Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 10/05/22 in all areas

  1. Time for a new contest eh? This contest will almost be a speed build contest since we are shaving a few days off the typical 3 month span of a standard contest. TDM has no shortage of horror themed missions but since we missed the chance to have a Halloween contest this is a "gift" to the large contingent of TDM fans who enjoy some horror in their life. I wont go crazy with bonus points in this contest but there will be a few incentives... The overarching theme of this contest will be placing the player in dangerous locations. Having to climb down into elevator shafts, narrow caverns pits, etc to acquire loot or trigger objectives. This theme is meant to be paired with an incentive to use vine arrows to escape (etc). There is no hard requirement to adhere to this theme but players can judge your theme score using this concept as a baseline. Bonus incentives: 3 Perfect votes added for creative Vine Arrow usage 1 Perfect vote for creative Mine usage 1 Perfect vote for creative Flash-bomb usage 2 Perfect vote for EFX audio 1 Perfect vote for Subtitles 1 Perfect vote for adding Translation string support As with the previous contest, we may need to add a scaling factor if there is lower than expected participation from voters. Standard Contest Scoring: Total Points = (gameplay * 3) + (Appearance * 2) + (Story \ Theme * 1) Max Possible = Total Votes * 5 (Outstanding) Category Score (%) = Category Points /Max Possible * 100 Total Score (%) = Total Points /Total Max Possible * 100 The vote count was equal in all categories for everyone so: TotalMaxPointsPoss (TMP) = AllCategoryVotecount(ACV) * 30 Full Weighted Score (FWS) = (Gamescore*3 + Visualscore*2 + Storyscore) / TMP Pre-existing maps: The contest will be for newly created missions. Authors can use modular assets and prefabs and limited pre-made map sections. If you wish to use an existing WIP mission, you will need to declare this in your release thread and other participants will need to agree that your mission should be allowed to compete. Otherwise, if multiple authors with WIP missions decide to join we can create a separate scoring for those missions. The submission deadline will be Christmas Day ( but we can extend the deadline if all participants agree to the request. ) Please declare you intention to join in the fun!
    1 point
  2. Hi! This is a manifest to install the installer as a flatpak. It contains the following: com.thedarkmod.TheDarkMod.yml - Flatpak manifest, easily readable. com.thedarkmod.TheDarkMod.desktop - Desktop file. You can right click on it in an app launcher and choose "Installer" to open the installer program. com.thedarkmod.TheDarkMod.png - Icon for .desktop file, can't use .ico for this. launcher.sh - Simple script to initialize installation directory and choose between installer or game. On first run the script will copy the installer to a sandboxed location under your user home (~/.var/app/com.thedarkmod.TheDarkMod/data/TheDarkMod), and then start it. The game will then be installed to this location. Afterwards, the script will check for the game launcher instead and run that if possible, otherwise it'll try to run the installer again. You can also open the installer by right-clicking on the icon and choosing "Installer", or manually by running: flatpak run com.thedarkmod.TheDarkMod install For the people using prime/optimus systems it should also default to running on the dedicated GPU rather than the internal when using the desktop-file. To test this app locally you need to install flatpak-builder and the org.freedesktop.Sdk runtime in flatpak. You can then build and install the package by extracting the zip, entering the tdm directory in a terminal and running: flatpak-builder --force-clean --user --install build com.thedarkmod.TheDarkMod.yml To get this app published on flathub you can submit it via the instructions at https://github.com/flathub/flathub/wiki/App-Submission. I've never submitted an app myself so I don't know exactly how it's done, but AFAICT, it should just be putting these 4 files in a git repo and send a pull request to the flathub repo on github. Feel free to edit any files as you see fit. The app name was based on the webpage URL, but maybe you want to change that or edit the capitalization or something like that. thedarkmod-221003.zip
    1 point
  3. @Ludvig nice to see you're getting this ready for Flathub! Since I just went through this with DarkRadiant, I took a look at your manifest to see if there's anything that will trip up the process: Comments are fine, but they don't like commented out lines so you'll want to clean those up before submitting. They require a 64x64 and a 128x128 icon file, and the one you're providing is 48x48. You might need to go hunting in the assets or on the wiki, or see if someone here has a suitable icon lying around. I'm not sure about having --socket=wayland and --socket=x11 together. If we don't have explicit wayland support then --socket=x11 should be sufficient on its own; if we do, then I think you use --socket=wayland with --socket=x11-fallback. You have --talk-name=org.freedesktop.Notifications but I don't remember anything in TDM or the installer that would make use of it. If there is, feel free to correct me You'll need a flathub.json file that tells their build system which CPU architectures to support or skip. Without this, I think it will try to make an ARM package too. Once you've got an appstream file I'll gladly check it over for you too.
    1 point
  4. i live in denmark strange every board i can find from here seems to be seriously expensive no matter the search engine Oo blinks. the cheapest i was able to find was an asus prime 399x for 472 dollars used.
    1 point
  5. Hi! That's the eventual plan yeah. I think technically we're good to go, we just need to create a file for appstream data: https://github.com/flathub/flathub/wiki/App-Requirements including license information. I haven't worked with appstream data yet, so if you want to help out feel free to send a merge request at https://github.com/ludvigng/thedarkmod (or here in the thread works too), otherwise I'll start working on that next. After that's done, I think we can just fork the flathub repo, create a branch with the app and submit a pull request against the new-pr branch and then just wait.
    1 point
  6. Can't wait! Christmas will be good this year.
    1 point
×
×
  • Create New...