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Baddcog

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Everything posted by Baddcog

  1. I agree with that. But I've always thought the missions should be released together. The whole 'I'll release early' seems like a cheap shot at getting more attention personally. Contests are about competition. They have a deadline because EVERYONE has to make that mark. If the contest is extended that's fine, but it should be done early enough that everyone gets and advantage from it (ie: if someone already finished then they aren't going to be using the time- not the same as finishing early-quite possibly they could have done but but didn't expect to be able to so they followed the rules). And it's one thing to extend last minute a day or two, maybe even a week for testing if needed. But when it drags on... I'm not trying to be a hard ass and it's not my contest to rule anyway. I just think you need to be fair to the people who actually completed the challenge in the given limits. Mappers should be ready to test probably several weeks before contest due date. They can finish early and turn their entry in, but the promoter should do the releases all at once.
  2. The point is though that the player is the master of shadows. Hence when in the shadow that's the players safe spot/ bonus. Sometimes the game is already slow moving enough, adding a movement penalty would just make it slower.
  3. Some of this is already being implemented in 1.08, so once that's released things will be different. I don't think we need more of a movement penalty, that's mostly based on light/sound, things player can easily judge. Moving faster makes a louder sound. We don't need to make it any harder on the player imo. If a player is getting around a map to easily maybe the map needs more light, better patrols, etc..
  4. Paint over the skin to make it what you want. Save as new name. In a skin file you list the skin name, model name, old texture , new texture. Very easy. skin [u]animals/bc_rat_dark[/u] { model [i]models/md5/chars/simple_animals/ratz/rat.md5mesh[/i] model rat [b]bc_rat[/b] bc_rat_dark [b] bc_rat2[/b] bc_rat2_dark } underlined is skin name, so in editor give it 'skin 1' prop, then you can hit skin and it'll bring up a list (and you choose skin name to replace the 1) italic is the actual model name (in this case i'm not sure what model rat references - but you can have 20 models listed here if you want, any of them that have one of the bold names will be replaced by the name that follows that) (we use it a lot for multiple thing [ie:stove and gate both use same rusty metal, both share skin for clean metal] Bold is two different shader names that go on one or both of the models listed above. The name that follows is the shader name that replaces the bold name. ------ Of course for a dynamic scene the player could see a good looking ai walk around a corner. Fight with thugs, swap skin/ crawl back around corner all bruised up.
  5. I think the problem making it suspicious is from a players perspective you might not ever know when an ai can see it. So you wouldn't use it, then it becomes totally worthless. The player is already lit by it, so using it is already a risk. I don't think we need to make it even more of a risk.
  6. Yes the light can be made to flicker. I also have always felt the radius is a bit small, it really isn't all that useful. Making it larger radius (at least 2x) imo would be great, and making it dimmer would be fine too, in fact probably better. The player really doesn't need a super bright light, just soemthing that is lighter than not using it. But the radius is so small unless you are on top of something it's useless, it's not like a flash light were you can shine it around the room to see.
  7. Is that supposed to be portable? Wood has nothing to do with circulation. You just need to make sure you vent it properly.
  8. Yeah, which I thought was weird, but also haven't seen/heard anyone complain about it before. Once one person sstarted a thread a lot of people started commenting on it. But L4d is really dark, and might not see them if it happened there anyway.
  9. Again guessing. The trigger zone should target the alarm. Probably source/receptron is best way. Put a source on the cage and a receptron on the target zone. When the touch send a stim to trigger the alarm. (I really haven't messed with any of this technical stuff much but it should work much like Dromed and that's how i would have done it)
  10. You can, but it doesn't look very good, that's why it's off by default. (I'm not sure how to turn it on) Sure it's weird to see in mirror and not 1st person, but it'll look bad for the entire map just to match. Not a good trade imo. Would be better to turn off shadow for 3rd person model (which should probably be default).
  11. lol, now I'm back to maybe a gpu fan. Turns out that other people are seeing the same artifacts in TF2. They constantly update the game and always screw stuff up. Seems everyone started noticing this within the last month/2 months.
