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Posted 26 October 2012 - 08:27 AM

ah, now I can see it :laugh:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#40 caedes

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Posted 27 October 2012 - 04:54 AM

i really liked this mission. everytime i saw a guard who i could blackjack, i was cheering :)
i haven't used a flashbomb since thief 1 :)

#41 Obsttorte

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Posted 27 October 2012 - 04:59 AM

nice to hear, thank you
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#42 id3839315

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Posted 27 October 2012 - 05:31 AM

Very well done first mission. Congrats Bananenkuchen... er... Obsttorte.

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#43 Melan

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Posted 27 October 2012 - 06:09 AM

This was an enjoyable, large loot-hunting mission! I finished barely above the expert loot goal, with a lot more to find on a replay (there was also a loot pouch that I found impossible to frob). The hiding places were well thought out and creative, making them interesting to discover as puzzles. The challenge level was pleasantly high, especially after I wasted all my water arrows trying to extinguish a single torch. It is also nice to see a dark mission for a change, where your lantern genuinely matters. If there was a problem with the mission, it was that some of the scale seemed wrong -- the wing with the grand hall seemed awfully big for this manor house. Similarly, the main corridors were a bit on the wide side. But really, I enjoyed it a lot, and will revisit it later. :) Congratulations!
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#44 Obsttorte

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Posted 27 October 2012 - 06:16 AM

I wasted all my water arrows trying to extinguish a single torch


:laugh: nice to hear I'm not the only one with this problem

If there was a problem with the mission, it was that some of the scale seemed wrong


:unsure: yeah, I know, this is IMO one of the most difficult things when starting mapping, to make things right-sized
this is not only a problem due to authenticity but also due to the gaming mechanisms

but at least I have something I can do better the next time :P

and thank you for your grats
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#45 cool_climber

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Posted 01 November 2012 - 02:59 PM

Awesome (first) mission! :D

I've found almost all the loot, except
Spoiler


Thanks! :)

P.S. One little suggestion for next time is to perhaps make the background music more interesting?

Edited by cool_climber, 01 November 2012 - 03:00 PM.


#46 Obsttorte

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Posted 01 November 2012 - 03:05 PM

thank you

Spoiler


the background music is shipped with TDM and I thought the selection was quite fitting
or do you mean that it should have changed more often?
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#47 cool_climber

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Posted 01 November 2012 - 03:27 PM

Spoiler


Argh, what a newbie mistake! (I haven't posted much on this forum but I've been through the majority of the dark mod missions...)

the background music is shipped with TDM and I thought the selection was quite fitting
or do you mean that it should have changed more often?


In regards to the music, yes I guess what I was trying to say that perhaps it would be been more interesting if the music changed more often. Still a really great mission though! Congrats :)

#48 ECHELON

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Posted 10 November 2012 - 07:02 AM

I'm playing this mission now and i'm encountering some problems. :/

Some locks don't work with my lockpicks. i don't see red background how when it isn't the right lockpick. it is as if the lockpicks do not interact at all with the lock. :/

But only on three locks for now.

#49 Obsttorte

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Posted 10 November 2012 - 07:08 AM

@Echelon: you need keys for this locks
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#50 Sir Taffsalot

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Posted 10 November 2012 - 09:15 AM

Just spent a few hours playing this and on the whole it was a very enjoyable experience. Its a very impressive first FM. Im playing on the expert level and have finished all my objectives except finding all the paintings and returning to the start. I'll have another hunt around for those paintings tonights as dont like leaving FMs incomplete.

Some constructive criticism that is very easy to resolve:
  • You have a great big chunk of Z-fighting on one of the walls in the area that leads to the kitchen. It is so big that I'm amazed that non of your beta testers nor your good self has spotted it.
  • You have lots of wood textures that have the grain going the wrong way. The grain always goes along the side of wood that is the longest. I dont see anyone on the forums that notices this issue except me. I make guitars as a hobby so I probably notice this more due working with wood a lot. Even if no one notices this but me, your FM would look a lot nicer if your grain goes in the right direction.
  • Your main halways are quite boring to look at to be blunt. Places like your ballroom and garden prove you have an ability for makming areas that are a visual treat to look at so you have no excuse. Some banners and shields on the wall and small tables with vases or statuettes here and there would have solved this.
On the whole I really enjoyed playing your FM. Your patrol routes and guards with helmets and torches definately made this one of the most challenging FMs in recent memory. I am already looking forward to your next release.
"I believe that what doesn't kill you simply makes you... stranger"

The Joker




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