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Posts posted by duzenko
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It's interesting that people like to mention the forceHighQuality flag and very rarely remember about uncompressed/highquality flags
I think you should not use the former if you don't know the difference with the latter
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29 minutes ago, Araneidae said:
Seeing some odd boxy textures, both floors and windows. Here's a screenshot from The Painters Wife:
This is the latest dev version, r_fboColorBits "32" set, Radeon HD 6950, Fedora 34.
I can check on my 6850 under Windows next weekend
getviewpos?
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It's complicated also in the sense that out of the box it screws up at least some of the textures (transparency/format?) e.g. console font
Do you guys have any estimates which formats have best compression?
I.e. dds or tga inside a pk4, or .jpg?
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Option X: only bundle the tga's and generate .dds's on first load (which we already have a cvar and code for)
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I'm not afraid of decompression quality. It's normal maps, so not going to be obvious
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IMHO It's a cultural thing above anything else
It could be quite appropriate in @peter_spy's society to commit a personal attack like that, or for @Kurshok to call for genocide by religion, or for @stgatilov to be blunt or for @kingsal or @roygato to stipulate their cultural rules must be followed by everyone else on the Internet
You can't really expect other nationals to follow your cultural code just because you invented the Internet
You kinda assume that @MirceaKitsune gets deeply offended and psychologically traumatized but in fact in his culture he may get that a lot every day and he simply chooses to not respond like this because he's a nice guy
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@MirceaKitsune Sorry, are you messing with @peter_spy on purpose? I sure appreciate your calm tone, but you need to understand that what you're doing here is positive reinforcement of his negativity
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I only see this working in the context of regular maps
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We can probably draw the player circle on a map GUI
Anyone up for experimenting in that direction?
When I think about it, we can have highlighted zones as well, why not
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I just realized that hide_distance is actually nothing more than the last LOD distance
It was supposed to virtualize the logic so that the user does not need to remember which lod_X_distance was the last one
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@stgatilovI'd like a second opinion on hide_distance CPU usage
Suppose we have 1000 entities in a large fairly optimized map that use LOD
All set to hide_distance 0.5
Is it a valid assumption that all these 1000 entities will calculate their LOD on the same game tick twice a second? Wouldn't it cause micro-stutter?
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1 hour ago, AluminumHaste said:
As long as I can use Comic Sans as my font, I'm down with any changes you want!
You can use any font if you replace the font texture file
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3 hours ago, MirceaKitsune said:
Gotta ask though: If this is the case, how do AI still navigate in a room closed to the player by portals? Does that use a special type of hiding by comparison, so AI entities still have collisions while being derendered? What if we used the same system for hide_distance in the case of AI entities?
You're kinda answering your own question
If you want the AI to still have collisions then use a visportal closed by distance
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4 hours ago, MirceaKitsune said:
I definitely like the later appearance better! Could be even a tad smaller IMHO, though the new version is good.
It accepts all font sizes now
8 is default
7 is on the screenshot abover
Never went beyond 6 which already feels too small
QuoteWould it be alright to ask for a screenshot with the cyan font turned to white too? Was curious to at least see if that feels better. I know that's a slightly different matter, sorry if I'm conflating two similar but unrelated issues here.
I kinda like cyan. Will need more votes for that.
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19 minutes ago, greebo said:
If a coder chooses to spawn a thousand std::async tasks, I'd really lean towards calling this a design problem, and no one should really rely on the standard library fixing that. It's always the programmer's responsibility to do something reasonable here and partition the work into processable chunks.
I still think thread pool would be a nice to have as a part of the STL/libstdc++
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At revision: 9531
Before
[url=https://ibb.co/NpGS84Q][img]https://i.ibb.co/P4VQ7S3/image.png[/img][/url]
After
[url=https://ibb.co/Yt2PKbc][img]https://i.ibb.co/MRnZj9c/image.png[/img][/url]
You can see that the left margin is gone - is it ok?
@stgatilovI think some of the new code might be unsafe - I got an AV at some point but couldn't reproduce ever since
I also understand that we generally don't want to use std::wstring? I'm just not sure what should be a better alternative - idList<short>?
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I was not aware of std::async and it looks exciting
The only concern I have is how the threads are managed under the hood
I.e. if I start an async Load for a thousand texture files, will it launch a thousand threads or queue execution on a %PHYSICAL_CPU_CORES% thread pool?
