Jump to content
The Dark Mod Forums

Taquito

Member
  • Posts

    271
  • Joined

  • Days Won

    2

Everything posted by Taquito

  1. It all started with the music tracks. I remember Bjorn saying they had to ask permission to SE and EM so they could modify the tunes without a risk of cease and desist. This is how SE grabbed the mod by the neck.
  2. 5 minutes is not enough time to really evaluate the mod Bikerdude. You should give it a try at least till you reach UNATCO.
  3. Ok Found it: https://dl.dropboxusercontent.com/u/33786936/Revision.zip
  4. Someone posted download for an Revision.exe which Launched directly to Revision and didnt have the functions of Kenties executable. That's the one that worked for me, but I can't find it now.,
  5. Considering the glass effect, she's probably blind as a bat but still in denial. You should lower her LOS to -150. Can't wait to see it in a fm.
  6. Well, someone posted a direct exe which worked in the moddb page but it seems they deleted the message. I can't find it. Either way it seems GOG is in communication with the mod makes.
  7. There is a working exe for those who downloaded the mod.
  8. Now that the whole Steam Exclusive issue has been partially solved it's time to convince Bjorn to Merge Revision with GMDX when it gets the full release. That would be just perfect.
  9. The problem is that if fans allow this to happen, it will create a precedent for other game companies to monopolize on mods as well and even make players buy the game twice. No matter how cheap the game is.
  10. This is not ethical. As much as I like the mod and the mod makers I think they made a mistake by affiliating to SE/EIDOS. Asking people who already have the game to buy it on steam to play a mod is not a good thing for the modding community.
  11. They did the same thing with HR just they did it in secret with the mod based in HR. They are trying to attract and consolidate old fans with the new ones. Either way this will cause uproar for disc and GOG players if indeed the mod is Steam exclusive.
  12. As expected. Square Enix made a Press Release announcing Revision: http://press.na.square-enix.com/releases/545/announcing-revision-for-the-original-deus-ex
  13. I'm looking for some of the old suggestions I made in the Old Revision Forums. They were pics of the areas with red markers indicating the changes suggested. It was a really easy way to get the idea for the new changes. Some ideas did tried to change the gameplay. I remember pushing the concept of adding windows to Osgood & Sons and snipe the hell out of it. But they never liked the concept which I agree now cause in reality doesn't make much sense for a warehouse. Some other ideas where to add more dramatic situations like the torch of the Liberty Statue encapsulated with glass panels in case there's a crossfire between the player and the NSF the bullets would break the glass and add more drama lol. There was also a bug which I particularly enjoyed that sometimes (Not usually) Gunther escapes on his own and breaks the door as he stormed out. I found the bug brilliant. Most of the ideas where to add ambiance and aesthetics like the sliding doors and the reception booth in the clinic as well as all the panels and computer screens with many cables in Jacobson's office to give the feel you're in a hacker's office.
  14. Yes Revision does change the location of many items and also places them in interesting locations. Also, feels more dramatic as well.
  15. Eyeshine. Revision does make a difference aesthetically. In terms of gameplay, it doesn't. Please don't expect Revision to reinvent the wheel in terms of gameplay. Revision had a Forum for many years and just a few cats where participating in it. It seemed that just a few people believed in the idea at first. Way before Revision got popular the mod already had some years already and Trahser (the main modder) was already exhausted of modding DX which was very complicated and frustrating. The initial idea was to mod Deus Ex and later continue with a System Shock 2 Revision. The last version of Revision was supposed to be the final one but me and a few other members bombarded Trasher with ideas and because of the commitment to those few cats in the Forum they continued on. That was more than 5 years ago. Now it seems more of a full time job for both Trasher and Bjorn and I can imagine the pressure they might have cause of the mod being more popular now. I don't visit their Moddb page cause it makes me depressed to see other criticizing the mod so harshly without knowing the real commitment this modders really have. BTW I really recommend you GMDX a mod made by CyberPig and its pretty much the best mod right now for DX. It's incompatible with Revision but is a nice thing to have before Revision comes out.
  16. I hope people have correct expectations about the mod. Too many people watching and waiting for this mod to completely reinvent the wheel makes me nervous.
  17. HR wasn't able to capture the formula of DX1, which was to make the game as realistic and current with a few years over to justify some concepts. HR went overboard with the futuristic approach, It looked more like a mix between Metal Gear and Final Fantasy. Obviously Square Enix injecting their exaggerated concepts and art direction. I enjoyed the game as a Metal Gear spin off. I don't like it as Deus Ex.
  18. Out of breath sound effect would be more suitable as sound element in TDM, also with movement sound effects when moving and turning side to side similar to Alien Isolation or Amnesia, which uses a sound effect of two fabrics rubbing each other combined with a sort of bag with coins sound whenever the Player moves or turns around. This adds a lot of immersion. In TDM could work well just as sound effect, making the character feel more human. As a gameplay effect would work if turning abruptly without walking could make a sound and alarm a guard very close by. It could make the game much more difficult tho.
  19. Amnesia plays a lot with phobias, specially claustrophobia, agoraphobia and vertigo among others I won't mention cause of possible spoilers. The concave style of the ceilings of an inverted ship, sounds of being inside a submarine etc. These people were really thoughtful with producing fear. I'm pretty sure we will be seeing more games with the same mechanics in the future. Alien Isolation is a good example.
  20. About the Review. I understand the reaction of the Reviewer. I felt exactly the same when I first played TDM.. The game does have a learning curve and when you finally got it, It becomes pretty easy. So he probably played for a few minutes and jumped into conclusions. don't think the problem lies in the line of sight or sound threshold more in the seconds given to each reaction. It was much slower in thief, as well as other old games like DX or Metal Gear Solid. It can lead to some undesirable situations for the player.
  21. I just downloaded Amnesia a few days ago for free on Steam. I just couldn't continue after around 5 to ten minutes. The game aesthetics and art direction have some similarities with TDM. I think the best thing is the sound it's just amazing you can tell exactly the direction a sound is coming from. That's something I think TMD should try to emulate. If you like games like Silent Hill, Alien Isolation and the kind that uses great atmosphere and tension with sound, Amnesia is for you.
  22. I haven't finished the mission yet but I had to comment of the excellence of this FM. From the gameplay elements like the shovel among other things as well as the fact that this feels more of a campaign than a single map mission takes TDM to a whole new level. Hopefully this encourages other mappers to get together make some nice campaigns or consolidate the finished multiple missions they have into one campaign. The architecture was excellent as well with many hidden corridors between rooms and intricate detailed decorations. Hope the second map gets optimized for better performance in the future.
  23. A few tabletop models: You can check more here for images of more details of the desings and pics of each side: http://www.tabletop-world.com/index.php
×
×
  • Create New...