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duzenko

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Posts posted by duzenko

  1. 32 minutes ago, OrbWeaver said:

    uncompressed / highQuality — Do not compress this image in medium quality mode
    forceHighQuality — Do not compress this image in low quality mode

    Given that we do not expose the concepts of "medium quality" or "low quality" in TDM, I'm not sure how this difference is applied in practice.

    There's a cvar to ignore highQuality flag that does not apply to forceHighQuality

    In reality forceHighQuality should not be used on anything that highQuality is enough for because

    • it robs the end user of options
    • it's less typing and parsing
  2. 29 minutes ago, Araneidae said:

    Seeing some odd boxy textures, both floors and windows.  Here's a screenshot from The Painters Wife:

    This is the latest dev version, r_fboColorBits "32" set, Radeon HD 6950, Fedora 34.

     

    I can check on my 6850 under Windows next weekend

    getviewpos?

  3. IMHO It's a cultural thing above anything else

    It could be quite appropriate in @peter_spy's society to commit a personal attack like that, or for @Kurshok to call for genocide by religion, or for @stgatilov to be blunt or for @kingsal or @roygato to stipulate their cultural rules must be followed by everyone else on the Internet

    You can't really expect other nationals to follow your cultural code just because you invented the Internet

    You kinda assume that @MirceaKitsune gets deeply offended and psychologically traumatized but in fact in his culture he may get that a lot every day and he simply chooses to not respond like this because he's a nice guy

    • Like 2
    • Haha 1
  4. 3 hours ago, MirceaKitsune said:

    Gotta ask though: If this is the case, how do AI still navigate in a room closed to the player by portals? Does that use a special type of hiding by comparison, so AI entities still have collisions while being derendered? What if we used the same system for hide_distance in the case of AI entities?

    You're kinda answering your own question

    If you want the AI to still have collisions then use a visportal closed by distance

  5. 4 hours ago, MirceaKitsune said:

    I definitely like the later appearance better! Could be even a tad smaller IMHO, though the new version is good.

    It accepts all font sizes now

    8 is default

    7 is on the screenshot abover

    Never went beyond 6 which already feels too small

    Quote

    Would it be alright to ask for a screenshot with the cyan font turned to white too? Was curious to at least see if that feels better. I know that's a slightly different matter, sorry if I'm conflating two similar but unrelated issues here.

    I kinda like cyan🤪. Will need more votes for that.

  6. 19 minutes ago, greebo said:

    If a coder chooses to spawn a thousand std::async tasks, I'd really lean towards calling this a design problem, and no one should really rely on the standard library fixing that. :) It's always the programmer's responsibility to do something reasonable here and partition the work into processable chunks.

     

    I still think thread pool would be a nice to have as a part of the STL/libstdc++

  7. At revision: 9531

    Before

    [url=https://ibb.co/NpGS84Q][img]https://i.ibb.co/P4VQ7S3/image.png[/img][/url]

    https://ibb.co/NpGS84Q

    After

    [url=https://ibb.co/Yt2PKbc][img]https://i.ibb.co/MRnZj9c/image.png[/img][/url]

    https://ibb.co/Yt2PKbc

    You can see that the left margin is gone - is it ok?

    @stgatilovI think some of the new code might be unsafe - I got an AV at some point but couldn't reproduce ever since

    I also understand that we generally don't want to use std::wstring? I'm just not sure what should be a better alternative - idList<short>?

    • Thanks 1
  8. 1 hour ago, peter_spy said:

    Please stop pushing this nonsense, LOD system in TDM is and was a complete functionality already; it does what all other engines in the world do in that department. Your refusal / inability to understand the concept, and the context this system works in (proven by the wrong test maps you provided, despite several people giving you instructions), is your problem. Let others provide examples or test maps.

