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ungoliant

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Everything posted by ungoliant

  1. These things are insanely awesome, but the fonts are all wrong, my only complaint. reminds me of bioshock or fallout3
  2. please post a poll, I have some choice ratings I'd like to give this FM
  3. i can think of all kinds of stuff for your talents. splash screens for FM's, new map/gui parchment stuff, desktop wallpapers... it all contributes, whether in an 'official' capacity or not. everyone here playing on the same team. And at least you actually did something with a result to show for it straight away, opposed to some(most) of the other would-be contributors that come up with elaborate, unnecessary grandiose plans that never see light of day.
  4. no Stephen Russell... and they even gave him first shot at it, and still dumped him. How do you interview Garrett to be Garrett, and decide "We're going to look into other options" ??????? goddamn idiots.
  5. It's a classic case of throwing money at something to make it more appealing. I'd be willing to bet there are entire worth-while indie games produced on the same budget as the suit and bow by themselves. If Thief is broken, some neat trinkets aren't going to fix it.
  6. Yeah, the buttons light up when I mouse over them. but nothing happens when I click on them.
  7. sensitivity is not the issue, its the functionality of the buttons that is broke for me.
  8. I've got a major bug to report, I'm having a nearly total input failure. None of the GUI/HUD buttons work once the game is started. I've tried clicking all of them with the mouse cursor, no response. I've tried starting the FM in all 3 difficulty levels. Not sure what to do... the mouse sensitivity function does work, i need to reset it every time I quit. Nothing else in the game works. *note: The back-room mechanisms for the game are steampunk as hell!!! Total awesome!
  9. 'Grats on release, will play tonight. I like the star rating system used as well. Wouldn't mind seeing more FM's adopt this.
  10. I think what toni was getting at was the proportion of the scene to the size of the players/AI. Could you throw in an AI to show the scale, Capela?
  11. retro-active vine arrow in all FM's DLC...? will pay cash money.
  12. The lining won't look so shiny when the team receives the C&D letter 2 weeks before teef launch. thats pretty pessimistic though, they've left us alone so far, right
  13. I haven't seen snow in almost 2 years and its making me homesick. Those pics make me jealous If I do look like my avatar, that would explain why all the girls run screaming
  14. No, dey hav played de Teef gemme. Seriously though, based on screenshots its pretty much already 100% confirmed that there are QTE takedowns even on the frontside of the AI. RIP stealth. Also, I hate what they did with Garrett, and I'm pretty sure they're not using Stephen Russell... the only garrett quote we got so far was text... and I didn't even like it. I smell failure.
  15. The Dark Man: Not-Garrett Project
  16. I'm not sure how to feel about this other than that I get this sinking feeling that things like rope arrows, climbing gloves, stealth ko's/kills, are going to be heavily contextual, and QTE "press the button(s) when standing in just the right spot"-ish. That grappling looking thing seems to me to be the new "rope arrow". It looks like its a hook attached to a short piece of rope, effectively limiting the height to which you can attach to things, and probably the type of things to which the hook will attach. meh.
  17. it'll be a cinematic trailer with no gameplay, but at least it'll tell us if they fucked up the atmosphere or did something drastically retarded like sniper rifles. I look forward to confirming Stephen Russell and Garrett, but I don't expect much else.
  18. Only because we live in the age of casual no attention span gaming. I always enjoyed games that make you put in a little extra effort. An in-game note system like TDP/TMA is about as modern a system as is necessary. I never used the "notes" section in the back of game manuals, as I like to leave their condition pristine and unmarked, fooling myself that my games might be collectible over time
  19. Yeah, I've played some recently. I've beaten the game on Normal twice now, once with Kestrel type B, and once with Slugship type B, which only starts with a healing bomb and artemis missile. That run somehow ended up being the best run of my career, with a score of 4242, and the end boss was cake. Cloak/teleporter combo is imho the best endgame solution. Screw the drones unless you are lucky enough to get a boarding drone, which I've only seen once in my entire FTL career(?!) About Osprey: have you managed to get a weapon pre-igniter on one yet? i've tried a bunch and never got one. Could totally rape the whole game with that, if it applies to the artillery. I've unlocked everything now except Rock and Crystal cruisers. I finally unlocked the Mantis ship, and it is HORRIBLE HORRIBLE awful. I hate it. Slugships so much better. Maybe things will turn around when I unlock type B Mantis.
  20. any chance there is a cvar to turn this functionality back on?
  21. i just received arma2 combined operations as a gift, so I'll be occupied for the foreseeable future =D
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