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Showing content with the highest reputation on 05/31/22 in all areas

  1. Iris is one of the first larger missions I've played for TDM and I felt compelled to write to you after playing through this experience. I've only ever played Snowed Inn and a few other maps that were short and sweet (and I tried to play Mother Rose but quickly noped the heck outta that one... I might get the courage again one day), so this was a huge change of pace. I sunk my teeth into about 7-9 hours of gameplay before I decided to finish the mission... but after seeing my stats of an abysmal 6k out of 15k loot, I'm definitely going to go back into it and see what else I can find! I've been having trouble finding combinations to a bunch of the safes and have only opened the Lanternbug's, so that's probably where I'll start when I pick this up again. This is such a gorgeous cityscape with so much to explore. Honestly! Every time I revisited an area I thought I had basically cleared out, I'd always find another window to climb through or another vent to open. Exploration was consistently rewarded either through loot or clues or keys or finding alternate routes to places I had already been. Seriously - it's mindboggling just how delightful this level design was! It feels a lot like the frighteningly freeing nonlinearity of The Life of the Party and the weird, spooky, paranormal topsy-turvy atmosphere of The Sword had a really cool baby. Also, while I frighten easily so others may not relate, there were some genuinely terrifying and hair raising moments for me in this mission that I truly adored. Atmosphere and exploration is a 10/10! I admittedly also had a lot of fun seeing how I could bamboozle the AI... I still am not quite sure what the whole story is. I've still been digesting everything I've played and read, and I think there is still more to see and do for me. From my perception, this is a massive tale of grief, in its various forms told through all the inhabitants of Red Rook and Hollowbrook. I genuinely felt heartache at some storylines I voyeuristically experienced - rummaging through notes and memoirs, reading the momento "trophies" - and shared in the frustrations of other worker folk in the city. Even if I don't truly know what the heck is going on, I can say with absolute certainty that this is a beautiful, melancholic story and the writing was enthralling - pure poetry! Thanks so much for making this and I hope to see more releases from you.
    1 point
  2. ShadowBringer ShadowBringer is a 3D stealth game set in the retro-futuristic era, where the players take on the role of a lab-created shadow monster. Without recollection of the past, the voice in its head urges the player to discover the truth buried deep within an unknown territory and try to escape from the underground research facility. Min W10 4Gb RAM, 2 Gb HD Shadow Burglar Play as Jean, a thief with the mystical power of morphing with the shadows. Creating yourself an improbable path in the dark and carefully dealing with guards in the light, you will try to steal back your deceased brother’s paintings. Do you have what it takes to avenge his legacy? Min W10 4Gb RAM 4Gb HD Ceramic Soul Within a Victorian manor, wake up as Yu, a porcelain doll, modeled to look like The Mother’s perfect daughter. Solve puzzles with the help of a detachable hand, hide from grievous threats, explore the manor, and search for your past to reclaim pieces of your soul and claim your freedom. Min W10 4Gb RAM 5Gb HD
    1 point
  3. Great mission! The jump scares were not so bad but the creepiness was done well. I like that you placed more skeletons instead of zombies. Skeletons feel so underused in The Dark Mod and in Thief especially. I liked the spiders and I was waiting for when the big ones would appear. This secret room was a huge challenge for me because I chose medium difficulty and I missed some loot in the graveyard. So missing the secret room meant that I couldn't finish the mission and had to backtrack. Also not sure if I picked up the ring in the King's tomb after using cheats. In general the haunt spawning and staying on top of the tomb isn't very cool because it's almost impossible to creep around without save scumming. Overall, I found myself challenged to kill some monsters although I could have been a little more patient until they all calm down by just running back to the main hall and jumping on the second floor. But it all comes back to luring monsters into opened hallways and sealing them inside to make sneaking easier. Cunning mission. Sometimes maybe too much with the game-y spawning in certain corners. Loved the maze! Reminded me of Harry Potter 4 and The Shining. I love catacomb mazes. Very underrated mission with nice updates.
    1 point
  4. Nice! The lighthouse, detailed rock models, and highlights on the sharper rock edges, give this an almost Dishonored vibe. It looks really cool.
    1 point
  5. @Ladro @Teekay @Summer - Thanks for playing! Glad you enjoyed it. That hat really is tricky to find, we might update the mission to make it more obvious. @Alberto Salvia Novella - Glad you dug it and thanks for doing the playthrough.
    1 point
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