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New Horizon

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Everything posted by New Horizon

  1. System Shock 3 is under development with a different team at Otherside.
  2. Patching bugs, yes, but I believe the problems with UA go far deeper than just bugs.
  3. The doom 3 versions wouldn't be compatible with Dark Radiant. Might get some ideas from them but aside from that, it's going to be a start from scratch affair.
  4. I don't think it should be a menu option. If this is really a matter of the sound being all in one ear and nothing in the other, then it should be fixed in code.
  5. Haha. I am in Canada. No plans to move to Europe sadly. ? We can discuss it later though.
  6. Oh wow. That is incredibly generous of you HMart. I would definitely consider it. Where are you located?
  7. Indeed, so Open GL 4 is the latest version right? Would it be reasonable to expect Opengl 3.x to be supported?
  8. Oh, I fully understand. I work in QA at a games studio. I just wanted to get a clear understanding of what level of graphics hardware was required / supported. It's something I would suggest rolling out now to give everyone fair warning. A minimum to play with or without soft shadows and then the desired setup. My desktop is a DX 10 card and it runs 2.06 very well. I don't know if I can afford to get a new card for quite some time, my wife and I separated so I'm on a single income. As long as I can play it to some degree, I'm not concerned about the extras. ☺
  9. Sorry, I'm not sure what you're referring to. Where do I try these changes?
  10. Damn. I'm not even sure my desktop supports opengl 4. So will these requirements only be for soft shadows or will current users be out of luck and get a nasty surprise when they fire up 2.07? Specifically, will we be able to still play without soft shadows on their current hardware? My desktop has a Geforce 8800 GTS.
  11. I haven't had the Mod installed since I reformatted several months ago, so I thought I would try out the latest version and install the update posted above. r_shadows = 2 r_testARBProgram = 1 r_softShadowsRadius = -0.65 r_shadowMapSize = 1024 r_softShadowsQuality = 24 My system specs: Windows 10 Home 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804) HP Pavilion dv6 Notebook PC Intel® Core i3 CPU M 330 @ 2.13GHz (4 CPUs), ~2.1GHz 6144MB RAM DirectX Version: DirectX 12 NVIDIA GeForce G105M Open GL Version: 3.3 - have passed all rendering tests with Open GL
  12. Yeah, the black on white is very clean and easy to read. I like it.
  13. The Clock Face and text is the logo for The Dark Mod, this is for Broken Glass Studios the name we use for the Modding team. Two separate things. Nothing would be changed.
  14. Tyrot did the music, the fancy animated graphics, and the overall editing. I captured the ingame footage of flying through the city mockup. There is artwork by spring and models by oddity.
  15. I think it was because the iD software history of releasing engine source code was a big motivation...that and the SDK release gave a reasonable amount of early access to the internals of the engine. There was also the Source Code being available for GTK Radiant as well, which supported Doom 3 map format. There is some interesting history with id software and the Dark Engine as well. If I remember correctly, the creator of The Dark Engine was heavily inspired by the Quake 3 engine. Some old Quake 3 engine code made it into the Doom 3 Engine as well. In a small way, it's like there is a
  16. He's a classical guitarist if I remember correctly.
  17. This was the year before my Dad passed away. I remember being out at their place that Christmas, sitting at the kitchen table while they slept, well after midnight, slowly uploading this video over dialup. lol
  18. Nope, that's the character model that oDDity created.
  19. They're using the exact same process. We use a model like that too
  20. They say this only happened after updating to 2.06 though, so i don't think it's user error.
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