    Now is a great time to disengage

    • Like 2
  9. It's a double-ended stick for sure

    Arguably it makes more sense\more useful to hide the light entity while retaining the interactions for everyday mapping (with a special spawnarg to override)

    With enough mapper votes I might revert that commit so that _all_ lights remain ON even when their entities are hidden

    But at any rate the standalone and team lights should behave similarly

    • Like 1
  10. 2 hours ago, Araneidae said:

    I do hope this is the right place to report issues with development builds.  Just tried running The Elixir, and it fails to load:

      Hide contents

     

    TDM 2.10/64 #9507 (1435:9507M) linux-x86_64 Jul 26 2021 10:18:52
    /proc/cpuinfo CPU frequency: 1600 MHz
    1600 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
    found interface lo - loopback
    found interface eno1 - 10.0.0.216/255.255.255.0
    Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
    TDM using AVX for SIMD processing.
    no 'darkmod' directory in exe path /home/michael/Darkmod, skipping
    WARNING: using hardcoded default base path
    Found 0 new missions and 0 packages.
    ------ Initializing File System ------
    Current search path:
      /home/michael/Darkmod/fms/elixir_1_3
      /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4 (261 files)
      /home/michael/Darkmod/
      /home/michael/Darkmod/tdm_textures_wood01.pk4 (376 files)
      /home/michael/Darkmod/tdm_textures_window01.pk4 (389 files)
      /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
      /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (133 files)
      /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files)
      /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
      /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (520 files)
      /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files)
      /home/michael/Darkmod/tdm_textures_roof01.pk4 (72 files)
      /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files)
      /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (63 files)
      /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files)
      /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files)
      /home/michael/Darkmod/tdm_textures_metal01.pk4 (497 files)
      /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files)
      /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files)
      /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files)
      /home/michael/Darkmod/tdm_textures_decals01.pk4 (465 files)
      /home/michael/Darkmod/tdm_textures_carpet01.pk4 (92 files)
      /home/michael/Darkmod/tdm_textures_base01.pk4 (420 files)
      /home/michael/Darkmod/tdm_standalone.pk4 (4 files)
      /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (28 files)
      /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files)
      /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files)
      /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files)
      /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files)
      /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files)
      /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files)
      /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files)
      /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files)
      /home/michael/Darkmod/tdm_sound_sfx01.pk4 (971 files)
      /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
      /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files)
      /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files)
      /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files)
      /home/michael/Darkmod/tdm_prefabs01.pk4 (972 files)
      /home/michael/Darkmod/tdm_player01.pk4 (125 files)
      /home/michael/Darkmod/tdm_models_decls01.pk4 (103 files)
      /home/michael/Darkmod/tdm_models02.pk4 (2056 files)
      /home/michael/Darkmod/tdm_models01.pk4 (3167 files)
      /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files)
      /home/michael/Darkmod/tdm_gui01.pk4 (723 files)
      /home/michael/Darkmod/tdm_fonts01.pk4 (696 files)
      /home/michael/Darkmod/tdm_env01.pk4 (152 files)
      /home/michael/Darkmod/tdm_defs01.pk4 (189 files)
      /home/michael/Darkmod/tdm_base01.pk4 (206 files)
      /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files)
      /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
      /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
      /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
      /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
      /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
      /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
      /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
      /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
      /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
      /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
      /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
      /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
      /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files)
      /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files)
    File System Initialized.
    --------------------------------------
    Couldn't open journal files
    /proc/cpuinfo CPU processors: 4
    /proc/cpuinfo CPU logical cores: 4
    ----- Initializing Decls -----
    WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
    WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
    WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
    WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
    WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
    WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
    WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
    WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
    WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
    WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
    WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
    WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
    WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
    WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
    WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
    WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
    WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
    WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
    WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
    WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
    WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
    WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
    WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
    WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
    WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
    WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
    WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
    WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
    WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
    WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
    WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
    WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
    WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
    WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
    WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
    WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
    WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
    ------------------------------
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1306 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    Couldn't exec editor.cfg - file does not exist.
    execing default.cfg
    Gamepad modifier button assigned to 6
    execing Darkmod.cfg
    execing DarkmodKeybinds.cfg
    execing DarkmodPadbinds.cfg
    Gamepad modifier button assigned to 6
    Couldn't exec autoexec.cfg - file does not exist.
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1306 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    ----- Initializing OpenAL -----
    Setup OpenAL device and context
    OpenAL: found device 'ALSA Default' [ACTIVE]
    OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)'
    OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
    OpenAL: device 'ALSA Default' opened successfully
    OpenAL: HRTF is available
    [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
    OpenAL vendor: OpenAL Community
    OpenAL renderer: OpenAL Soft
    OpenAL version: 1.1 ALSOFT 1.21.1
    OpenAL: found EFX extension
    OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
    OpenAL: found 256 hardware voices
    ----- Initializing OpenGL -----
    Initializing OpenGL display
    Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200
    ...initializing QGL
    
