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s.urfer last won the day on November 23 2018
s.urfer had the most liked content!
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35 GoodAbout s.urfer
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Tremonia
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Beta Testers Wanted: William Steele 7 - The Builders' Forge
s.urfer replied to grayman's topic in Fan Missions
I'd love to, too -
Beta Testers Wanted: William Steele 6 - Baleford Museum
s.urfer replied to grayman's topic in Fan Missions
I'd like to give it a spin. As per usual on easy settings -
I use uBlock Origin plus Ghostery as an additional layer of protection. I'll get the occasional blank page, but I don't care. If I really, really want to visit an blocked URL, I'll rip out all drives, boot Ubuntu live CD and fire up an unprotected browser...
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Roughly 1 in 5 missions updated doesn't seem right...
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I'd like to give it a spin, too.
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Very nice mission! But I'm stuck at two points. Hammer guy is up and pacing in his room, making it next to impossible to use the holy water. Aren't they supposed, to calm down after being alerted? In the water station, I can't pick up the welder and I also see no sheets. Am I looking in the wrong place (the table, where the manual was)?
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Fairly new to the concept, but would like to participate, please!
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Had a short look at the walktrough. You do realise, that knocking out everybody and their little sister will fail the mission on medium and hard difficulty?
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Version 2 is somehow not recognised as an update - you'll have to manually delete the old version from your fms directory, to see the new one on the server...
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For me, the loadscreen takes 18 seconds to start. Did you wait long enough?
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Beta Testers Needed: The Night of Reluctant Benefaction
s.urfer replied to Bienie's topic in Fan Missions
Me too, please -
Beta Testers needed for new map "Hidden Hands: The Joining"
s.urfer replied to JackFarmer's topic in Fan Missions
If I may, I'd like to test on easy. -
Fan Mission: Mission of Mercy (by joebarnin) 2018/09/14
s.urfer replied to joebarnin's topic in Fan Missions
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I added the following to the beta test thread, maybe it is useful here: I found out one more thing: It crashes, if the dial is touched, after the safe opens. Since I'm using the mousewheel for dialing, I seem to overshoot the last number one in five times. Reproducing it with the keys also will lead to a crash, if you put in one more keystroke, as the number you'll need. So it looks like its not the opening per se, but dialing after it opens - even if the door hasn't moved yet. Maybe this can help to get to the bottom of this.