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Everything posted by Baal

  1. There's a directors cut with some graphical upgrades and an additional episode. I should try that. Does this game have puzzles as creative as the classics? There is not much replay value in this genre but some of the things you had to do in games like Day of the Tentacle (for example) had me laughing on the floor. So much for horror...
  2. I just tried the "Scratches" demo but there's is only one puzzle and right before it starts to get interessting its over. Not enough to decide if I could enjoy this game.
  3. I don't have these issues with the new version. I installed it from the .zip archive and run it on Windows 2000. Edit: But I just noticed that the modelviewer crashes when I try to zoom and no model is selected. (also in older versions)
  4. Bloodlines has some really boring leveldesign in parts. The city hubs are good but they feel too restricted and small. The characters and dialog are the highpoint of that game though. And there's a good chance of discovering something new on every playthrough which is great. I have played the demo of the first Penumbra and I liked it but it was way too short. Do they sell both of them in a package? I have to try them some day. They Hunger was great and I heard of Afraid of Monsters but haven't tried it yet. I can put it on the list along with Call of Cthulhu and a lot of other games. Does anyone want an awsome point? I have some left.
  5. It's not totaly off topic if one of these games serves as inspiration for a horror themed map. Some of my favourites in terms of atmosphere/horror: Undying: Many imaginative and diverse settings. System Shock 2: It makes BioShock look really bad. Doom 3: Yes I like that game. Thief 1/2/3: There are some really spooky missions for these games. Right now I can't think of any other games that really scared me. Bloodlines was great in small doses. It had some annoying aspects but it's one of the better games.
  6. I haven't played that kind of game since the (good old) days of Monkey Island and the likes. Grim Fandango was the last if I remember correctly. And I see there is a demo thats not several GBytes. When I have the time I should check it out.
  7. I think its called "Scratches". I have never played it but thats probably what he meant.
  8. I'm not a team member ("only" a beta mapper) but i think the best thing to do is to try and get a small map (or only a section) in a playable (and releasable) state. If you're able to do everything that's necessary for that (architecture, visportals, scripting, lighting etc.) they should give you beta mapper access along the way. And, of course, you can always ask for help when necessary.
  9. Have you tried the vertex and edge manipulation modes? (keys V rsp. E whith brush selected)
  10. I can built it myself but testing the snapshots on Win2K can't hurt. Am I really the only one left using 2000?
  11. I just built it from SVN and it works (revision 3669 of w32deps).
  12. Recently, I tried some of the newer snapshots (pre9 and 10) and these don't start on my system. I'm using Windows 2000 (SP4). The problem is the function "freeaddrinfo" missing from "ws2_32.dll". For systems older than XP "freeaddrinfo" is defined in "wspiapi.h" as a macro to some other function. But this header isn't included anywhere. I think the dll is used by "libxml2". Does anybody know if I can just include it without breaking something? Or maybe use a new version of the dll?
  13. You don't know me, i don't know you but happy birthday anyway.
  14. Thanks for the comments. @Flanders: I think its better to let others judge. If you have to stare to long at the same piece of architecture it can get ugly. Regarding the other comments: Lighting is not done yet. The general tone is set but there wont be as many lit torches. Their light is far too cozy for a dark, cold sewer. The contrast is nice though. Texture alignment is also not perfect in some places. I don't know how many textures are available with the current Darkmod assets but most likely they will change so i didn't put to much work into it. I know the arches texturing needs some tweaking but the current texture doesn't fit that well anyway.
  15. That was fast... Thank you. It took me a while to get something presentable and i think it looks a bit better in the screenshots. This area is supposed to be some kind of sewer, claustrophobic, wet and cold etc. There is water but i haven't found the best way to light a water volume yet ( i am still experimenting with the doom engine ) so it's in the shadows.
  16. Greetings, i did some mapping experiments with the latest Darkradiant. Using the resources from the Thief's Den demo and Doom 3 i produced a (very) small area. http://img66.imageshack.us/img66/7813/scrn12xj6.jpg http://img508.imageshack.us/img508/6706/scrn9da6.jpg http://img507.imageshack.us/img507/9167/scrn5lh9.jpg http://img261.imageshack.us/img261/6496/scrn2wx7.jpg http://img66.imageshack.us/img66/8228/scrn4qc2.jpg http://img507.imageshack.us/img507/6222/scrn6yi9.jpg As it's getting difficult to work with the limited assets i would like to apply for a beta mapper position. Some critical feedback would also be welcome. Baal
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