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Hewer

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Everything posted by Hewer

  1. Hey- just finished playing- this time I did things in the correct order and no crashes. I think the only problem was that the chimey Dark Mod music box intro music played over the end cutscene instead of the audio I presume should have been there. Again, super mission. lots of fun.
  2. I've been having the same crashing problem. The game will suddenly crash, and the last save is no good. Here are my specs: Windows 7 64 bit service pack 1 Intel Core i5-3320M CPU @ 2.60GHz 2.60 8 GB RAM Intel HD Graphics 4000 NVIDIA NVS 5200M I have changed some of the settings like Bikerdude suggested and restarted without a problem so far, but I haven't had much time to play and I'm just heading in to Down St. So we'll see. I didn't notice a particular place where it was happening before, but I was one who went into Syke's place first, and I started getting the crashes when I thought I'd better go find my contact. Awesome mission, though. Love this kind of Thieving! One thing I'm wondering- I tried forever to try to get up out of the dead end alley. It seems as though the boards were placed in there on purpose so you can use them to help climb, but for the life of me I can't figure out how. I know how to pick them up and manipulate them, but whenever I try to get them propped up, they fall down to an unusable state. Is there a video or something somewhere to help me get the trick to it? I think I've read on the forums that you can use the boards in that way- I just haven't figured it out yet. By the way, I did, at one point, climb up the carts and stuff on the other side of the wall, work my way around, then drop down to Syke's back door, then stacked the bail, and climbed back out, just to do it. Again, really good mission, Springheel, I'm loving it, and I'll like it better when I re-do it in the correct order. I'm the type who likes to explore all around before I get down to business of completing the objectives, and if a challenge catches my fancy, I'll get sidetracked. Oh, and I
  3. OK- I'll explore that room more carefully. As for the sound- Thanks for the reply
  4. Hey- great mission! I loved playing. Great atmosphere, architecture and graphics! When it came down to it, it's true the ai were too easy, and it was too easy to hide and get around them, but it worked perfectly for me, because I didn't realize that until I was done exploring, and it was time to go hunting for stuff, and I wanted them to be easier so I could get where I wanted to go. Kinda kills replayability some, though. At first, the mission was really daunting and scary as hell. I did have the guy stuck on the statue, and the crate falling through the floor, although I don't think it blocked anyone. One thing that I think could help would be to put different doors in different areas. I missed the armory and relic rooms for a while because those areas had a lot of doors and they all looked the same. Maybe one kind of door that goes outside, another kind for doors for interior rooms, and another that go into the chapel. I missed the armory especially because I thought it lead outside for a while. My only problem with the self shutting doors is that I like to open them and watch through while I'm hiding to know when the ai passes by so I can go. I also lurk in doorways a lot and ended up getting shut in them. I also didn't get the readable that was already in my inventory, and I had to come here to find the skull because As for other bugs, I think I may have had the same thing as Psychomorph happen. Which does bring me to a small TDM pet peeve of mine- I don't like the chests where both the bottom of the chest and the lid seperately highlight and frob to open and close the lid. It makes can make it frustrating to take loot out of the bottom- I wish only the lid would highlight and frob. A couple of other things- Anyway- great mission- I loved it. Thoroughly enjoyable.
  5. yeah, I did that as soon as he mentioned it And you know what the worst part is? I NEVER LEARNED TO READ. @Serpentine I have no idea what EAX is, so I googled it. One of the links took me to TTLG- anyway, I suppose I need to disable that in the game options? I'll look in to doing that when I next fire the game up. Thanks again you guys
  6. I've been busy and haven't been able to play much, but last night all I did was make sure Firefox wasn't running, and the game loaded up perfectly.
  7. Yeah, I tend to play in pretty short sessions during breaks from doing other things. So it's partly laziness, partly convenience to not shut things down and temporarily 'dedicate' my computer to gaming. Sometimes I'm in the middle of downloading or uploading and want to play for a little bit while that runs in the background. And I usually forget that there's anti-virus, anti-adware type stuff running all the time also. I want my cake, and I want to eat it, too- right? @gnartsch That batch file idea sounds really useful- unfortunately, I don't have anywhere near the skill to make something like that myself. I'm an Illustrator/Graphic Designer (I specialized in design for print), and I can handle html and css, but even JavaScript is beyond me. My brother is a programmer by profession, though- I'll have to ask him about it and I'm sure he could rig something up for me like you've got. He's always tweaking and customizing things like that.
  8. Yeah, I uninstalled the training mission (all I had), although it didn't seem to work until I entered it into the console. Now, I've installed an FM and it's still working just fine.
  9. Thanks for all the suggestions! I do run some anti virus programs. I tried closing them down and it didn't change anything. Then I noticed an ASUS protection program of some sort running. I exited out of it and for good measure, I closed Firefox. After that I didn't have any problems at all. I'll have to do a little experimenting to isolate whatever is causing the problem. Thanks again
  10. Here's another one for you guys- I haven't been able to find anything on this in the troubleshooting section or anything. The first couple of times I started TDM everything went fine. Since those first two or three times, I now get something weird happening on startup. When I launch Doom 3, it starts with the ID animation that ends on the beating heart with the ID logo- While it's doing the animation there is no sound and part of my taskbar is showing- only part because of the resolution change it can only show part of it. I can get little snippets of sound if I click the mouse button. Then when the startup screen for Doom 3 comes up, I'll get about a half second of the music and the enlarged partial taskbar pops up and the whole thing freezes. If I click the mouse, I'll get another half second of music where the taskbar goes away and I can sometimes move the mouse for that half second, but then it freezes when the taskbar pops on top again. If I keep clicking the mouse like this anywhere from 5-15 or so times, it will eventually stay up and not freeze. Then I click on 'Mods' and then The Dark Mod and the whole thing starts over again when TDM is loading. I usually have to click 20-35 or so times to get it to stay from that point. Once I've gotten it to load like that, I don't have any problems at all with playing. No crashes or stutters or anything. I think I might have a bit of a problem saving as it has me re-install the training mission every time even though I've saved a game and done some quicksaves- I'm not sure I'm doing it right because just getting the game going is too laborious right now to play around with it. If it means anything, I've noticed that when I open the console right after the game gets going, there are a whole bunch of lines in red that say things like: "WARNING could not open image/extinguishable/wall lantern/ blablabla" Some say other things, but most of them are could not open/extinguishable/something Anyway, here's the specs of my machine: Windows 7 Home Premium 64-bit ASUS Notebook G72GX Series Intel Core 2 Duo CPU P8700 @2.53GHz RAM: 6 GB NVIDIA GeForce GTX 260M Thanks
