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sparhawk

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Everything posted by sparhawk

  1. The problem with an ongoing theme is that this works well for a contuniung game. Currently this is not the case, because we are only creating the tools at the moment. So our current set of missions is not connected in any way and is more a random collection of what we need for the development phase.
  2. sparhawk

    Thief 4

    I know that the title is "Trashcan Raiders"
  3. I wouldn't count on that, even though they want you to think that.
  4. Yes. But that is really a very extreme motivation. I don't believe that anybody can spend four years or more on smoe project with all the disadvantages that the job brings, just for the few days of fame. Especially as most programmers are not even known to the public. Some make it so that their name becomes more known among the audience, but the majority does not. I bet that most people here wont even know the name of three developers of WOW without googling and that is a highly successfull game.
  5. LOL! I'm replaying Need for Speed Hot Pursuit 2. No story at all, just mindless racing. And for realism. NFS is a fun racer. NFSHP2 is exactly that. No tuning, no complex damages, just get in the car and drive. With the later installments, they decided to take more and more realism into it, and guess what happened. They took the Fun out of the Fun Racer part with it. With the latest installment you have to adjust the angles of the spoilers, your wheel, gear etc.. Very realistic and very boring to play. Well, you got a background story now, but that doesn't really help to make the game better, because the game itself is BORING. Of course if you are looking for a realistic racing simulation then you are happy with it, but then there are other racers which are even better. So it really depends on the game and what you expect. "Realism is better" is just a stupid buzzword that gets mindlessly repeated, but isn't true in all cases, because the world has more colours then black and white. The important part of ANY game is to capture the essence of the gameplay you want to achieve. Realism, story, and everything else are just the technical means to do this, but they are not the game on it's own.
  6. I think you are pretty wrong on that. If somebody just wants to work for money, then he is FAR better off working for some accounting firm, or other "standard" projects. No crunch time, much better job security, regular payment, long term employment, no ridicoulous amount of overhours, not THAT much expertise required, and so on ... Somebody would be pretty stupid to work on a game project thinking that this is a regular job, because it isn't. It's similar to professional sports. You have to love to an amount what you do, to stay in that business.
  7. Those monsters were scripted in Doom3. In Prey the gravity was changed. Should work in D3 as well though, only the AI would have problems with the original code, and would need some adaption maybe.
  8. Because the game itself is boring and the story doesn't change that fact. I played Overlord and had a lot of fun with it, but I have absolutely no clue what story is there to back it, if there is any. Yeah, there were some cutscenes, but I didn't really get any sense of a story unfolding there, but the game is still great and I can only recommend it. Same for Painkiller. There is an excuse of a story, but you can totally disregard it and it's still a really great game to play. If I want a story, I read a book. It's as simple as that.
  9. I wonder if this is already possible. Put a mirror on a plank and use that plank. With our object manipulation system this might even work.
  10. I use the same layout, so you are not alone.
  11. Same here. When I play Painkiller, then the game itself has so much atmosphere. Looking at the plot is really dumb though. Especially in shooters, I usually don't even notice that stuff, because all it is about is the shooting part. With adventures it's a bit different. I think that you might not notice the story so much if it is good. I wonder if you would play a game with the classic adventure puzzles, and keep playing if there would be no story at all. Also the story can also provide hints, so that you know what to do, or even may give some hints as to how to solve some puzzles.
  12. HL2 had a pretty good atmosphere, but plotwise it was the average shooter story. My definition of atmosphere is how the game looks as a whole to me. This includes graphics and sounds and to some extent the interface. HL2 was pretty good in that regard, because the gameworld looks believable, so that I can get easily immersed without constantly thinking that this is just a game. Especially the canal was pretty good. It always reminded me of the canal in Vienna, where I was once running around with a few friends and I could believe that I was back there again. Maybe my definition of atmosphere is mostly what is called immersion though. It's hard to define properly.
  13. Which app are you using? In Blender I would recommend to unwrap the UVmap first, and then redo it. Much easier that way. I suppose that lightwave can also do unwrapping. With this UVmap you dont have good control anyway.
  14. Yeah, you are right. I was thinking more about adventures, but even there most of the time the setup is what really gets me immersed. Playing the game, I usually also don't care about the story anymore, because I expect the game to draw me along anyway.
  15. That depends, but in general I agree. With adventures the story is important, but even more so (for any game) is the atmosphere. Which doesn't depend on good graphics but on the overall package. Graphics, sound and story. If everything together delivers a tight atmosphere, then it doesn't matter if some of them are not high-end.
  16. sparhawk

    Thief 4

    Same here. They are curious at first, but some games are simply not for kids. Either because they are to violent (the games, not the kids ) or they are to boring for them.
  17. I don't see why having a seperate thread for different topics is a bad thing. After all, that's what topics are supposed for. Also I doubt that a thread would be more readable if you bunch up hundreds of different things into it. Especially if somebody has a similar issue later and tries to find a solution. Then he is told use the search function and has to wade through hundreds of unrelated issues? Doesn't sound like a good plan to me. It makes sense to bunch all related stuff into a single thread. For example, put all questions regarding rope arrows into one thread. Apart from that, I don't see what it should help to have unrelated issues put together.
  18. Yeah, I guess I have to look for such a mod maybe. I think I got worse in playing shooters, because when I played them much more actively I was much better with headshots. :lol:
  19. I started to play Stalker last week, and the atmosphere is pretty good. However the gameplay, I'm less excited about. It plays like a shooter, but you don't have good guns, and the AI usually stays pretty far away. So it feels to me. But you can not really sneak up on the AI either, because they usually detect you early on. So it feels to me, as if the devs couldn't decide wether to create a straight shooter, or some RPG like game, and did both of it, with only the bad aspects of each. I mean, I run around with a silenced handgun, but I can't employ it properly because of the sneaking up not really working, and even if I hit the AI straight, it takes a few shots before it goes down. For the shotgun the distances are to far and again it's not possible to sneak up on them anyway. And for the machineguns, there is never enough ammo around, so I can not take them out from a distance either.
  20. I can't do a photo from them at the moment, because they are still packed up. I hope that I can continue with the bathroom during my eastern vacation.
  21. Wow! That almost looks like the tiles we bought for our bathroom!
  22. After thinking about it, it might be that I confused it, with the scriptevents triggered when the inventory selection changes. So when you scroll in the inventory you get some events, but this doesn't really help in this case. I agree that this is definitely something that should be available.
  23. If this hasn't been changed, then there should be a script fired when something is added or removed from the inventory. Don't know the name though, at the moment.
  24. Looks very good. I don't know about the bend. Don't think it's to much, because for a lower heat source, I would expect even a stronger bend. As this looks to me, it would be pretty good for ovens or fireplaces as well. Or did you already update the link with a new animation? A warmup with blowing in the hands, where no heatsource is available makes sense. After all, many gaurds will not be placed nearby one.
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