Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 09/13/19 in all areas

  1. Done. I was enjoying this mission. I hope this isn't a new thing with the Linux version of Dark Mod. Sound has been problematic for some time now. Linux Mint and Manjaro are the only distros that give me working sound as it is. So far this is the only map that crashes outright.
    2 points
  2. For a limited time and till stock lasts Humble Bundle is giving away a free Steam key for Endless Space (a 4 X strategy game). This is for one more day so act fast if this is your kind of game :).
    1 point
  3. @Bienie start with writing down the names of your 2 levers + the machine as well as the coordinates of where the 2nd lever needs to be on the machine. Give the machine the spawnarg "frobable" "1" and then at the top of DR's window select Entity -> Stim/Response -> switch to Response tab -> add a response to frob -> right-click in the response effects box & click add, right-click edit the new effect, repeat for these 3 effects: 1) "teleport (set origin)" the second lever so that it ends up on the machine 2) "set frobable" "_SELF" and leave frobability unticked so that the
    1 point
  4. Originally performed by The Call in the 80s, Celldweller's takes the emotionally gripping track and modernizes it as an alternative/shoegaze epic in homage of original songwriter, Michael Been, who passed away in 2010. "I really loved “Into the Woods” by The Call. I thought Michael Been was a brilliant songwriter and lyricist but their sound was generally a little more traditional than I liked. I wanted to take this lyrically powerful song and produce it in my style which fit perfectly within the vibe I wanted on this album." - Klayton (Celldweller) Offworld, Celldweller's fourth vocal-based s
    1 point
  5. Building on what VanishedOne wrote, there are a couple of ways to mark an objective as "invalid". It still shows up in the objectives list, but with a "crossed out" symbol in the checkbox. You can do it with script code: $player1.setObjectiveState( objNum, OBJ_INVALID ); where objNum is the objective number, e.g.: $player1.setObjectiveState( 8, OBJ_INVALID ); Or with an atdm:target_setobjective_state object with the following spawn args: "obj_id1" "8" "obj_state" "2" (once again, assuming the objective is number 8). Make the atdm:target_setobjective_state th
    1 point
  6. Wow, the atmosphere in this was incredible! I did find a very minor modeling glitch in the back of the cathedral where the window model's pillar is...obviously "empty". And finally
    1 point
  7. Here are some more shots from Shadows of Northdale Act 3
    1 point
  8. Back in the day when Stan Ridgway was singer with Wall of Voodoo they did a cool version of a famous J. Cash song:
    1 point
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...