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Showing content with the highest reputation on 07/06/21 in all areas

  1. Did you add "can_unlock" "door_name" field to the AI? The AI having the key to the door doesn't matter. See this video, from 43:25.
    1 point
  2. Mission "Lord Edgars Bathhouse" by @Goldwell Here we see mainmenu_briefing_video.gui overrided in order to remove empty briefing page. I have deleted this file from FM, and added the following to mainmenu_custom_defs.gui: //stgatilov #5323: don't show briefing with empty parchment #define ENABLE_MAINMENU_BRIEFING 0 Now everything is OK in the new TDM, and 2.09 shows the empty briefing page as expected.
    1 point
  3. Royalty free music for any use (CC license 4.0, put autor in the credits) https://www.serpentsoundstudios.com/royalty-free-music/celtic-fantasy Free soundeffects and background music https://instrumentalfx.co/topics/royalty-free-music/
    1 point
  4. done curldata2.bin curlerr2.txt curlhead2.txt curlout2.txt
    1 point
  5. the installer did update, but it seems to have failed with the same CURL error 18, heres the two log files tdm_installer_1625545282.log tdm_installer_1625545325.log
    1 point
  6. Making character models is the (relatively) easy part of the process. Weighting verts to the existing skeleton is the hard part (assuming you want the character to move).
    1 point
  7. thanks for your help, I have a fast broadband connection, without limitations and everything fine I've attached the files here, thank you curldata curlerr curlout
    1 point
  8. Yup, unfortunately. Also, I didn't show that in the example, but try adding custom { } stage to the material your object uses, and you'll get +1 drawcall and +base amount of triangles again. Haven't worked with sound shaders yet, but I remember I made a melody for Deadly Shadows, where I could use either several parts (different files) looped and chosen at random, or at least the same file played at different pitches. If you can't have such thing in TDM, that would be a good idea for improvement.
    1 point
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