  11. ok- yeah, thanks- it works just fine when I enter that into the console. Thanks, guys
  12. I've tried, but this isn't working for me. I opened 'DoomConfig.cfg' in Wordpad and added this to it: bind "r" "toggle in_alwaysRun 0 1;" I copied and pasted that right out of the file so you can see if I got some spaces wrong or something. I don't have anything else using the 'r' key, and I uninstalled and re-installed the training mission (the only one I have so far). I've tried it with always run enabled and disabled. Not sure what I'm doing wrong...
  13. Hey, thanks- that's exactly what I'm looking for on toggling the running. I'll give it a go. Toggling the creep would be nice, but the running is much more important. I've been having a hard time running, jumping and mantling and stuff while having to hold that extra key that I'm not used to. As for crouching to pick things off the floor- I guess I'll just have to get used to it. To me, if I see a coin or something on the floor, I just bend over and pick it up without thinking about it- as far as my awareness of what I'm doing goes, it's almost as if my arm stretches down so I can grab. Of course, my head bobs way down, but I tune that out- I'm not very aware of it. I'm thinking more about what I'm picking up. I don't crouch unless it's under a table or something. This isn't a big deal, and I'm not trying to raise a stink- I'll just have to get used to it like the more realistic jumping, falling and archery. Those are a little frustrating right now, but I'm starting to get the hang of them. The training mission is great.
  14. I want to set the creep and run modifier buttons to toggle. I found in the wiki: in_toggleRun: If set to 1, causes the run button to act as a toggle. That sounds like what I want (although I'd like to set the creep to toggle, also), but I don't know how to make that change. Is there an .ini file or something that I can edit, or do I do it from the console- or something else? Also, is there a way to extend my 'reach' so I can pick things up off the floor without having to crouch? I did a search on the wiki, but I'm not even sure what to search for. I realize this can affect gameplay by allowing me to get to things in a way that an FM author didn't intend for me to be able to and the like, but I'm finding that having to crouch to pick up an item feels clunky and is breaking immersion for me. Overall, TDM is awesome- Thanks for all your efforts, you guys.
  15. Crap- late to the party. Congratulations Komag. I hope you know you've doomed your son to someday have his heart broken by a girl named Victoria. Yeah, yeah, I know- somebody had to say it, though.
  16. Edit: quote: "If it were a commercial portfolio, I think you should organize it somewhat differently too, but that's neither here or there." <-- I'd be interested in hearing on how you would do it, tho. wink.gif If you don't have any interest in this being a portfolio like you said, then you don't need to re-arrange anything. The gallery looks just fine as it is. Just to make sure I get the point across- I never meant that you had done anything poorly- just that if you were trying to impress a prospective employer or client it could be optimized better. I'm a professional illustrator/graphic designer rather than a photographer, so I'm not up with the latest in photography, but the concepts for putting together a portfolio are similar. First, you would have a specific type of photography in mind such as portraiture, editorial, landscapes, wildlife, whatever you're interested in and good at and can see a market for. Then you would look at your competition. What have others done who are trying to attract the same work as you? Once you start putting the portfolio together, you would pick the top 10-12 of your very best for each area you're looking at. The gallery you're trying to get in only sells wildlife pictures, or the magazine you're trying to sell to is looking for action sports shots, so that's what you give them. You would want to try to show a variety within the specific area. Say for landscape photography- I would show different types of lighting conditions and compositions to show off skills, making sure the first photo takes their breath away, and they won't be able to forget the last one. There is definitely a business to it, and these are only general rules to give some structure to the myriad of ways you can actually make the presentation. As for how I would organize your gallery differently- that would depend on what kind of work you were trying to get. In general, it could use more focus. Especially the Ice, Magical Light and Autumn sections have shots in them that, while they fit the section title, don't seem to belong with the other photos. For example, in the Ice section- someone who would buy the purple melting ice photos probably wouldn't be very interested in the icy branch. They are all nice shots, but have different markets. I know this is kind of long, and probably has a bunch of information that you're not very interested in, but I thought I should explain where I'm coming from. Also, this is only the quickest of primers on putting together a commercial portfolio- I've had several entire college classes on the subject.
  17. I looked through your gallery, and I have to say it's really quite good. Technically the photographs are good, and artistically most are very nice. There are a few that I especially like and wouldn't mind framing. I think they could do well in a commercial gallery. The only real critique of the photos themselves would be that most of the animal and bird pictures are apparently zoo animals and the photos seem uninspired. The little songbirds taken in the wild (especially the one with the iron fence in the background) are much better compositionally. Of course, that is the nature of zoo animals, and there's not much you can do. Again the photos are technically well done, though. I was only moderately impressed with the artistic nature of your work until I got past the animal sections. For this reason, I suggest you put them in the middle rather than the beginning. I can see that you've alphabetized the sections, but if you're wanting to impress, then I'd begin with the 'magical light' or 'panoramas' sections. Put your best foot forward, then end it memorably. Those are commercial portfolio suggestions, so if that's not important to you, then don't worry about it. If it were a commercial portfolio, I think you should organize it somewhat differently too, but that's neither here or there. The way the site is organized and put together is simple and straightforward, and that's for the best, I think. Anything more flashy or complicated would only take away from the photos. Overall, good job- I really enjoyed your photos.
  18. Hey, congratulations! Make sure to get as much sleep as you can while you still can!
  19. In addition to Adblock Plus I really like NoScript and Flashblock. They can be a bit of a pain when you want something to come up, like on YouTube, or JavaScript stuff, but- oh, the bliss of being able to read without fighting those damnable flashing ads and crap.
  20. Hey, congrats. The direct link still has the same problem for me.
  21. Hewer

