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Diego

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Everything posted by Diego

  1. I am speechless. I knew they were imitating dishonored but this is too much. Have you guys seen the website? of course you have. Baron, plague, the house of blossoms... none of it reminds me of thief, but it all screams dishonored. Damn this people with no vision. Damn mediocrity.
  2. I just had the most disastrous moment in the kitchen

    1. Show previous comments  7 more
    2. jaxa

      jaxa

      Shoulda thawed it in water. Stay safe

    3. Sir Taffsalot

      Sir Taffsalot

      As a great man once said, "Doh!"

    4. AluminumHaste

      AluminumHaste

      Omg I'm actually laughing out loud picturing this lol!

  3. Eventually there will be a crawling version, right now I'm pushing to get the bare minimum for the 2.0 release.
  4. Also, is it a problem that he is oriented differently?
  5. I think I solved that problem The complete workflow is horrible but works I want to ask your opinion on something. I'm using the md5 viewer to compare the size of the models. Do you think it should be bigger?
  6. Oh boy, how much fun I am having. Rescaling the mesh destroys the rig, rescaling the rig destroys the mesh, rescaling both destroys both. My mext attempt will be rescaling the whole 3ds max scene units, but for every attempt I have to wait the md5 exporter do its thing, which takes about 20 minutes.
  7. Ah! sorry. Power of posting strikes again. I decided to try again as soon as I posted and figured that out. Really great work! Congrats and thanks for making it
  8. I just barely remember the original, so this playthrough is being like the first time nothing like the first time playing a fm! I'm stuck already though (as usual)
  9. This was pretty fun! I have very little to say. The visuals are fantastic, broken walls, mangled carpets, great use of lights... together with the great story and setting, this deserves 5 stars to aesthetics. The contest theme is definitely there, there's nothing I haven't seen before but it's an original mission all in all. The gameplay I voted 4, it's excellent. I tried playing without quickloading, that means using my sword every now and then, but I wasn't able to beat one single guard! lol Good thing that, even though I wasn't loading all the time, I was saving. This was the normal difficulty, for reference. Also, there was one particular item that I thought And that's my two cents. Thanks for the fun time
  10. About the download link, there's a small tick box below the download link that should be off. I didn't see that the first time and avast didn't like it, it wants to install a downloader, but if you don't mark it the download works correctly
  11. This mission looks fantastic! And I'm already stuck
  12. I've seen this game advertised on steam but never really cared to see what was it. I mean, there are two trailers there, both show the setting and nothing more, all I know is that it's in some kind of metro line and/or sewers. No gameplay, no story, I just assumed it was a cover based 3rd person shooter. Maybe they didn't think it was necessary, considering it's a sequel.
  13. Diego

    About spam

    Found this site http://www.stopforumspam.com/ maybe it could help?
  14. You're like my antithesis.
  15. I can test I promise not to depart from the werebeast edit: I'll start next week though, I hope that's not a huge problem
  16. I voted no but for a different reason. As long as there's a possible explanation for the source of noise, besides an intruder, it shouldn't count as alarm. I know an arrow with a strange contraption producing noise at the tip is a bit suspicious, but it could be rats... or the wind. Seriously though, I never thought about them actually finding the arrow, so if they don't find the source it could be dismissed as some animal or something.
  17. Right. Sorry for the slow progress, been busy with other stuff. When I get home next week I'll work on getting at least these animations done! even if they don't turn out perfect.
  18. lol I forgot "vitral" isn't an english word, sorry. I mean "stained glass"
  19. Holy heaping helpings of Herodotus on base with Marshall stacks and a wah-wah pedal! (source) grayman: very beautiful! great use of textures and light. Obs: Love the architecture and those vitrals stained glasses are promising awesome (and very tricky) lighting!
  20. I used to think companies didn't care about these old games, I mean it's not like they can profit with a 10 years old game, right? Well, they can. People can buy altered beast on PSN! this undermines my whole philosophy of playing emulators, what to say about leaked source of a much more recent game...
  21. "conflicting creative visions" That makes me think a few things. I believe this comes from a fundamental organisation problem in the game industry: there is no "director", someone to have the final word and maintain the design consistent. I also think that it won't be like this forever and, when that gets solved, indy games will become very much like independent films are today: slightly more obscure, a thing for cinephiles mainly.
  22. Diego

    Android

    Have you rooted your device? that should allow you to do some more customization Why the google distrust, if I may ask?
  23. haha That sounds great!
  24. I'm curious, because if we ignore what it's meant to be it has the potential to be a decent game. Pretty much like Deadly Shadows. All in all it was a decent game, its only problem was having to be compared with metal age and dark project, the poor thing.
  25. Hola que tal! I see very often ambient lights that are plain white. I know the role of ambient is just to eliminate the pitch black shadow, but I thought about doing some tests and see if changing the color helps in making the scene look more consistent, basically treating ambient like a faint radiosity, so I did First test. Top image shows a yellow/orange light source with no ambient light. Middle image has a regular white ambient light. Bottom image has an ambient light with the same color as the main light source. If there are more light sources this faint ambient should be a mix of colors. The top image shows only some blue glowing mushrooms and a faint blue ambient. Middle image I added some red glowing mushrooms, with more light I thought it needed more ambient but, more importantly, it's now purple. The bottom image shows a white ambient for comparison.
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