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Airship Ballet

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Everything posted by Airship Ballet

  1. Both solutions have their pros and cons, and really I'm completely split between them. If and when this goes through, there'll be a poll
  2. What? Why? If someone challenges your argument, you stick up for it. I'd argue that being challenged is almost essential to work anything through properly, as you never really get your head around your own opinion until you're made to explore it in detail. You're the "stahp" woman in this scenario, and stahp women prevent things getting done! It's good that someone's challenging the current plan of attack, though I'd have preferred someone less confrontational to do it.
  3. "I wasn't rude to anyone" - Motorsep, 12, PhD. #321 is you stating the obvious that was already established as fact way back. It's strange how incompetent you assume everybody is: all your frustration has come from mistaking questioning for ignorance. If everybody were as elitist to people asking questions as you are, we'd probably just now be marvelling at the electric light.
  4. The lack of self-awareness is strong with this one. C'mon, man, you've been doing nothing but bringing up steamworks and slagging people off for pages.
  5. Current plan of action is to put the whole game and every mission up on Steam, and update the install whenever there's a new mission or game update. The alternative is to do as you say.
  6. Can you just not read, or what? Workshop isn't happening, nor is Steamworks to any degree.
  7. In case it needs to be clarified: Steamworks does not mean being on Steam, it means all the extra stuff like tracking of high scores, achievements and workshop mods hosted in the Steam client. TDM has no need of steamworks in the first place, in fact I think everyone's pretty happy with where it is. Most concerns are actually about having to add anything to the game to get it on Steam. High scores, achievements and mods are hardly suited to the infrastructure of the game. Also workshop content is generally pretty crappy. When anybody can upload half-assed work, you end up with very few diamonds in a whole lot of rough.
  8. Fable is timeless, Fable Anniversary is a mess.
  9. Haha, for Fable Anniversary? You kidding? You'd have to pay me to play that again.
  10. That's the important part to pick up on. You get this a lot: someone acts as if they're extending an olive branch by mingling with another community. People who get very into whatever community they belong to can, with a certain type of brain chemistry, see animosity where it doesn't exist. They then go back to their forum and are like "ohhhh, those guys over at X forums, what a bunch of bastards, I tried to reason with them but they just wouldn't have it." It seems logical to them because they've been assuming hostility for ages, and then mistake the first straw for the final one and go off in a huff claiming that they tried their best to communicate with the savages.
  11. I wanted to get to grips with the Legend of Grimrock 2 editor but couldn't come up with any sort of plan. A valiant hero provided me with this and then I made this! http://www.youtube.com/watch?v=udhl7PCUrr4&feature=youtu.be Any Ultima Underworld enthusiasts wanna draw some maps?
  12. Man, it just hit me how much Taylor Swift looks like Milla Jovovich with a certain hairstyle.
  13. Cheers! They're getting harder as they go. By the end I'll probably be alienating others and endearing you. Some people found even the first mission too difficult, which proves there's no universal difficulty standard. All I can do is slowly crank it up and provide something for everyone
  14. I can't wait to finish with posh banks so I can start working on some lovely wooden architecture like that~
  15. Do or don't, it's not tremendously important so long as you don't draw attention to the fact that you have or haven't. When people go to great lengths to let the player know they've either fit their location into the canon or distanced it from it, it ends up breaking the fourth wall. "How 'bout that Bridgeport, eh guys? Mandrasola, right?" or "Pfft, Bridgeport? What's that? Never heard of it" are both just immersion shatterers.
  16. No, just things that the player picks up and moves. A bobbing ship would just be a big func_static attached to a func_pendulum.
  17. Ugh, I can't thank you enough for all these time-saving clutter models in 2.03. Stacking books manually is so 2.02.

    1. Show previous comments  1 more
    2. Airship Ballet

      Airship Ballet

      Anyone and everyone who helped make them!

    3. Springheel

      Springheel

      I've come to appreciate how 1) important, and 2) annoying to make by hand, clutter models are.

       

    4. Airship Ballet

      Airship Ballet

      Yeah, no kidding. Lives will be saved by these additions.

  18. Seriously though I laughed harder at that picture than I did the first time.
  19. Do a couple vanity searches and you'll find that TDM has reached a very long way. An awful lot of people are avid fans, so don't be surprised that the people at TTLG don't show interest. A lot of people play without posting, and the vast majority aren't signed up to any forum where you'd hear from them without looking. besides I'm not sure why you're surprised given how insular some nostalgic gamers can be
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