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RailGun

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Everything posted by RailGun

  1. Great FM Goldwell, the intro was amazing!!, it really sets the mood for the rest of the mission but it sets a great story but there is no payoff (i was hoping to stop the ritual or at least delivering the journal to the city watch) As for the FM itself i liked the city section but it was a little too clean, it needed more debris, dirt and stuff lying around to make it more interesting visually. The bathhouse was great all around, you did a great job with the design and visuals but it was too small and easy (in my case too easy because for some reason both guards stayed sitted the whole time and never moved, making too easy to break in the other rooms, a conversation bug perhaps?) Generally it was great but a little too short and it left you wanting for more Great work!!, can't wait for future installments!!!
  2. A horror mission would be nice, i never made one.However, ending the contest at end of july would be a little tight for me, i don't have a lot of free time for mapping so even a small mission would take me a lot of time to build, August is a more realistic date for me at least
  3. Thanks, i'll send you a PM with the details as soon as i can
  4. Hello everyone, my FM is nearly ready, i still need to do plently of testing but i'm stuck with some of the readables, i'm just not happy with my writing skills and i end up rewriting them every time. I thought i could ask for help in the forums, if anyone has the time to help me i would appreciate it
  5. I played it last night and it was a wonderful experience!!, impressive visuals and architecture (the uneven ground in particular), great gameplay, this fm has everything i like about TDM. I especially enjoyed the worldbuilding, i'm a big fan of fms that explore the various criminal groups in Bridgeport and your missions explore that theme very well. Overall, a must play for thief fans
  6. Hello everyone, it has been a long time since i've been on this forums but a month ago i went back to TDM and i was impressed how far it has gone since . I'm working on a small fm in my spare time, there is still a lot of work to do but its slowly getting finished, here's a little peak
  7. That a great way to start promoting, i think i'm going to promote the mod in a few forums i know, it's the least i could do to help
  8. Damn....i've been gone for so long i had no idea things were this bad around here , its too bad TDM hasn't gotten more popular but i doubt a campaign will make a difference, there's already plenty of FM's to play. I think the others are right, the mod needs more publicity
  9. Wow, i can't believe it has been more two years since i released this mission, time really does fly To be honest i was always suprised that people liked this mission because for me it always felt unfinished, but maybe i was too hard on myself Anyway, thanks everyone for the comments!!, i'm glad people had fun with this mission
  10. Oh man:(, a FM contest just when i have to work on other projects. Its likely i won't be able to build something before the deadline but with a little luck i can release a little mission after it Good luck to all those involved in the contest!
  11. A very impressive campaign GC and MD!, both of you have certainly raise the bar for TDM missions and i'm hoping that after a little break the two of you work on another project, you work great as a team I really liked the small bits of dialogue the main character dropped while in the mission, it added some depth to the main character and made the story a lot more interesting Mission 1 was great, good gameplay and architecture all around. I liked the journey from the city to the cathedral, it made the map a lot bigger in scope I also loved the prision area although it could have used some decals, the place looked too clean for an abandoned prision Mission 2 is definitely the best of the series, a great looking city with excellent gameplay and lots of things to do, the only thing i didn't liked was the lack of rope arrows, i really missed after using them in the last mission Mission 3 is also very good (although i could be a little biased here), the forest section is incredible, it proves that TDM can make great outdoor environments. I liked the changes that you made to the mansion (the thunderstorm was very impressive) although the bathrooms felt a bit unfinished to me. There were also some minor texture issues (in the library and the sitting room with the fireplace). Also it would be good if you give some feedback to the player on which windows are openable and which are not, when i first played i left the mansion though the front door because i didn't know how to get out any other way Well, this was all i could think of. Again, great work!!!
  12. Sounds interesting, count me in although bear in mind that i can't do a lot of work until the end of may, i have to finish writing my thesis but in june i can do more serious work Unfortunately my skills only extend with mapping, I could help you with mission 2 since i have a small city section that i could expand or work with mission 3, i'm good making mansion missions Send me a PM with the details Edit: Sure, no problem (ignaciokeegan@gmail.com)
  13. Those pics look amazing, great job Can't wait for the final release
  14. Well, if anyone has any great ideas i could also get behind a project. I'm very interested in making a campaign about the inventors since we know almost nothing about them and they are a very different faction from the mechanist in the thief world, unfortunately i don't have much ideas about the plot but here's hoping somebody does
  15. I've been following some of the discussions about the DM missions recently released and the criticism about the lack of a concise background of the city and the universe around it. Instead of making a large campaign with a single storyline it could be possible to make small-sized campaigns that revolve around a particular faction of the city (the builders, the pagans, the inventors, the necromancers, etc). The point is to give more background to the TDM universe so that mappers can work with a more fleshed out environment while still maintaining it flexible for new ideas Of course this should be a community effort, the team has enough work as it is but i think this type of project is much more realistic than trying to make a campaign with 12 missions or more (which would require a team of people to finish) Any thoughts?
  16. This mission was supposed to be released for the christmas contest but i didn't like how it turn out when i finished it. Still i thought it would be a waste to drop this FM so i made a few changes and here it is. Thanks for Fidcal and Baddcog for taking the time to beta test this FM Link: http://www.mediafire.com/file/nog2eyjmzyn/trapped.pk4 Briefing: "I was hired to find a gang of thieves which have been stealing from some very important and wealthy merchants, the watch haven't been able to find them so the merchants have hired me to do the job. Searching for them wasn't easy, i managed to track them down to an abandoned sewer system but it looks like they were expecting me and knocked me out. Now i'm locked up in some sort of basement, no doubt the reason i'm still alive is that he wants who hired me and how much i know about their operation. I need to get out of here while i still can." Note: You start the map with no equipment, in addition to the loot objetive the difficult levels change the location of the sword and blackjack, so expect forced ghosting on expert (if you don't like ghosting, play easy)
  17. Well since there is always a high demand for fms i decided to at least finish my FM to make it functional. In any case i thought it would be a good idea to betatest it before release, any volunteers? i'll PM the link to download
  18. I'm pulling my map from the contest, its nearly finished but to be honest, i didn't like how the map turn out. Perhaps in the future i'll expand it and release it but for now i prefer to finish other projects
  19. I've got a question. I'm trying to set up an entity (a piece of wall) that breaks when its frobbed, is that possible?, and if it is then how i could make it work?
  20. Well after a bit of thinking i decided to enter the contest with a very small mission (rougly 10 rooms), it won't be an architectural marvel but it will pack some interesting gameplay elements Here is a WIP screenshot
  21. I've got a question: how do i change a guard with torch or no torch depending on the difficult level? (a guard with no torch on easy and hard, a guard with torch on expert).
  22. Well... i could be interested in taking part in a campaign but i don't think i have the experience to be involved in such a large project
  23. The fact that the team can't make a campaign doesn't mean that we can't, once people get more comfortable with Dark Radiant i'm sure someone will have the will to gather a team to work on creating a kickass campaign
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