    ------- Input Initialization -------
    ------------------------------------
    OpenGL vendor: X.Org
    OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 5.12.15-300.fc34.x86_64, LLVM 12.0.0)
    OpenGL version: 4.3 (Core Profile) Mesa 21.1.5 core
    Checking required OpenGL features...
    v - using GL_VERSION_3_3
    v - using GL_EXT_texture_compression_s3tc
    Checking optional OpenGL extensions...
    v - using GL_EXT_texture_filter_anisotropic
        maxTextureAnisotropy: 16.000000
    v - using GL_ARB_stencil_texturing
    X - GL_EXT_depth_bounds_test not found
    v - using GL_ARB_buffer_storage
    v - using GL_ARB_texture_storage
    v - using GL_ARB_multi_draw_indirect
    v - using GL_ARB_vertex_attrib_binding
    X - GL_ARB_bindless_texture not found
    X - GL_ARB_compatibility not found
    v - using GL_KHR_debug
    Max active texture units in fragment shader: 16
    Max combined texture units: 96
    Max anti-aliasing samples: 8
    Max geometry output vertices: 1024
    Max geometry output components: 16384
    Max vertex attribs: 16
    ---------- R_ReloadGLSLPrograms_f -----------
    Linking GLSL program cubeMap ...
    Linking GLSL program bumpyEnvironment ...
    Linking GLSL program depthAlpha ...
    Linking GLSL program fog ...
    Linking GLSL program oldStage ...
    Linking GLSL program blend ...
    Linking GLSL program stencilshadow ...
    Linking GLSL program shadowMapA ...
    Linking GLSL program shadowMapN ...
    Linking GLSL program shadowMapNG ...
    Linking GLSL program ambientInteraction ...
    Linking GLSL program interactionStencil ...
    Linking GLSL program interactionShadowMaps ...
    Linking GLSL program interactionMultiLight ...
    Linking GLSL program frob ...
    Linking GLSL program soft_particle ...
    Linking GLSL program tonemap ...
    Linking GLSL program gaussian_blur ...
    ---------------------------------
    Linking GLSL program depth ...
    Linking GLSL program interaction_ambient ...
    Linking GLSL program interaction_stencil ...
    Linking GLSL program interaction_shadowmap ...
    WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
    0:171(55): warning: `diffuse' used uninitialized
    0:173(61): warning: `specular' used uninitialized
    0:180(35): warning: `specular' used uninitialized
    0:183(41): warning: `specular' used uninitialized
    0:188(15): warning: `diffuse' used uninitialized
    2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
    0:243(56): warning: `specular' used uninitialized
    0:247(54): warning: `specular' used uninitialized
    0:247(66): warning: `diffuse' used uninitialized
    0:264(71): warning: `diffuse' used uninitialized
    0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability
    
    
    File indexes:
      0 - stages/interaction/manylight.frag.glsl
      1 - stages/interaction/manylight.params.glsl
      2 - stages/interaction/manylight.shadowmap.glsl
    
    WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
    
    Linking GLSL program manylight ...
    Linking GLSL program stencil_shadow ...
    Linking GLSL program shadow_map ...
    Linking GLSL program frob_silhouette ...
    Linking GLSL program frob_highlight ...
    Linking GLSL program frob_extrude ...
    Linking GLSL program frob_apply ...
    Font fonts/english/stone in size 12 not found, using size 24 instead.
    --------- Initializing Game ----------
    The Dark Mod 2.10/64, linux-x86_64, code revision 9507
    Build date: Jul 26 2021
    WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
    WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
    WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
    WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
    WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
    Initializing event system
    ...852 event definitions
    Initializing class hierarchy
    ...172 classes, 1690368 bytes for event callbacks
    Initializing scripts
    WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
    ---------- Compile stats ----------
    
    Memory usage:
         Strings: 49, 7800 bytes
      Statements: 21016, 840640 bytes
       Functions: 1298, 169004 bytes
       Variables: 96616 bytes
        Mem used: 2079720 bytes
     Static data: 3989840 bytes
       Allocated: 5066324 bytes
     Thread size: 7904 bytes
    
    Maximum object size: 884
    Largest object type name: weapon_arrow
    ...6 aas types
    game initialized.
    --------------------------------------
    Parsing material files
    Found 0 new missions and 0 packages.
    Found 154 mods in the FM folder.
    Parsed 155 mission declarations.
    No 'tdm_mapsequence.txt' file found for the current mod: elixir_1_3
    -------- Initializing Session --------
    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
    Font fonts/english/mason in size 12 not found, using size 48 instead.
    Font fonts/english/mason in size 24 not found, using size 48 instead.
    session initialized
    --------------------------------------
    --- Common Initialization Complete ---
    ------------- Warnings ---------------
    during The Dark Mod initialization...
    WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
    0:171(55): warning: `diffuse' used uninitialized
    0:173(61): warning: `specular' used uninitialized
    0:180(35): warning: `specular' used uninitialized
    0:183(41): warning: `specular' used uninitialized
    0:188(15): warning: `diffuse' used uninitialized
    2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
    0:243(56): warning: `specular' used uninitialized
    0:247(54): warning: `specular' used uninitialized
    0:247(66): warning: `diffuse' used uninitialized
    0:264(71): warning: `diffuse' used uninitialized
    0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability
    
    
    File indexes:
      0 - stages/interaction/manylight.frag.glsl
      1 - stages/interaction/manylight.params.glsl
      2 - stages/interaction/manylight.shadowmap.glsl
    
    WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
    
    WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
    WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
    WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
    WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
    WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
    WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
    WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
    WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
    WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
    WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
    WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
    WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
    WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
    WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
    WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
    WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
    WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
    WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
    WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
    WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
    WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
    WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
    WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
    WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
    WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
    WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
    WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
    WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
    WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
    WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
    WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
    WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
    WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
    WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
    WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
    WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
    WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
    WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
    WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
    WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
    85 warnings
    WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
    terminal support enabled ( use +set in_tty 0 to disabled )
    pid: 158979
    Async thread started
    Couldn't exec autocommands.cfg - file does not exist.
    Found 0 new missions and 0 packages.
    Found 154 mods in the FM folder.
    Found 0 new missions and 0 packages.
    Found 154 mods in the FM folder.
    Found 0 new missions and 0 packages.
    Found 154 mods in the FM folder.
    [swscaler @ 0x88fb340] deprecated pixel format used, make sure you did set range correctly
    [swscaler @ 0x88fb340] Warning: data is not aligned! This can lead to a speed loss
    Objective 1: Parsing success and failure logic
    Objective 2: Parsing success and failure logic
    Objective 3: Parsing success and failure logic
    Objective 4: Parsing success and failure logic
    Objective 5: Parsing success and failure logic
    Objective 6: Parsing success and failure logic
    Objective 7: Parsing success and failure logic
    Objective 8: Parsing success and failure logic
    Objective 9: Parsing success and failure logic
    Objective 10: Parsing success and failure logic
    Applied 0 objective conditions.
    reloading guis/mainmenu.gui.
    reloading guis/restart.gui.
    reloading guis/msg.gui.
    [swscaler @ 0x8c4aa40] deprecated pixel format used, make sure you did set range correctly
    --------- Map Initialization ---------
    Map: elixir
    Linking GLSL program ambientEnvironment ...
    Linking GLSL program heatHazeWithDepth ...
    Linking GLSL program HeatHazeWithMaskAndDepth ...
    ----------- Game Map Init ------------
    collision data:
       379 models
     74203 vertices (1739 KB)
    123575 edges (4344 KB)
     49418 polygons (3690 KB)
      5713 brushes (875 KB)
     12101 nodes (567 KB)
     71333 polygon refs (1114 KB)
     15611 brush refs (243 KB)
     37484 internal edges
       444 sharp edges
         0 contained polygons removed
         0 polygons merged
     12575 KB total memory used
    387 msec to load collision data.
    map bounds are (2880.0, 2880.0, 2140.0)
    max clip sector is (180.0, 180.0, 133.8)
       12 KB passage memory used to build PVS
        5 msec to calculate PVS
       93 areas
      216 portals
       13 areas visible on average
        1 KB PVS data
    [Load AAS]
    loading maps/elixir.aas48
    [Load AAS]
    loading maps/elixir.aas96
    [Load AAS]
    loading maps/elixir.aas32
    done.
    [Load AAS]
    loading maps/elixir.aas100
    [Load AAS]
    loading maps/elixir.aas_rat
    done.
    [Load AAS]
    loading maps/elixir.aas_elemental
    ConversationManager: Found 0 valid conversations.
    Spawning entities
    ---------- Compile stats ----------
    
