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Baal

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Everything posted by Baal

  1. Thanks. We're glad you liked it. And it's always nice to get (positive) feedback.
  2. I didn't do any mapping since I last posted, so I'm out, sorry. But I like what I did so far so I will finish that when I'm able to.
  3. I'm sure nobody will complain when that other map gets released sooner.
  4. Not much to look at. I haven't done lighting except for ambient yet.
  5. Are you trying to win this, Sotha? Stop that! Now I have to squeeze in another hour of mapping. I feel a little behind.
  6. The door is rotated around x (red) axis. This is the matrix stored in "rotation": 1 0 0 0 0.265889 -0.964004 0 0.964004 0.265889Edit: If someone can compute the resulting angles (Euler angles?) that would be great. If not, I just lay the door flat.
  7. atdm:door_96x48_2hinge
  8. Thanks, but that didn't work. I think I did it exactly this way. The door does not rotate about the local axis. I set "rotate" to "0 -100 0" so it moves like you would expect in the default position. When I then rotate the door (around the x axis) it still rotates around the z world axis when opened.
  9. Two quick technical questions: How do I rotate a door about an arbitrary axis (or one in its local coordinate system)? I have a slanted cellar access door but it doesn't rotate about its local axes but rather a global axis. Not what I expecteded or need.How can I spawn an entity via script or otherwise? I want to block a path at a certain point in the mission.
  10. Cool. How does that effect work? I'm just asking out of curiosity, not because I'm going to steal it.
  11. I wanted to play Metro 2033 Redux this week, but now I have to do this. Thanks a lot, guys.
  12. It will probably take me half of the time left to decide what to build but eh. Why not.
  13. At the risk of sounding entltled, I absolutely dislike the complete lack of support for non steam users. I know that there are workarounds but they seem to have slight issues. And what about possible future updates? Will you be able to get these outside Steams patch service?
  14. This is the intro videos text (written by Melan, by the way): This objective is not supposed to be easy to find, that's why it is optional? There is a (hidden) readable giving clues about it. Yes, the map is nonlinear on purpose. I like it that way.
  15. Thanks, no problem. The objectives and readables in this mission never tell you outright where to go and what to do but they should give you enough information. At least that's what we tried to achieve. Can you be more specific on what was unclear to you, please? The secret objective is not important. The problem you had with it only occured once while beta testing and we don't know what caused it. It is a mod bug anyway, I can't do much about it.
  16. That's how pointless internet arguments start. I was only joking.
  17. Well, like it or not, but I don't like it.
  18. No. I already own the game on GOG and on disc but money isn't the problem anyways. Excluding lots of potential fans from playing a free mod is a terrible idea. Why would they do that?
  19. So this is steam only? Very disappointing.
  20. I'm in, too.
  21. Should one have played the first two? Because I haven't gotten around to that yet.
  22. Just came home from a Marduk gig. I will have problems holding my head upright the next couple of days.

    1. Show previous comments  9 more
    2. SeriousToni

      SeriousToni

      Sepultura? Pah! You should better give Soulfly a try, nbohr!

    3. Deadlove

      Deadlove

      "Frontschwein" good album! "Thousand Fold Death" my go to song right now on that album.

       

      I have a record you might like:

       

      http://www.mediafire.com/download/sahfvq8c7a3napb/Bitter_Peace_TTM_Promo.rar

       

      Was compared in reviews to FUNERAL MIST, MARDUK. Got props from Morgan of MARDUK, TT from ABIGOR and Holocausto from BEHERIT.

       

      There's System Shock 2 samples in some of the songs.

    4. Baal

      Baal

      Thanks, have to check that out when I have time.

  23. Cool, I have to try this sometime.
  24. I can't remember if I wrote my opinion here before. This is still one of the best Dark Mod missions. The manor is beautiful and the open nonlinear architecture is outstanding. My only complaint is that I found it a bit to easy. But it was still great fun, even the third or fourth time.
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