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1 hour ago, peter_spy said:
Please stop pushing this nonsense, LOD system in TDM is and was a complete functionality already; it does what all other engines in the world do in that department. Your refusal / inability to understand the concept, and the context this system works in (proven by the wrong test maps you provided, despite several people giving you instructions), is your problem. Let others provide examples or test maps.
Now is a great time to disengage
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It's a double-ended stick for sure
Arguably it makes more sense\more useful to hide the light entity while retaining the interactions for everyday mapping (with a special spawnarg to override)
With enough mapper votes I might revert that commit so that _all_ lights remain ON even when their entities are hidden
But at any rate the standalone and team lights should behave similarly
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I did not know hiding AI makes them freeze? Sounds like a bug maybe?
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2 hours ago, Araneidae said:
I do hope this is the right place to report issues with development builds. Just tried running The Elixir, and it fails to load:
TDM 2.10/64 #9507 (1435:9507M) linux-x86_64 Jul 26 2021 10:18:52 /proc/cpuinfo CPU frequency: 1600 MHz 1600 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX found interface lo - loopback found interface eno1 - 10.0.0.216/255.255.255.0 Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX TDM using AVX for SIMD processing. no 'darkmod' directory in exe path /home/michael/Darkmod, skipping WARNING: using hardcoded default base path Found 0 new missions and 0 packages. ------ Initializing File System ------ Current search path: /home/michael/Darkmod/fms/elixir_1_3 /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4 (261 files) /home/michael/Darkmod/ /home/michael/Darkmod/tdm_textures_wood01.pk4 (376 files) /home/michael/Darkmod/tdm_textures_window01.pk4 (389 files) /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (133 files) /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files) /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files) /home/michael/Darkmod/tdm_textures_roof01.pk4 (72 files) /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files) /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files) /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files) /home/michael/Darkmod/tdm_textures_metal01.pk4 (497 files) /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files) /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files) /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files) /home/michael/Darkmod/tdm_textures_decals01.pk4 (465 files) /home/michael/Darkmod/tdm_textures_carpet01.pk4 (92 files) /home/michael/Darkmod/tdm_textures_base01.pk4 (420 files) /home/michael/Darkmod/tdm_standalone.pk4 (4 files) /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files) /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files) /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files) /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files) /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files) /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files) /home/michael/Darkmod/tdm_sound_sfx01.pk4 (971 files) /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files) /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files) /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files) /home/michael/Darkmod/tdm_prefabs01.pk4 (972 files) /home/michael/Darkmod/tdm_player01.pk4 (125 files) /home/michael/Darkmod/tdm_models_decls01.pk4 (103 files) /home/michael/Darkmod/tdm_models02.pk4 (2056 files) /home/michael/Darkmod/tdm_models01.pk4 (3167 files) /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files) /home/michael/Darkmod/tdm_gui01.pk4 (723 files) /home/michael/Darkmod/tdm_fonts01.pk4 (696 files) /home/michael/Darkmod/tdm_env01.pk4 (152 files) /home/michael/Darkmod/tdm_defs01.pk4 (189 files) /home/michael/Darkmod/tdm_base01.pk4 (206 files) /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files) /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files) /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files) /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files) /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (378 files) /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files) /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files) /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files) /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files /proc/cpuinfo CPU processors: 4 /proc/cpuinfo CPU logical cores: 4 ----- Initializing Decls ----- WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1 WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137 WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181 WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '==' WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=' WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1 WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26 WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46 WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66 WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93 WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108 WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135 WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161 WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188 WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199 WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206 WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213 WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220 WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235 WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245 WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258 WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274 WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297 WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345 WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382 WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422 WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463 WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504 WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546 WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592 WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618 WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675 WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734 WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792 WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849 WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907 WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949 WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008 WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035 WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093 WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139 WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171 WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201 WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214 WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228 WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237 WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249 WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306 WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348 WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420 WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468 WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521 WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546 WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569 WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586 WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593 WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602 WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613 WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624 WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634 WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649 WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660 WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667 WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674 WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684 WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694 WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704 WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715 WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724 WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733 WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754 WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773 WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795 WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837 WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868 WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899 WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1 WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17 WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27 ------------------------------ I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1306 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1306 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'ALSA Default' [ACTIVE] OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)' OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)' OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)' OpenAL: device 'ALSA Default' opened successfully OpenAL: HRTF is available [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.21.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing OpenGL display Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200 ...initializing QGL ------- Input Initialization ------- ------------------------------------ OpenGL vendor: X.Org OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 5.12.15-300.fc34.x86_64, LLVM 12.0.0) OpenGL version: 4.3 (Core Profile) Mesa 21.1.5 core Checking required OpenGL features... v - using GL_VERSION_3_3 v - using GL_EXT_texture_compression_s3tc Checking optional OpenGL extensions... v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_ARB_stencil_texturing X - GL_EXT_depth_bounds_test not found v - using GL_ARB_buffer_storage v - using GL_ARB_texture_storage v - using GL_ARB_multi_draw_indirect v - using GL_ARB_vertex_attrib_binding X - GL_ARB_bindless_texture not found X - GL_ARB_compatibility not found v - using GL_KHR_debug Max active texture units in fragment shader: 16 Max combined texture units: 96 Max anti-aliasing samples: 8 Max geometry output vertices: 1024 Max geometry output components: 16384 Max vertex attribs: 16 ---------- R_ReloadGLSLPrograms_f ----------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program depthAlpha ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program stencilshadow ... Linking GLSL program shadowMapA ... Linking GLSL program shadowMapN ... Linking GLSL program shadowMapNG ... Linking GLSL program ambientInteraction ... Linking GLSL program interactionStencil ... Linking GLSL program interactionShadowMaps ... Linking GLSL program interactionMultiLight ... Linking GLSL program frob ... Linking GLSL program soft_particle ... Linking GLSL program tonemap ... Linking GLSL program gaussian_blur ... --------------------------------- Linking GLSL program depth ... Linking GLSL program interaction_ambient ... Linking GLSL program interaction_stencil ... Linking GLSL program interaction_shadowmap ... WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed: 0:171(55): warning: `diffuse' used uninitialized 0:173(61): warning: `specular' used uninitialized 0:180(35): warning: `specular' used uninitialized 0:183(41): warning: `specular' used uninitialized 0:188(15): warning: `diffuse' used uninitialized 2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float 0:243(56): warning: `specular' used uninitialized 0:247(54): warning: `specular' used uninitialized 0:247(66): warning: `diffuse' used uninitialized 0:264(71): warning: `diffuse' used uninitialized 0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability File indexes: 0 - stages/interaction/manylight.frag.glsl 1 - stages/interaction/manylight.params.glsl 2 - stages/interaction/manylight.shadowmap.glsl WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight. Linking GLSL program manylight ... Linking GLSL program stencil_shadow ... Linking GLSL program shadow_map ... Linking GLSL program frob_silhouette ... Linking GLSL program frob_highlight ... Linking GLSL program frob_extrude ... Linking GLSL program frob_apply ... Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.10/64, linux-x86_64, code revision 9507 Build date: Jul 26 2021 WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12 WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1 WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137 WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181 Initializing event system ...852 event definitions Initializing class hierarchy ...172 classes, 1690368 bytes for event callbacks Initializing scripts WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP' ---------- Compile stats ---------- Memory usage: Strings: 49, 7800 bytes Statements: 21016, 840640 bytes Functions: 1298, 169004 bytes Variables: 96616 bytes Mem used: 2079720 bytes Static data: 3989840 bytes Allocated: 5066324 bytes Thread size: 7904 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new missions and 0 packages. Found 154 mods in the FM folder. Parsed 155 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: elixir_1_3 -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed: 0:171(55): warning: `diffuse' used uninitialized 0:173(61): warning: `specular' used uninitialized 0:180(35): warning: `specular' used uninitialized 0:183(41): warning: `specular' used uninitialized 0:188(15): warning: `diffuse' used uninitialized 2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float 0:243(56): warning: `specular' used uninitialized 0:247(54): warning: `specular' used uninitialized 0:247(66): warning: `diffuse' used uninitialized 0:264(71): warning: `diffuse' used uninitialized 0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability File indexes: 0 - stages/interaction/manylight.frag.glsl 1 - stages/interaction/manylight.params.glsl 2 - stages/interaction/manylight.shadowmap.glsl WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight. WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP' WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12 WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1 WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137 WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181 WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=' WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '==' WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792 WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849 WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907 WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949 WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008 WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035 WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093 WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139 WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171 WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201 WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214 WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228 WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237 WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249 WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26 WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306 WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348 WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420 WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46 WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468 WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521 WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546 WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569 WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586 WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593 WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602 WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613 WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624 WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634 WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649 WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660 WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667 WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674 WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684 WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694 WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704 WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715 WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724 WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733 WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754 WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773 WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795 WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837 WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66 WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868 WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899 WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93 WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108 WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135 WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161 WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188 WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199 WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206 WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213 WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1 WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220 WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235 WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245 WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258 WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274 WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297 WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345 WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382 WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422 WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463 WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504 WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546 WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592 WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618 WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675 WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734 WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1 WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17 WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27 85 warnings WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 158979 Async thread started Couldn't exec autocommands.cfg - file does not exist. Found 0 new missions and 0 packages. Found 154 mods in the FM folder. Found 0 new missions and 0 packages. Found 154 mods in the FM folder. Found 0 new missions and 0 packages. Found 154 mods in the FM folder. [swscaler @ 0x88fb340] deprecated pixel format used, make sure you did set range correctly [swscaler @ 0x88fb340] Warning: data is not aligned! This can lead to a speed loss Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Applied 0 objective conditions. reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. [swscaler @ 0x8c4aa40] deprecated pixel format used, make sure you did set range correctly --------- Map Initialization --------- Map: elixir Linking GLSL program ambientEnvironment ... Linking GLSL program heatHazeWithDepth ... Linking GLSL program HeatHazeWithMaskAndDepth ... ----------- Game Map Init ------------ collision data: 379 models 74203 vertices (1739 KB) 123575 edges (4344 KB) 49418 polygons (3690 KB) 5713 brushes (875 KB) 12101 nodes (567 KB) 71333 polygon refs (1114 KB) 15611 brush refs (243 KB) 37484 internal edges 444 sharp edges 0 contained polygons removed 0 polygons merged 12575 KB total memory used 387 msec to load collision data. map bounds are (2880.0, 2880.0, 2140.0) max clip sector is (180.0, 180.0, 133.8) 12 KB passage memory used to build PVS 5 msec to calculate PVS 93 areas 216 portals 13 areas visible on average 1 KB PVS data [Load AAS] loading maps/elixir.aas48 [Load AAS] loading maps/elixir.aas96 [Load AAS] loading maps/elixir.aas32 done. [Load AAS] loading maps/elixir.aas100 [Load AAS] loading maps/elixir.aas_rat done. [Load AAS] loading maps/elixir.aas_elemental ConversationManager: Found 0 valid conversations. Spawning entities ---------- Compile stats ---------- Memory usage: Strings: 50, 7896 bytes Statements: 21070, 842800 bytes Functions: 1300, 169212 bytes Variables: 96648 bytes Mem used: 2084128 bytes Static data: 3989840 bytes Allocated: 5068572 bytes Thread size: 7904 bytes Linking GLSL program heatHazeWithMaskAndDepth ... WARNING:file /home/michael/Darkmod/models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy, line 3: Source model not specified WARNING:Couldn't load model: 'models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy' WARNING:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find joint 'origin' for sound playback TODO: Sys_SetClipboardData --------- Game Map Shutdown ---------- ModelGenerator memory: 12 LOD entries with 13 users using 7488 bytes, memory saved: 1295 bytes. --------- Game Map Shutdown done ----- ERROR:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find anim 'idle' -------------------------------------- ]quit Shutting down sound hardware idRenderSystem::Shutdown() ...shutting down QGL I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0
Could be build package/local file issue
Seems to work for me with SVN
Spoiler -
Completed: At revision: 9528
QuoteFixed the show/hide ambiguity in light entities behavior
Previously: hiding/showing light entities directly did not change the lit status, while hiding showing master entities did on/off the slave/team lights
After: both standalone and team lights on/off when they're shown/hiddenI hope it's not too breaking a change? @stgatilov @Springheel
- 1
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17 hours ago, MirceaKitsune said:
I'm seeing it with atdm:torch_gothic02_wall: Give it "dist_check_period 0.5" with "hide_distance 1000" and it will pop out together with its light source. Electric lights though, like atdm:streetlamp_round_lit, will not... it likely has to do with how their light source is defined or attached by comparison.
I'll have to learn some DR first for this it seems
12 hours ago, geegee said:I cant see using any kind of light pop-out/pop-in spawnarg. Rather, I could see using a shadow/no_shadow hide_distance setting, which could be used more universally and quite unobtrusively.
I think it's been mentioned a number of times in this thread now
Convert normal maps to RGTC?
in Art Assets
Posted
There's a cvar to ignore highQuality flag that does not apply to forceHighQuality
In reality forceHighQuality should not be used on anything that highQuality is enough for because