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Lux

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Everything posted by Lux

  1. Hehe, yeah that stuff doesn't really bother me. The microscope animations and stuff are interesting. They're not done great but they're interesting and when you find something in the woods you just want to get it back between two slides and see what it is, or at least I do. The map is pretty big and the whole triangulation thing, once you figure it out by trial and error is pretty neat. I also really liked the physics they give the player for sliding down slopes or speeding you up when you run down something which gives you momentum to maybe get up something you couldn't normally. There's a lot of neat things in the game.
  2. Very informative video Springheel. Nice presentation too, nice job. Is Ungoliant 666 or 6666 as in the credits? I wasn't sure but it looked odd and I don't know him other than as Ungoliant.
  3. I'm curious, Arcturus, some of the things you've done in Blender I've seen other tutorials on that are using COD Radiant which I guess was made to create COD4. It is also freely available. It does blended textures for surfaces, e.g. roofs, walls, terrain paths, etc. and seems much more natural when working with vertex manipulation using a 'weld' feature to connect patches or manipulate patches. It seems to handle visportals completely differently however I'm curious if we could use CODRadiant with TDM textures to create maps for TDM? Is the compiling process different or what would prevent this? I ask this being ignorant of how game engines and offshoots of the same editor function differently so keep that in mind.
  4. Also, page 2 of the A-Z tutorial, Texture Alignment with Surface Inspector
  5. You know, its funny how times and people have changed. Personally what I would like are the good games we used to play, SS1, SS2, Thief, etc. with the same mechanics, only improved. Improved visuals, taking the same mechanics and further exploring them, more complexity adds immersion in mechanics. I enjoy doing things in games like, picking up items, lock picking, checking my inventory, inspecting things, reading things, manipulating things, etc. Farcry 2 had some very good HUD elements where you'd pull up your map and compass/gps right in front of you in game. I thought, "all games should do this". Less interface, more immersion. Instead you get many many people clammoring on forums for "easy", ease of use. It sucks that there isn't a lot of "game" left in modern games. The difficulty is pathetic and when you do crank up the difficulty all you get are enemies that insta-shot you or 1/10th the health you had before or enemies that take 20 shots to kill. So unrealistic and broken. Of course creating mechanics that actually are good takes more time and testing and of course, money. I have an idea, lets take a great game that you used to love and "reboot" it! But tHIS time we'll make it more like a MOVIe! or even better... like a painting that you just look at and all you have to do is press start and sit back and enjoy!! AWSOME YEAH! (sarcasm) Its getting to the point where only MAYbe 1 good game every 2 years comes out. You guys play Miasmata? REally good time, that game, if you don't read about it, look at the web for tutorials, spoilers, guides, etc. Just figure it out. Its an amazing game done by and indy dev. These are some of the reasons I enjoy TDM; its one of those mods that still focuses on some complexity in the play experience and some level of skill required by the player.
  6. You should be able to put a path_corner anywhere downstairs and anywhere upstairs, provided they're sequential in the AIs walking path, and the AAS system will regard the stairs as the only viable way to traverse the terrain so the AI will go up the stairs to the next path_corner where ever it is. Try it out by moving them around.
  7. I don't think its prohibitively expensive @995 for the standard edition + camera costs. Particularly if it was community sourced at $5-10/per contributor. Like you, I don't have the time either right now though that may change in 6mo. Is there anyone else working on animations, Springheel?
  8. Ya get a picture in your head and what are you to do.....?
  9. Arcturus, would you be interested in pursuing this for TDM specifically, if you had a dual camera setup? Do you have the time, space, etc. from what you can glean from the videos on the software and feature set?
  10. Yeah talk about inexpensive motion capture. TDM animation artist would maybe want to consider this? EDIT: Springheel, yeah time is the thing. Its seems fairly simple to implement this. I can look at getting in to this more when I've finished my fm.
  11. Lux

