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Marbrien

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Everything posted by Marbrien

  1. Thank you for this great and massive campaign, which I have just finished. After my issue with the oddly behaving Sacred Crops scroll in mission 2 (see my posts on page 1), which I think is a bug of some sort, I wrongly thought there was also a bug with the shrine entrance receptacles because they weren't highlighting or responding when I put items in them. Once I had re-read the poem all was good. I think I also only managed to find two secret areas in that mission, Someone has mentioned that maps would be useful. I agree. If players want to explore without looking at them they can, but towards the end of a couple of the missions it was frustrating to needlessly revisit places because I didn't know how to get to the place I actually needed to reach. Other than that, great work. Thank you.
  2. I tried dropping those items on the plates. I can't tell if there is an appropriate plate for each item (is there?), so I tried different plates. Nothing happens.
  3. I'm enjoying this, but I have a problem in mission 2. There's a readable by the shrine entrance which can be picked up and dropped but does not seem to go into the inventory. It can be read on the ground using the spyglass, and it's a reminder about the sacred crops. In my inventory is a readable named Sacred Crops that cannot be read, and if I try to drop it the game crashes to desktop. Meanwhile I have These items do not seem to interact in any way with what appear to be the four receptacles , so I'm stuck. Do I need to make the veggies sacred in some way? NB: I'm using TDM v2.12.
  4. I just played version 3 through to completion on expert. No problems at all this time. This is an excellent mission, well done!
  5. I have just played the update part way through on Expert. The fireplace lever is now sorted, but I too have a problem with the jeweler's shop key.
  6. I haven't tried with the fireplace lever, but I have tried leaving and re-entering the jewelry shop (with various combinations of leaving the doors open, closing the doors, locking and unlocking the doors) but for me the cases remain unfrobbable.
  7. I'm afraid I'm just about to get heavily tied up with some real life activities, so I can't help with any testing in the next few weeks. I'm not an FM author myself, but scripts seem to add complexity and the risk of malfunctions, both in TDM and Thief FMs. And I wonder if they are avoidable in these two instances. Are you sure the script is necessary at all with the lever, which is fairly hard to find? And might it not be simpler to move the jewel cases further from the window and dispense with the script?
  8. OK, I went to both locations with noclip on, and the items were frobbable. In both locations I then turned noclip off, and the items were still frobbable.
  9. With noclip on, both jewelry cases and the fireplace lever are frobabble.
  10. Oleron, I don't think you can actually enter the room where they are sitting. Instead I have a query of my own: below the room where you arrive after the outdoor pool event, there's a window with a gold telescope on the ledge. I may have already been in that area, but can't find my way back. Any clues please? Also, in addition to the jewelry cases not being frobabble, neither is the lever in the mage's fireplace, despite my leaning every which way. Can someone please remind me how to noclip?
  11. I have the 64 bit version of TDM, and ran the installer before downloading the FM to ensure I was up-to-date. I played on Expert, and managed to meet the loot objective without getting my hands on the jewels in the shop. I did not encounter any other problems except an occasional and temporary framerate stuttering. I've just transferred one of my savegames to another laptop with an up-to-date version of TDM, and with this FM installed, and the problem with the jewelry cases is still there. It's a great mission otherwise!
  12. I've got into Jerry's Jewels, but the two display cabinets are unfrobbable and unbreakable, and I can't find a switch in the shop which might open them. Have I missed something? Or is this a bug? Or a joke (a jewelry shop with nothing to steal)?
  13. Just played this on Expert, and enjoyed it! But I found that the loot cannot be frobbed, even after the safe is opened. Is that intentional (because of who it belonged to), or is it a possible bug? Update: I tried dragging a vase from the safe with the sword from an unconscious guard, and even on the floor of the chapel the vase was unfrobbable. So I reloaded, and after opening and closing the safe door several times, the contents suddenly became frobbable. There seems to be an issue here.
  14. Thank you for this mission, which I've enjoyed playing, on Expert. I've completed all the main objectives, and done all the good deeds. But despite revisiting all the areas I know about, I'm stuck on 3,976 loot - apparently there's 4,721 in total, and I'd like to get to at least 4K for the optional objective if I can. I can recall finding: Any hints for other stashes I may have missed please? A couple of small gripes. There doesn't seem to be a key for the bishop's room in the cathedral, and it's a bit of a drag having to revisit it each time in order to progress or revisit the pagan area. Also, in the caves after getting there are some crevices that are narrower at the bottom than further up, and look like you might be able to get through them if you jump up and over. It's possible to get stuck in at least one of these.
  15. OK thanks. I found the other secret just after posting (of course).
  16. This is very enjoyable. I'm playing on Expert, and need a hint.
  17. I would grant you thruppenny. But not throopenny, which suggests a pronounciation equivalent to threwpenny.
  18. Whereabouts, in Yorkshire perhaps? I have lived in England all my life, mainly the east midlands, the north west and the south east, and everyone I know pronounces threepenny as threppenny, the double e being pronounced as a short e rather than a long e. The UK has many accents for a relatively small place, so the pronounciation you suggest may exist, but is not the most common one.
  19. I too was puzzled by what to do with Eventually I stumbled on the solution, and was told to run, but wasn't sure where. A new wine cellar appeared after I took the necklace, so I wondered if I needed to find a new exit, But none of this tipped me over into outright frustration; I thought it was a really good mission. The only slight gripe I have is about the secret which Cambridge Spy's video shows at the starting place, and which is presumably inaccessible once the house has locked you in. I think I found all the others.
  20. Great mission! Can all the secrets be found before you take the necklace? I ask because (on expert) there seems to be at least one that is only accessible after you take the necklace, namely Are there any others like that?
  21. I’ve just been playing Hidden Hands: The Anomaly v3 on Expert, using TDM v2.11. I used the three runes to make the meteor fall onto the wooden platform and the character announced "Good, now I can plant the explosives". I have explosives in my inventory with a 2 next to it. According to a comment by the FM author, I should only have one. The meteor highlights but I cannot attach the explosives to it, drop them, or do anything else with them. Another player Mawerick, reported this same problem earlier in the FM forum thread. Both Mawerick and I found that by replaying from before acquiring the explosives, we subsequently only acquired one explosive and it worked on the boulder. But there seems to be an intermittent bug here, affecting only some players, and which even for those players only occurs on some run throughs and not others (with no change between run throughs in the version of TDM or the version of the FM they are using). Another player, thebigh, commented that they once had a similar bug affecting Heart of St Mattis - somehow they ended up with two of the things for opening the sarcophagus and couldn't open it. I noticed that in The Anomaly the explosives seem to be defined as a key, so maybe the issue is key-related.
  22. The explosives seem to be defined as a key in this mission, so maybe the issue is key-related.
  23. I went back and replayed from before acquiring the explosives, and this time I only got one explosive and it worked on the boulder. But there is clearly an intermittant bug here, affecting only some players, and which only occurs on some run throughs and not others (with no change between run throughs in the version of TDM or the version of the FM they are using).
  24. I've already alluded to those posts in my post. Are you saying my only option is to replay from a point before I pick up the explosive in the hope that it works properly this time? Or what are you saying...?
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