    Memory usage:
         Strings: 50, 7896 bytes
      Statements: 21070, 842800 bytes
       Functions: 1300, 169212 bytes
       Variables: 96648 bytes
        Mem used: 2084128 bytes
     Static data: 3989840 bytes
       Allocated: 5068572 bytes
     Thread size: 7904 bytes
    
    Linking GLSL program heatHazeWithMaskAndDepth ...
    WARNING:file /home/michael/Darkmod/models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy, line 3: Source model not specified
    WARNING:Couldn't load model: 'models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy'
    WARNING:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find joint 'origin' for sound playback
    TODO: Sys_SetClipboardData
    --------- Game Map Shutdown ----------
    ModelGenerator memory: 12 LOD entries with 13 users using 7488 bytes, memory saved: 1295 bytes.
    --------- Game Map Shutdown done -----
    ERROR:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find anim 'idle'
    --------------------------------------
    ]quit
    Shutting down sound hardware
    idRenderSystem::Shutdown()
    ...shutting down QGL
    I18NLocal: Shutdown.
    ------------ Game Shutdown -----------
    ModelGenerator memory: No LOD entries.
    Shutdown event system
    --------------------------------------
    shutdown terminal support
    About to exit with code 0

     

     

    Could be build package/local file issue

    Seems to work for me with SVN

    Spoiler

    image.png.01a2f0be1c6889ddcfdf47e4c5ca1cb3.png

     

  11. Completed: At revision: 9528  

    Quote

    Fixed the show/hide ambiguity in light entities behavior
    Previously: hiding/showing light entities directly did not change the lit status, while hiding showing master entities did on/off the slave/team lights
    After: both standalone and team lights on/off when they're shown/hidden

    I hope it's not too breaking a change? @stgatilov @Springheel

    • Thanks 1
  12. 17 hours ago, MirceaKitsune said:

    I'm seeing it with atdm:torch_gothic02_wall: Give it "dist_check_period 0.5" with "hide_distance 1000" and it will pop out together with its light source. Electric lights though, like atdm:streetlamp_round_lit, will not... it likely has to do with how their light source is defined or attached by comparison.

    I'll have to learn some DR first for this it seems 😉

      

    12 hours ago, geegee said:

    I cant see using any kind of light pop-out/pop-in spawnarg.  Rather, I could see using a shadow/no_shadow hide_distance setting, which could be used more universally and quite unobtrusively. 

     

    I think it's been mentioned a number of times in this thread now

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