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Airship Ballet

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Everything posted by Airship Ballet

  1. Yes, things, not everything. One noisy part of the industry is hell-bent on producing watered-down play-it-how-we-intended games. It never used to exist, and is snowballing in popularity in terms of investment thanks to people who even struggle while being spoon-fed. It got a huge jump-start from Pop Cap and now it's split into two forms: casual mobile gaming and casual "narrative" (Levine's word for it) gaming. It's incredibly profitable, in demand (unfortunately) and fairly easy to do if you pick a competent, well-known studio. If you can ball-park a method of getting investors to listen to you rather than a jingling bag of gold, and spoon-fed console gamers to desire a bit more stimulation, then I'm all ears. That said, it's just one part of a huge, thriving, expanding, diverse industry. It's a shame that one part even exists, but it will continue to for a long, long time. It's the same as the music industry. We've had pop music for ages, now we have pop games. You cannot fight pop music, only wish it didn't exist while utter shit sells for millions in the same sense that you already can't fight AAA (pop) games. You may as well either steer very clear and lament its existence or take what you can from them while expecting the worst, not expecting the best and throwing your toys out of the crib when a very clear trend continues. tl;dr I don't support the way things are, but can see it's inevitable now in that small, noisy area of the industry because suits have begun to properly benefit from it. The best you can do is ignore it or see the occasional good in it.
  2. It exists because a few people enjoyed something old and wanted to continue it with their own touch when it was no more, which is exactly how a million and one amazing projects have come about. Besides, I've seen a lot of cases in which people make an effort to distinguish TDM and LGS' Thief, and not only for copyright reasons, but rather because you've made your own mark on it and would like it to be seen in its own light. What you don't do is regard the latter with rose-tinted glasses and refer to it gratuitously when looking at Thiaf. You know that times change and you most likely never expected it to live up to something as great as the original LGS games. Wherever I've seen your critique, it's always objective and basing it off its own merits. The reason a lot of people are upset is because they, for some reason, seem to think the colossal changes to the industry since 1998 mean a new game will come out that lives up to its standards. It seems that pointing that out renders me the herald of the vain social networking mediapocalypse. Apparently I also have an 'out with the old in with the new' attitude because I can observe and expect consequences from memetic changes beyond a single person's control.
  3. You could be, I don't know, objective? Cool-headed? You could always stop implying I endorse AAA dilution when in reality I'm just accepting that pop culture is now properly bleeding into the gaming industry and has rendered a thin layer of its surface overly commercial but still entertaining. "She's accepting that gaming is now occasionally directed to the masses as opposed to entirely to the niche and is no longer considered entirely nerdy. How dare she. Better hyperbolize for her. 'Why don't you just go burn Ulysses you bastardization-welcoming harpy!' Hehe, yeah, that'll show her."
  4. It's more because there are only a few Thief fans here. At least 90% must be people who played, loved and enjoyed Thief, but none of them are really ignorant enough to let something so old influence their perception today. Thiaf was fine, it was fun, it was my first dose of diluted AAA of the year. I had fun playing it despite all the very valid points people are unintentionally repeating over and over. When it comes down to it, you're just describing AAA games in general. People should have expected this kind of game the moment they saw 'Square Enix' on the announcement page and managed to extract the fun from it anyway.
  5. Aw man, you're using the same dividers as me in your titles. There was me thinking I was being inventive.
  6. In Ungoliant police state, is no fun, is only perfect game that is releasings. Budget are not of important, is no room for compromisings. Releasings good of games for glory of fatherland. Not like democraticing pig-dog of other, them is only cash grab there, do not hearing other argumentings.
  7. It's very easy to miss a couple crossed wires like that amidst the huge development process. You can blame their QA testers for that, the scrubs. I think it's a minimalist personification of an entire economy that has been developed and perpetuated for decades before now in the industry and centuries before now in general. You're not wrong in observing it, but you are wrong in demonizing SE alone for wanting to survive in a cutthroat economy and producing a half-decent game that wasn't as good as it could have been. It's bigger than SE and I'm sure I'd cop out and play it safe if I were on the tip of the same needle. If it ain't broke (generally speaking) don't fix it.
  8. They did themselves a disservice for a sequel but people will eat this up regardless of what kind of game it is.
  9. Could set up the RSS to pick out tags that people can put in their forum post. People dedicated enough to making an FM will probably be mature enough to not abuse it.
  10. Sign o' the times. True, but that made it far too easy. A definite positive is that they have more impact on the world.
  11. They do, and they also have the templates that they know will sell if they build a game off them. It's a shame they didn't go for the traditional Thief template but in the end they want $$$. The community is prosperous but also very idealistic. With hopes as high as the average, it's no wonder so many people are reacting so harshly.
  12. I felt plenty immersed to be honest. I seemed to skip over all the glitches and borked visuals people have encountered, which is ironic given how I got it. Nothing really took me out of it, although it's definitely not the most immersed I've ever been. More difficulty would have definitely made me a bit more receptive to my surroundings and fear detection more. For what it's worth, I did get to that stage where you forget you're just sitting there pressing keys. I wasn't immersed in the world but I was immersed in the game, so to speak.
  13. Well make your mind up. Do you want newly implemented mechanics or pure thief gameplay with everything new turned off? Thief had barebones w,a,s,d, shoot arrows, smack fools, climb things and right click to steal things. That's what TDM has, too, so I don't know what you mean.
  14. Played it through already. Short but sweet, fairly fun but hand-holding and unprovocative. Pretty much exactly what I said it would be: fun but massively dampened.
  15. Oh really? I assumed that was a water arrow *color-blind* What an odd choice, guess it could look striking for the poster.
  16. If it has some real new mechanics it should be decent. Part of me thinks it'll be neat and the dominant part of me thinks it'll be a case of walking around with a huge gun out sprinting around but going undetected because you're out of their narrow cone of vision.
  17. Man I am getting huge Anette Olzon vibes from Rapture Lizzybeth. Care to expand on that though? Is this chapter all about stealth or is that fan art or what? Since the original game wasn't based on stealth this will no doubt be shoe-horned in and work as well as you'd expect.
  18. The cringeworthy thing is that you get non-English speakers copy/pasting incorrect/useless responses and redirections on their own help forums as a living.
  19. You can also check this out: http://www.window-hide.com/ It's like Kyyrma and Dema's suggestions but actually hard-hides it. It takes the tray icon away and you can't alt+tab to it. It's handy if you're at work and wanna quickly hide what you're doing via hot-key or just have one of those annoying programs that pushes itself to the front every time you try to alt+tab to something else.
  20. I don't come to your house mocking the way you place your text. The nerve of some people, honestly. So how much did you pay them, Kyyrma?
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