    Virus on iPod

    My old ipod mini you could browse the disk when it was plugged in to the computer via usb. I don't know if the newer ones allow this. Maybe plug it in and access it as a disk (some parts are inaccessible obviously) and run Stinger or Malwarebytes on it. Sounds more like malware than a virus but something should be able to scan it and rid it. All else fails factory reset as jaxa mentioned may work.
  12. I'm currently using this as inspiration in my "A Mid-summer Nights Thieve" FM Thank you for posting this lovely picture!
  13. "you need either two Kinect cameras or four to six Playstation Eye cameras. I just ordered four PS eye cameras. Were about 10 to 15 dollars a piece so it's not bad." --from the vid comments. So $60 for 4 cameras?? I know its not about that though, its about scope creep and the time investment required to pull it all off. Could do a little at a time though. I'll go in on the cameras if there's interest in doing this for TDM. This would add another level of immersion that would take the mod to whole different level. I'm sure with donations, affording 2 setups would be a small task.
  14. I agree with you, Tyler. Its a big endeavor and the more you learn about DR the bigger it gets. The more you realize about DR: the readables, pathing, monsterclipping, skyboxes, etc. and making all the rooms seem like real rooms, the bigger the endeavor gets in your mind and it seems sometimes insurmountable. Its not though, it just takes patience and time. From the looks of it, you're getting there. Heck I don't even have a single room done yet cause I'm still learning too. Its intimidating but just perservere and soon you'll have a playable map. That's what I keep telling myself anyway You've done a great job taking this room from a decent, better than T2 quality room, with models and textures, to a lived in, well shadowed, immersive space. It looks great! Keep it up!
  15. "playing Thief at E3 on the PS4" so its not 'coming to the console'... its ON the consoles already and probably was all along. Of course to ignore this market is asinine if you want to make money and making money it seems is their primary goal probably because they have so much mismanaged money dumped in this game. I'm sure it will be a fun, enjoyable game but linking it in any way to the Thief franchise while you're playing though will make you wANt to hate it because clearly it bares hardly any resemblance. Like they said in the interview you linked, Springheel. This is Theif for the AAA space. Like Yoda said, "Do or do not...there is no try. That is why you fail." ...and Eidos Montreal did not. So we can look at it for what it is, a different game made by different people with different reasons OR a total and utter crushing travesty to the Thief franchise. One thing is for sure, we can get lots of screenshots from the scenery and use them as inspiration for The Dark Mod! Win. And true fans of the series will be playing TDM 2.0 next gen Thief and not the new game.
  16. Awesome. Very much looking forward to that.
  17. I'm sure they've had this planned, designed and implemented from the get-go. Actually I'm surprised there is a PC version at all considering all the other changes.
  18. Yes, in advancd power options. Sorry for not clarifying that USB Selective Suspend "Disabled"
  19. NDA DAYZ! NDA DAYZ! Really interesting footage. I think I saw some similar footage from an article the other day on NASA guys playing KSP (kerbal space program).
  20. Fidcal, along with the power option for hard drives there is also a USB timer option which should probably also be on all the time. I have issues with my mouse after idle if I don't set usb power to always on.
  21. I noticed when making my test map and going through the tutorial that: provided the brushes and geometry are nOt func_static the engine will only render what is visable through the portal which would be fairly small. That is, world spawn brush geometry. If they are func_static though, then the entire brush/group of brushes are rendered which I thought was curious considering how func_static conversion is touted as such a performance saver. I'm sure the other benefits of func_static out-weigh this small issue though.
  22. Well it would be nice to do it on a per drive basis as my solution is kind of an all or nothing approach. I'd think you could set some registry value for an individual drive which is probably what the software you're talking about does. EDIT: http://www.hardwareanalysis.com/content/topic/77557/ This post talks about Windows 7's inability to do it on a per drive basis however the third post mentions HDDscan which is freeware that has worked for some people depending on the drives firmware support of the feature I suppose. Maybe give that a shot?
  23. Is there a setting for that under "Advanced" power options? Like turn off hard drive after and set to "never". Would that work?
  24. The map is looking really good, Kvorning. I also like the transparent windows. Do we have to visportal the windows or how does that work? I think I read something about using a cubemap or that's not currently working or...not sure. Visportals would take care of the performance issues for the most part wouldn't it? Only a very small portion of out/inside would be rendered though a window/couple windows in any case.
  25. Just as an option, Ryan, I use Google Drive for such things. Its free with a gmail account and has 15 GBs of storage that you can openly share or share only with a link. Its easy to use as well. Just thought I'd mention it if you weren't familiar.
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