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Showing content with the highest reputation on 09/26/20 in all areas

  1. Hi all, We are an indie developer currently working on a stealth game called Winter Ember. Winter Ember is heavily inspired by the Thief series. I would love to see my fellow stealth fans check out it out and let me know what you think! The Steam page has gone live, please check it out! https://store.steampowered.com/app/1417880/Winter_Ember/ Cheers, Rob
    2 points
  2. This is exactly what I mean when I say the patrols are randomized. Not that guards will randomly walk around and all congregate in one spot sometimes, nor that they walk along super strict paths like robots. The happy medium where gameplay and immersion is at it's best is when the guards follow a patrol route, but random, unpredictable things can happen within discreet areas. Say that the guard walks in a room, and then proceeds to do one or more of these things randomly; studies a painting, sits in a chair, stands by the window looking out or scanning a bookshelf, causing him to criss-cross t
    1 point
  3. Guys we already had the same discussion https://forums.thedarkmod.com/index.php?/topic/16601-some-questions-about-the-ais-patrol-paths/
    1 point
  4. I'm surprised there's no existing thread for this game. I've not progressed far yet (a few hours) but most of my time has been spent sneaking. There have been only a few places where I had to shoot to survive - though that might be because I missed a stealthy way round mech crawlers and flying drones etc. I finally reached a section where there are really humanoid terminators and currently these are unkillable so you HAVE to use stealth. The game reminds you more than once that a shotgun blast might temporarily stun them (for how long I dunno as I never tried) but otherwise you need to creep.
    1 point
  5. TDM 2.08 Released! We are proud to announce the release of The Dark Mod 2.08! Long in development, many fixes related to Multi-Core, Uncapped FPS, and the 64-bit migration are now available. TDM 2.08 goes further with the process to modernize coding standards in TDM, replacing legacy OpenGL functions and ARB Assembly shaders with modern techniques. Mappers will be pleased to see many new quality assets as well as enhancements to rain, fog, skylight, AIs and visportal diagnostics. For the eye-candy crowd, new Bloom, 64-bit color mode, and
    1 point
  6. Closed the game and restarted from scratch this morning but found I hadn't missed anything at the start - there really is very little info. There's a scene with an argument but no context. In fact, that defines everything I've seen so far - no context. From within the game I don't know who or what I am or why I am doing anything. So the game is of the type which I call a game of blunders. By that I mean I learned some time ago in this type of game it's not worth trying to understand - just click everything and keep trying to blunder forward blindly. Compare that to Thief and Dark Mod where you
    1 point
  7. Not an issue with the engine though, just the amount of detail the devs decided to pack into the game. If you take a look at their former games, they look much worse even.
    1 point
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