Jump to content
System downtime for updates - Sunday 13 July 2025 ×
The Dark Mod Forums

wesp5

Member
  • Posts

    2081
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by wesp5

  1. I never understood the use of the flash mine and I don't understand the use of the flash arrow either. If NPCs are far away, why would I need to blind them? As far as I know the flash bomb is used as a last minute resort if you have been spotted, mines and arrows are only the same thing but more complicated to trigger...
  2. I took a quick look at the latest beta and I get a crash on selecting and then deselecting the training mission without playing it: "ReadFileFromZip: Couldn't reopen ... tdm_gui01.pk4" I had a similar error about tdm_ai_base01.pk4 when switching between missions. P.S.: It happens if I enter the mission as well. And there is no write protection involved. Also I agree with Snatcher that it should be "Start Mission" instead of "Next". If you buy items before missions you click "Start Mission", it should be consistent either way! Also I retract my comment on select/deselect. I forgot that it was like this before but once you select a mission in the list but it is not yet "selected", it came back to me why I changed that.
  3. So what's the problem there ;)?
  4. A funny little mission! I suggest instead of making another one, first finish this one in style using the comments of the other mappers here :).
  5. I meant are the "waste of resources" yours or those of the game. Like would a system like that slow the game down because everything is labeled in realtime? And what did you really set up to do? I always thought it might be a nice addition to your modpack!
  6. Do you mean you waste your time or something in the mod itself ;)?
  7. Is this because of the cake/bread issue and maybe others that are similar?
  8. I completely agree, What would be next? That we would need to describe the blackjack curve exactly with the mouse ;)? Speaking of which, I just played the new Indiana Jones game and it has the same raise-weapon-when-in-knockout-position mechanism as TDM :)! Coincidence or was this used in other games already?
  9. That is indeed a weird problem because the use is timed as well, and not set to a certain number of arrows. I never liked that so I replaced it with the help of Obsttorte with a bottle that you can throw at enemies which might be the only reasonable solution.
  10. I completely agree, the Theme selector should be on top of the page, maybe just behind the overall leaderboard topic. Because who would browse The DARK Mod on a bright screen ;)?
  11. In my opinion this could be an optional part of the core game if the clipping-through-stuff-issue has been fixed. After all the hands have no use except for adding to the immersion and this goes right out of the window when that happens ;)!
  12. I noticed that the 2 new potions are not listed on the settings/controls/tools page yet, to assign a quick key there.
  13. I get the following error with the 2.0 release on 2.13beta1, and that is without my patch being involved: Error during initialization. Error: file script/tdm_weapon_arrow.script, line 197: Unknown value "getcvarf"
  14. These are a lot of options, in my opinion only one enabling it or not would probably be enough. If this is enabled using a variable I could possibly add the option for my patch myself, but I haven't had a look yet... P.S.: I tested this right now and it's so unobstrusive that I believe no options are necessary at all. If you want to play a mission hard-core like Hazard Pay, it's up to you to just not load any of the auto-saves :)!
  15. This sounds like a great idea! If this isn't added at least as an option to the core game, could I include it in my patch?
  16. So can you do that? I believe your updated fonts will be part of 2.13 anyway, right?
  17. Okay, so I noticed something else today and I can't say if this was already the case with 2.12 or is new in 2.13: If you select all missions to download at the same time, all of them are listed on the right side but it seems only some will actually be downloaded, so you need to do this multiple times. Is there a maximum number of missions that can be updated this way?
  18. I don't have 2.12 installed anymore, but it could well have be visible before, only I never cared or noticed. But I thought now would be the right time to mention it as the font is worked on anyway. For a screenshot of the issues look into the 2.13 beta thread! You are right that tonemapping seems to make it even worse though...
  19. Sorry, but that is not the reason. Clearly some pixel lines are lost in the Download Missions window. It's especially obvious with capital O and B and some other letters.
  20. Geep, as you are the font specialist, can you please take a look at the issue with the fonts which I reported in the 2.13 beta thread? Is this a font problem or just a bad position cutting the lowest line off?
  21. I can confirm that and it was already mentioned before. My suggestion is to rename endTime in the Holy Water arrow script to holyarrow_endTime or similar, because otherwise this might happen again or already is happening elsewhere.
  22. Speaking of improving the training mission, for my patch I added all common player tools to the section where only four are displayed now. That way first time players can recognize them easier and already play around with them a bit! I would upload the map file but again the attachment size limit here is so low that this doesn't work even when the file is RARed.
  23. See attachment, I marked some red. And can someone please increase the attachment file size here! It's ridiculous.
  24. These are great additions! Finally something new from the gameplay side, and now I can remove my own invisibilty potion. I noticed something about the font though, don't know if it's 2.13 only: in the mission list the lower pixels of letters are cut!
  25. I don't know. The invisibility potion works, at least with the rest of my patch assets, but the slowfall potion doesn't appear, so it might still be missing a and textures...
×
×
  • Create New...