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grodenglaive

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Everything posted by grodenglaive

  1. Using the newspaper gui definition (guis/readables/sheets/newspaper_bridgeport03.gui) on a readable creates multiple warnings in TDM console. It still works fine, but there is a wall of text: The same is true for the other newspaper guis. Full info: to create a readable newspaper I used the model newspaper01.iwo and then changed the class to atdm:readable_immobile, then edited the info using the Readable Editor - I assume this is the correct way to do it. I also tried using one of the other readables such as atdm:readable_immobile_paper01 and selected the gui definition of a newspaper, but got the same result.
  2. glad you liked it teknokrat and thanks for the suggestions.
  3. Possibly the spider got stuck on something if it stopped moving, I'll take a look at that.
  4. Thanks STiFU. Yes it's easy to aggro all the guards. Thanks for the suggestion, I'll definitely keep that in mind for the next one.
  5. That would have been a great way to handle it, I wish I thought of that.
  6. sorry, I missed your post! I hope you haven't given up. hint2 @Kae
  7. Thanks, I'm glad you liked it. Well the beta testers kept me busy making sure it didn't suck. A surrender option would be a cool thing to implement. I'm not sure if I've seen it done before in TDM, but I think it should be possible to build that into a mission.
  8. That's awesome, thank you. It was fun to learn how to do this. It often felt like I didn't know what I was doing, but I've played every single FM, so I must have picked something up along the way
  9. I'm glad you are enjoying it so far. You are the second person to mention arachnophobia, I guess that is not uncommon.
  10. Thanks Zerg, I really appreciate the input. I agree, "use item" would have been a more intuitive way to handle the potion.
  11. Thanks, I think Halloween may have influenced the image, but the FM is not spooky.
  12. I'm happy to present my first FM, The Spider and the Finch. There may be a spider, but no ghosts or undead. It should run a couple hours. It's now available on the Missions page or the in-game downloader. Many thanks to the beta testers Acolytesix, Cambridge Spy, datiswous, madtaffer, Shadow, and wesp5 for helping me improve and making the mission to the best of my abilities. This would not be have been possible without Fidcal's excellent DarkRadiant tutorial. Thanks also to the many people who answered my questions in the TDM forums. Cheers! 2023-12-13 Mission updated to version 3. Fixed a bug where the optional loot option objective was not actually optional. Updated the animations for Astrid Added a hallway door so the guards are less likely to be aggroed en masse. 2024-05-31 Mission updated to version 4. Adjusted tower guards Added voices for conversations Improvements to objectives 2024-07-12 Updated to version 5. added dialog subtitles small bug fix
  13. Nice Halloween mission! I ran into a small bug where the headless guy got stuck at the top of the stairs going in tiny circles, so there was no way to get past him. I had to retry from a previous save. I'm not sure what triggered it; possibly collided with a spider?
  14. The water might put out the fire, but it's Worth a try. I did that for the balcony toss. (edit) it does put out the fire:
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