https://www.violationentertainment.com/temp/threedeescanseisbarosab1_prev.jpg
I'm back again with another statue, as a thanks to the entire TDM team and community.
Originally from here:-
https://threedscans.com/vienna/eisbaer_und_seehund/
This involved putting into practice some new methods using primarily Blender and MeshLab, remeshing and getting an actual neat and curated UV unwrap (a lost art), useable geometry and even some new methods for getting decent LOD stages. Amazingly, I managed to get the LOD spanning from 22K down to under 500 triangles, which is a crazy threshold for this kind of process. It's all thanks to the UV map, I think, being able to keep UV islands in relative comfort while lowering the polycount. The geometry is still very "matrixy", in my opinion, but it's 1000X better than older remeshing methods I'd tried before. Just almost good enough for game development. Almost. Anyway, it is still a much nicer result than in my previous bake and I learned a lot. I spent about 7 hours cleaning out all of the little fleas (geometric artifacts from the original 3D scanning) from the normalmap, followed by some loving texture-painting and other manual adjustments. All textures are 4K but I expect those to be mostly downsampled, and I apologise for not making this engine-compatible out-of-box, but I doubt many of you will struggle. It already contains ASE and DDS files. All it really needs is MTR file, as far as I remember.
Once again, all textures (mixed with the bake from the original 3-million triangle source) come from:-
www.goodtextures.com
License remains CC0 and hoping some of you find it useful:-
https://www.violationentertainment.com/temp/threedeescanseisbarosab1.zip
Cheers!