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Showing content with the highest reputation on 08/20/20 in all areas

  1. As I understand it, Bridgeport is on the southern coast of a high latitude continent on the western edge closeish to a Spain / Anatolia-like mixed Ghazi-Builder region, Menoa, Ghazi being the Islam-counterpart. To the direct south is moorish territory, which can be like traditional Ghazi territory (Iraq), and the Baghdad equivalent should be down there, or more like North Africa and the Ghazi center is much further ... east? Edit: Probably west makes more sense. The role of Bridgeport is roughly equivalent to Constantinople (because of the proximity to Menoa), but it has some London flavo
    2 points
  2. Hello, all. I've decided to post some lists of royalty-free music from Kevin MacLeod's well-known site Incompetech.com, lists that include tracks and themes chosen as potentially useful for The Dark Mod mission creators. Mr. MacLeod's made plenty of really good royalty-free music over the years, including various ambient themes and other music that could work pretty well in The Dark Mod. From what I know and remember, there's already been a fair few released FMs that used a few tracks from MacLeod's archive, so he is not unknown to the TDM community. The older (and fully usable) vers
    1 point
  3. Recently, about a month ago, @demagogue mentioned the following in another discussion: While we're at it, someone really needs to write an official history of the Empire and a lot of associated fanfic to give our world backstory. And someone ought to make an art book with screenshots across all our FMs and some story, as if it were like one of those travel photo books. Something people put on their coffee table for discussion and just to flip through for fun, or in your case actually make the things. I see the idea you're talking about as something along those lines. I even promised
    1 point
  4. I'm sure it's possible, but I'd prefer not to have to re-invent the wheel, at least in DarkRadiant. The SimpleSockets code in particular looks pretty neat and easy to understand: CActiveSocket socket; // Instantiate active socket object (defaults to TCP). char time[50]; memset(&time, 0, 50); // Initialize our socket object socket.Initialize(); // Create a connection to the time server so that data can be sent // and received. if (socket.Open("time-C.timefreq.bldrdoc.gov", 13)) { // Send a request to the server requesti
    1 point
  5. Speaking of maps, what often annoys me in fan missions is to see an old map of central Europe with Bridgeport being somewhere on the southern coast of France. This doesn't make much sense regarding language and climate unless you can explain somehow that in the TDM universe the English conquered France and not the other way around ;).
    1 point
  6. thanks, but just to clarify I didn't make that. I'm using the default TDM spyglass overlay. originally i was going to use a thick glass texture and an air filter system (each filter would last 30 seconds or so) but they made navigation too difficult
    1 point
  7. Okay, so I found another issue which may be connected to 2.08 or some specific missions: Sometimes for notes a font is used that is very pixelated and barely readable. See this example from Shadows of Northdale Act II:
    1 point
  8. My pleasure ! I wanted to do something like this for a long time. You make a lot of good points. That said, no one's required to use these, they can use or avoid them at their own leisure. Additionally, some of our members - e.g. Airship Ballet - also made and contributed several home-brewn ambients of their's to the community already a few years ago. One TDM contributor even made a fairly detailed tutorial at how you can mix your own convincing ambient with the use of readily available open-source software. So, if MacLeod's ambients don't suffice for a mission builder, the
    1 point
  9. While retired im still playing around at times with the different mods, sadly while one of the better ports dhewm3 does not have a large mod compatibility database so atm im working on getting sikkmod ported to it. I also been working on adding darkmods avx and avx2 extensions (done btw) as well as a hybrid GLSL ARB2 renderer originally by MH but modified heavily by me and 100 % stable now. Interactions are the only thing rendered with GLSL atm. This in turn means that while it is still possible to use sikkmod you cannot use the POM shader as that one is an ARB2 interaction shader. I
    1 point
  10. What I think might have happened is your computer needed a reboot for the background security updates it does. A few things you can do. You can postpone the updates for a week. You can set the time when the computer is allowed to update (just set it out of the range of your usage hours). You can actually completely turn off any ability to update (metered connection), but that's not advised long-term, at least by me. As far as the keyboard goes, sounds like a driver superseded another driver during an update and perhaps it didn't complete installation or was faulty. Either the installed Le
    1 point
  11. We also have a steadily growing list of missions here, with further detailed information: https://wiki.thedarkmod.com/index.php?title=Category:Official_FMs This article should also be useful, especially if you are a beginner: https://wiki.thedarkmod.com/index.php?title=Mission_recommendation_discussions
    1 point
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