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Posts
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Everything posted by DeTeEff
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Are there any risks to merge vertexes on patches in one? Like, taking the corners of a square patch and make a triangle?
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Patches don't seal so even if you create a leak somehow, it would've leaked anyway. The only issue is shadows. If the patch casts shadows the leak would make shadow silhouette calculations more complex.
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The only downside, minor, I've seen is that the polygon normals get a little glitchy (darkened) towards the fusion point. In terms of texturing, you'd need to paste from a brush to avoid massive distortion.
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Graphics card crashed so I bought a new one...GeForce GTX 980 TI 6gb...Have tried to make TDM to lag by packing lights...it won't lag

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Have you tried enabling transparency AA and playing a mission with lots of foliage?
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I have the same card as you and if you want the best performance (as I also get a little lag in certain TDM missions for some reason) I enable AA in the nvidia control panel and just have the game without AA.
It runs really well and you still get the AA
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I haven't tried any real maps. Just stacked some thirty lights and fire particles in one room. Have ramped up as much res my monitor can handle and full antialiasing and technical mumbo jumbo and not a single framdrop below 55-60. But further testing will occur

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I didn't know one could fix the problem with "leaking" arches when you thicken a curved patch...Then I read about "non fixed" subdivisions in the patch inspector...That saves a lot of headache
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Too bad I couldn't join in on the halloween speed build contest. Just want to make you guys aware that I'm alive and kicking

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Yep. For me the contest was interesting in the sense that what can be done in really small timeframe. Now we know.
Winning is secondary.
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What I would like to see is more votes to get a more reliable conclusion for the contest.
Presently, there are something like 10 people who have cast their votes.
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Eh, again, nah. It's out there and I'm happy with it, and so are other people. That's enough, really, don't have to be winners and losers as far as I'm concerned.
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Three nice skydives today

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How old are your kids now?
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5 and 2. There were also other kids present. Ages: 7, 5, 5, 4, 3. They are so fast and energetic...
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Oooohhh, sounds like a high ambient sound level...!