  12. Looks like Hackers in Estonia figured out a way to re-route a ton of internet services across the globe to route through their servers so they could profit from the ads generated. http://www.huffingtonpost.com/2012/04/20/hundreds-of-thousands-may-lose-internet-in-july_n_1441260.html There's a link that can tell you if you are infected. It says the most (per country) were about 85,000 USA users. It also says that if you are infected and don't clean your computer before July when the FBI shuts down the server they set-up to continue traffic until everyone was clean then you will completely loose internet service. My connection came up 'green', ie: not infected. Interesting story nevertheless.
  13. I'll probably start getting on it soon again. Just been working through the whole computer issue/upgrade thing lately and just wasn't in the mood last weekend. This weekend I have to test a beta map... But we're still looking at summer/fall release probably? (not trying to postpone... I still have some model work and stuff i gotta get on too)
  14. Well, the whole steampunk/wood thing sounds cool. But the wood will most likely be heavier than a metal case. So for a portable, I dunno, might not be best. And as far a water cooled, why? Are you planning serious OC? I've got about the same upgrade just recently (well, same new parts but not coming from laptop). I think you'll be running just fine stock clocks. And you could just go air cooled and people are getting the i52500k up to 5.0ghz just on air. There are also newer, cheaper water cool sealed units that take only a little more room than a 120 mm fan on the back of the case. Good rating, $65 (as opposed to $250 for a full water cool unit) http://www.newegg.com/Product/Product.aspx?Item=N82E16835181015 (lighter, smaller, cheaper) You are planning to put some good case fans in right? With good airflow I wouldn't think the arrangement really matters. I have antec also with the psu at the bottom.
  15. If the seams are func_statics then you can just align the textures to the world brushes, no visible seams at all. I did that portalling map awhile back using that technique. Very simple base terrain, then overlay details. There's a tut on the wiki to go with it.
  16. I also have that option, but I need a hdmi cable to plug into that, so no testing from me. From what I understand it's OK for games like TF2, so it should run darkmod decently as well.
  17. Should be better after 1.08 is released. CatAi doesn't have to be disabled. Would be good to hear how it works for you then, I don't think anyone else is running crossfire.
  18. I wouldn't be surprised to see dishonored come out with an editor. It is Bethesda after all. They got a Skyrim mod database on Steam that allows you to upload/dl and vote through steam, don't even have to hit 3rd party mod sites. At this point though I'm really looking forward to Dishonored and not so much T4
  19. Just PM the link and I'll get on it this weekend.
  20. Guess: Put the trigger zone in the rafters. Make it a sliding door. (no collision) If the player triggers the cage and it moves into the zone it triggers alarm. If the player turns off the lights the door 'opens' away from the area the cage will go up to. If the cage is still there and the lights come on the zone would move into the cage. Should work, not sure if triggers can move though.
  21. I can do some testing, but it's getting late tonight. This weekend will be much better.
  22. Just don't delete the cylindrical walls in the first place.
  23. Well, that thread was about which particle EFFECTS people prefer. This one was about HOW they are implemented. (though it quickly got sidetracked to particle effects) Anyway, I think embers would look cool. The heat haze also looks cool. Most likely neither has a big impact on FPS at realistic levels.
  24. I believe they send the call tag, so I just have to have it boxed and ready. Believe me, I know how you feel. I live in a small city (maybe 250,000, not sure) and I only found one Hard Drive in town, then someone dropped it on the floor (think it was the last one they were ever going to stock). Nobody else stocks internal drives anymore. Such a basic part and it's a 3 day mail order to get one..
  25. Yeah, my old set up was a Q6600 2.4, my abit mobo oc'es it to 2.7. Still it's a decent backup system too (no psu/case though) Actually XFX is giving my an RMA for my 5850 due to the shadow artifacts/ fan not being auto controlled it looks like. Sucks I have to send it back again and deal with my 8600 for a time being, thought I was through all of this. Bleh. Still, for the price I'm glad I paid a little more and got the black edition with lifetime warranty. (last time the fan was going out, they said they replaced the fan but i think they just lubed it, it had the same dust in the vents as when I sent it in). It wasn't a new fan and I don't see why they'd put a different used on in. Either way they solved the noise issue, but now it's a graphics glitch.
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