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grodenglaive

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Everything posted by grodenglaive

  1. How do you import the Keyboard shortcuts from the install on another computer? It looks like they are saved in \AppData\Roaming\DarkRadiant\3.9\input.xml but when I copy the file over and reload DarkRadiant, the changes don't have any effect.
  2. My mother had one of those, similarly patterned as well. Ironically, she used it for sewing supplies. It was perhaps half a metre long, if I recall correctly.
  3. and my folder structure is very simple: properties:
  4. I went through this very frustration a few days ago. The TLDR version is you can skip the custom shader file and just put the wav file directly in your sound folder and type the link into the speaker's properties. Here is mine: Here, ding.wav is my custom doorbell sound. If it still doesn't work, then the sound file is probably the wrong bitrate (this also happened to me). It should be 44.1 kHz, 16 bit mono (705 kbps).
  5. 0 also works. By the way, setting it to 1 or 2 is hilarious - the AI is like a junky waiting for his next fix (edit) another thing I just discovered... to change the animations for an AI walking a path - editing the "idle_animations" list has no effect (for example I tried deleting all but idle_cough). You need to edit "idle_animations_torso".
  6. If you are referring to actual patches rather than solid brushes - they are only visible from one side, so it's possible they are reversed. If you select the patch and press ctrl i, it should fix it. You might also have overlapping faces (or duplicates), that are z-fighting.
  7. Thanks! Changing the idle_animations to "-" didn't work, but setting the interval to "-1" did the trick.
  8. I need the path timing of a certain AI bishop to be fairly precise, but sometimes he stops in the middle of his path and does some random animation before continuing on his way. How can I stop that behaviour?
  9. video no longer available, Did I miss a good joke?
  10. on the other hand, these interactions would be excellent for the VR mod (if using tracked hand controllers).
  11. Old post, but I just came across it. A nixie tube display would look pretty cool in TDM. I got one for Christmas actually - a clock made in the Ukraine from surplus Russian vacuum tubes. I love it.
  12. I have one in the works, but I'm probably the worlds most inefficient mapper. It will take several more months to complete despite working on it nearly every day.
  13. Excellent, my eyes thank you!
  14. I wish the forum had a dark mode. The screens seem extra bright this morning... maybe I need more sleep.
  15. I was wondering if something special was supposed go in there. I thought of stuffing in a dead rat when the cash didn't work. Actually I put one in Curmudgeon's safe as a calling card
  16. Thanks for the very enjoyable mission. Some challenge reaching all the objectives without being frustrating. Really nicely detailed town.
  17. What does "export region" in the DR file menu do? There doesn't seem to be a corresponding "import region".
  18. yes, it was a good 20% performance hit:/ I'll try out your other suggestions.
  19. Thanks! I actually changed the light to a Cubic - cubelightCube and used the texture I had made for the ambientCube and that did the trick.
  20. A question about using a cubemap for ambient lighting... It looks great outside, but unfortunately the lighting also appears inside buildings, which does not look good. I tried toggling the cubelight off when you inside, but that is terribly jarring. Is there any way around that? (edit) Of course: instead of using an ambientCube use a regular Cubic Light.
  21. Oh, and I used cmftStudio to convert the cubemap skybox into the irradiance cube. Now that I know the whole process, it isn't that bad, but I don't think I would bother with it for the interiors.
  22. well that was a huge PITA, but it seemed to work. Here's the before and after with the custom ambient cubemap in the second pic instead of ambient_world. The church is a bit too bright, so I'll need to play with it, but at least now the shading isn't so flat. (edit) note that ambientCube will also appear on the interiors. Here's another angle. Now the bumpmap is actually bumpy!
  23. From the Ambient Light Wiki: Properties: No shadows, No specular, Bumpmapping or Directionality (Note: The "Enhance Ambient" does add Bumpmapping ) I don't see any place to enable this Enhance Ambient effect. Has that been deprecated? also, Happy New Year!
  24. That does look nice. Surprisingly, this is the only mod I have tried yet in TDM. By SSAO, do you mean the Ambient Occlusion option in the game menu, or is this another mod?
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