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Taquito

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Everything posted by Taquito

  1. *At the beginning of the game it says "Made with Unity".
  2. An indie game called Layers of Fear. Very similar to TDM in art concept. There's a lot of materials already in TDM but other nice stuff that could be implemented as well. Looks even better in video: I'm don't know which engine it is or the models being available.
  3. Some interesting pics I found from a game that holds a very similar aesthetic to TDM:
  4. A few lonely houses outside the City waiting to be discovered: A nice option as a beginner's mission.
  5. It would be more plausible to just concentrate in one mission in Thief as inspiration to translate it into the TDM wolrd. Not just Thief but there are some pretty good Hitman, Deus Ex, Splinter Cell and many more missions that could be used as inspiration to transform the mission into the Dark Mod Universe in terms of the layout of the map and dynamics. I think a few mission creators here are doing it already.
  6. WTF is wrong with people voting this mission "Good" in Appearance?. This Mission is Excellent in Art Direction, Architecture and lighting! And the more you discover, the better it gets. Even with no lights on you can still see the blue/greenish light produced outside through windows. As I mentioned before the lighting serves it's purpose well at highlighting and creating points of interest without any exaggerations or making the map to look like a Christmas tree. All well balanced. The best way to approach the city is to take things slowly. The city left me wishing for more and I wish we could discover more places inside other buildings in future episodes since I think the city has the potential of continuity. Great job!
  7. It seems I'm having a few technical issues with the mission. One of the big fences on the arch is missing as well as the stairs in the bar. Both completely invisible.
  8. I just been playing for around two hours and right off the bat I can say this is one of the best ones in terms or Architecture, Art Direction and Lighting. Specially lighting. Perhaps the best one in terms of lighting. You really know how highlight areas and create points of interest with light. My only complaint is the auto closing doors. To keep the game running smoothly? IKD. I'll add a small review when I'm done. Kudos!
  9. Taquito

    Klepto

    I've been tracking this game over Moddb and it seems pretty interesting.
  10. I think the blue ambient looks perfect for interiors. Besides the windows are blue so they are reflecting their color as well. For exteriors it should be more subtle as the light that emanates from the moon.
  11. Thank you for this Durandall.
  12. thank you very much for the info nbohr1more. Perhaps in the future it can be set as an option in the menu since some of of prefer the crisp kind of old school feel. And it also helps a bit to the frame rate with the negative bias at least on my end.
  13. "seta image_lodbias" What's the other cvar? I usually change it to -3. Could you explain the whole autoexec.cfg file thing? Thank you for the quick response.
  14. Sorry if this question has been asked before but how do I permanently modify the lod bias in the game? I normally modify it in the cfg file but for some reason it always seem to reset back to default. I happen to prefer the crisp look rather than the blurry aliased effect. Any help here?
  15. I saw this beautiful texture made by a Sim Fan Called Ineliz from Luxembourg. For those who are into making textures.
  16. Really nice find Goldwell! That door and the stone walls...
  17. Idea for a Pickpocket Mission at night in the market or festival while keeping away from sight or guards:
  18. I think TDM is getting better and better with each passing year. The Missions are definitely getting much better, the mission creators are doing a damn good job and it's clearly reflected in quality. The attention to detail, the gameplay, the aesthetics. bar is getting high.
  19. I think it has to do with the fact that the Revision team decided to change the tunes in the game so they had to ask permission to the franchise holder and that's how Enix took control.
  20. CyberP is doing an awesome job with this mod. I'm ashamed to say I doubted him at first. He's really ambitious with this project. I think it will reach up to no 1 at Moddb when released.
  21. The arch thing was an example of refining the map without having to change it. My point was that you don't necessarily have to follow the DX Revision path to make a Revision for Thief.
  22. A Revision Project is not like changing a Picasso Piece, more like adding color to a black and white picture so is more digestible and more contemporary with what we see today. You don't have to Redefine the original map either, simply adding better lighting, fog effects more intricate architecture would make Thief Gold much more beautiful. Even something as simple as smoothing the blocky arches could make a big difference:
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