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Showing content with the highest reputation on 09/18/21 in all areas

  1. I want to love this mission, but they used the same short background ambient loop throughout 80% of it and it really gets old after a wile. Shame too, because I can tell that a hell of a lot of effort was put into making this mission and I love the idea of taking an existing environment from the game, fleshing it out and expanding on it with a new story and new locations/sections to explore.
    1 point
  2. Yes! Plugging the leaks fixed the issues on all maps! I knew I was missing something simple. I just wasn't sure how to approach the problem since the issues seemed extremely random to me. Thank you!
    1 point
  3. Amusing, but carbon capture is a gimmick. Same in Australia:
    1 point
  4. Thanks guys I am glad you like them! The plan is to do a campaign of about 6 or 7 missions. I have 1 more “big spawler” in the works, but generally Im trying to keep them a little smaller but more polished. My only real goal is to just not make the same mission twice, so probably wont do any more giant cave systems 3 and 4 are pretty close to being done and Ilm going to release them together, hopefully end of this year beginning of next year depending on my work schedule.
    1 point
  5. Boy howdy, I remember recording for this! Feels like back in the mists of time... Looks fantastic Goldwell. That intro is production value supreme right there!
    1 point
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