    Thief 4

    OK, but I'm not drinking any of your Kool-Aid.
  22. Hewer

    Happy Birthday NH

    Have a Happy Birthday and a hearty thanks.
  23. Awesome I'll get reading as soon as I get a chance.
  24. I don't see how a warning powder or device or whatever would be very useful, but then in real gameplay, I didn't find speed, health and slowfall potions, fire arrows, moss arrows or oil flasks very usefull, either. I rarely ever used flash bombs, too. Most of the equipment in the Thief games I only ever used when I decided to screw around and try to get every guard in the place chasing me or something. I think the idea has some interesting possibilities for specific missions designed for a warning type of device, though. I would think it would be easy to implement- just alter the properties of a gas mine to emit sound rather than gas when an AI gets within a certain proximity. It would alert a lot of guards and cause a lot of ruckus- maybe a diversion. The only way I can think of for it to not alert a guard (or maybe only make him mildly suspicious) is if the new mine emitted a bird call or something only you would recognize as a warning (hoo! hoo! hey you!- lookupere! lookupere! lookupere! (Three Amigos if you didn't know)). The sound could be transmitted directly to you similarly to the mechanical eye in Thief 2, but I think the DM folk would reject that idea for some of the same reasons as not implementing a mechanical eye in the first place.
  25. Awesome. I liked his little get down to business dance at the very end.
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