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Showing content with the highest reputation on 03/17/23 in all areas

  1. 100% off on Steam Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure Ends March 23 Contains spoilers for Borderlands 2 according to review https://slickdeals.net/f/16517017-tiny-tina-s-assault-on-dragon-keep-a-wonderlands-one-shot-adventure-free-on-steam https://store.steampowered.com/app/1712840/Tiny_Tinas_Assault_on_Dragon_Keep_A_Wonderlands_Oneshot_Adventure/
    2 points
  2. Dear ChatGPT, What are The Builders in the Dark Mod? The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards. The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences. While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth. You guys did not know that, did you?
    2 points
  3. Pretty decent first mission. I had to use more water arrows than usual missions and used 2 gass arrows, good to see they seem almost required. There was a sleeping guard that when knocked out dies, but other than that I didn't notice any gliches.
    1 point
  4. 1 point
  5. Here are subtitles for Now and Then I just created, if interested. There are only 4 voice lines, so maybe not so important. subtitles_nat.7z
    1 point
  6. I understand. But I'm against the current way-too-wide field length, that encourages subtitles that are either too long to read in the given time, or that have to be on-screen too long, when they should be chopped into smaller pieces. Too much work? I bet if you analyzed your srt phrases, almost all are already under 84 characters long. Below is a custom tdm_subtitles_common.gui that uses margins of 160 instead of 170. It's what I plan to use for The Wench testing. This should be more friendly to your existing subtitles than what came with testSubtitlesLord.
    1 point
  7. I'm seeking a middle ground, that would still accommodate low-vision folks. I don't think limiting the characters/line to 42 (a common limit used on streaming services like Netflix) would be a hardship, given srt capabilities. As I indicated above, with that limit and the current font size, the subtitle fields could be narrowed to 320 (i.e., half screen width). That would gracefully eliminate overlap with the corner items, except if the latter are enlarged to near-max size. And we could put off any consideration of adjustable subtitle font sizes until 2.13+
    1 point
  8. Screenshots with stuff I encountered: https://drive.google.com/drive/folders/1P0tYsA3khhL8A5Ov3dEt8ynhfa5a7BaC?usp=sharing
    1 point
  9. tdm_message is shown on upper left corner, it should not overlap. Yes, I agree that there is overlap with item pickup message, and partly with some HUD elements. My opinion is that we should resolve this for standard GUI size, and simply ignore the problem on larger GUI size. There is not too much space on the screen to fit everything on the maximum that GUI size allows, and I don't like the idea of making subtitles font or amount of text per message smaller.
    1 point
  10. Pretty amazing mission. A bit difficult though. I found the (navigation) map a bit too vague and thus almost unusable. A lot of locations can only be accessed via other buildings, but this cannot be seen on the map (no clue). There's a long road that is completely not accessible, but because it looks on the map a regular street I put a lot of effort into trying to reach it somehow, although actually it's a fake road. Also no street names anywhere on buildings doesn't help. I noticed that the mission outro can only be played once. If I try again, the animation halts. For it to be played successfully I have to restart tdm. Also, during that scene with the player looking at the painting in a chair, you are physically still in the location next to the drain pipe lid. Because you can swing your blackjack and hit the lid and you hear the sound during playback. I was wondering why during playback in the center you see a giant cursor: Edit: I was looking at the original video file and it does not have the giant cursur in it. Maybe a gui or mtr related bug? Btw. I noticed that some things, like the streets looked very similar to your newest mission that I betatested. Maybe it's supposed to be the same city? Where can I find the ring that is lost in the museum?
    1 point
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