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roygato

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About roygato

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  1. Well that was creative. The ambient music was cool, although I'm not sure it was always appropriate. As for some objectives. I didn't read the whole thread again, but I may have discovered a bug. Very enjoyable mission, with some really novel ideas, which is always great to see after having played all the others. Good job.
  2. Finished this one last night. Went with Ghost, despite the no-knockouts, since I figured it would be a very small mission. Which it was, but as mentioned, potentially quite tricky. I loved the verticality, and the fact that it was super easy to climb your way up to the top floor, and then drop back down. Especially since I ended up needing more running back and forth than I would've ever imagined, and I couldn't be bothered to be very sneaky about it. As far as loot goes Other than that Obviously not a long mission, but for a first effort it's a decent one. Considering the e
  3. Thanks, other newcomers will definitely appreciate it, especially if they're as blind as I am. Btw, you quoted a different passage from my post than you commented on. I would actually like to hear about that part as well, if I just found a strange bug.
  4. Well okay, from The Painter's Wife to this thing. Disclaimer, I haven't read through this thread, so I may end up repeating stuff that has been brought up. First of all, this took me 6 hours to finish, which makes it the longest single TDM mission from my recollection. And as I love the longer ones, I'm more than happy about it. That said, it's definitely atypical. Whereas The Painter's Wife is extremely large, it does it in a very Thiefy-style; just an open ended environment to run around in. The Lost Citadel feels more akin to a Deus Ex mission, or I suppose Thief 4, where you move
  5. Well, what a banger this turned out to be. After like a month and maybe 5 hours I'm done. Terms like daunting and labyrinthine don't quite make it justice, it's just insane. On the performance-side of things, my only issue is the initial load of the mission after a reboot, which takes forever (and TDM missions are real slow to load as is, so one can only imagine). Other than that, no crashes, no framerate issues, nothing. Again, I can only lament the unnecessary knock-out limit on expert, but at least the city is so massive and maneuverable that in theory you should probably get out
  6. This is certainly cool. Historically, I just played every mission and will continue to, but when revisiting, it could make the process of choosing what to play a bit easier. I have a couple of notes that came to mind: I'm not sure how I feel about showing the monster categories in plain sight as they are currently. It's certainly invaluable for filtering and as general information, but if it's not immediately obvious that the mission does have those elements, it may be a bit of a spoiler for a first-timer. Say, there is a big twist where the undead appear or something. If i
  7. You know, as soon as I wrote the contrary I started doubting myself, because I'm not sure I actually ever even tried it in TDM. Just assumed it. But thanks for the info, have to give it a shot the next time the opportunity arrives.
  8. Definitely one of my favorite TDM missions. Very creative, hugely atmospheric and there's a lot to do. I'd probably have more to say if it were fresher in my memory. Already played it twice and most certainly will return to it in the future.
  9. I hate them, because fighting them is impossible. Which wasn't as big of a deal in this mission, but in others, like Alberic's Curse, I had to use cheese strats, like barricading a doorway with knee-high object, leading every revenant to the doorstep and then killing each one with a speed of one hit per hour or something. They block like crazy, I suck at it and holy water is useless. That's one thing that kind of gets to me whenever I jump back to TDM from Thief 2 fan missions, how much more difficult most everything is in TDM. No running up to guards or one-shot backstabbing haunts. At l
  10. I actually tried burning the deed at one point, since I had carried it around for so long without finding the objective. I figured there must be one, just couldn't find the place. As far bread loaves, I found that one like 5 minutes in, so hadn't come across any bread at that point. Therefore, no confusion on my part. Also about the side objectives:
  11. Quite enjoyed this one. I tend to be a fan of the really large and sprawling city missions (haven't played Painter's Wife yet, excited), but at least with a smaller one like this, you don't get that overwhelming feeling of being a rat in a maze. Especially when the layout is as well designed as this one; not a whole lot of long-distance running required, to get from place to place. My only real gripe is the arbitrary knockout limit on the highest difficulty; I really don't like these in general, because there is typically very little sense for them to exist, as far as the narrative goes.
  12. Cool mission, took me roughly 75 minutes or so (1h 44m according to the timer, but I was fucking around afk for a bit). I was expecting something more run-of-the-mill, but it definitely had some unique touches to it. The watery area being one of them, reminded me of damn Amnesia a little bit. I also particularly enjoyed how most all of the lights in the hallways had a switch attached; it feels like it's maybe getting more common, but it always irks me a little to have these kinds of electric lights that cannot be interacted with. I understand the gameplay implications, but as in this miss
  13. @Geep You are correct that it would likely be confusing for a player to suddenly be unable to do anything and then quickly have to figure out what's wrong. Suppose you could throw a big "Watch out moron, you're carrying too much stuff and drowning!" message on the screen, but I doubt many would be happy with that either. And it's not like I have the technical solutions at hand myself either, as I've only ever played TDM. I haven't personally given up on any mission (I've played all of them), there just hasn't been a compelling enough reason to do so in the TDM catalogue.
  14. The most fun thing about this mission was As for this mission failing objective, I agree with joebarnin in terms of its implementation. Have them weigh you down and if you act quickly you can save yourself. I did fall into the trap my first time getting to that part, but I realized immediately what I had done wrong. And since I tend to save like a crazy person, it was what, a 5 second revert? So while, as it currently is, it's more than likely (a little) frustrating, I don't think it's worth losing your mind over. Other than that, certainly for a first mission, it's a decent one. S
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