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ungoliant

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Everything posted by ungoliant

  1. Unless these got fixed a while back and I just never noticed, the rooftiles_ceramic series, and shingles_blue/red have always looked really bad.
  2. would you like a nice gate to pop up in the archery section blocking your progress until you hit the target 20 times? sounds like you want the training mission to force repetition on you. i'll pass.
  3. if that rooftile is highres it might make a nice replacement to that garbage we are still working with (last i checked). It looks pretty shadowy though, which i understand is not a good thing. seems like this source could certainly be a wealth of goodness in any case.
  4. Freeform exploration is the name of this game. Even if the changes you suggest are not radical, they conform to a trend towards linearity and "handholding" to a degree. If your ideas are implemented sooner or later other people straight up say "just put them all in the 'right' order and eliminate the guesswork so I don't need to 'waste my time' ". A line in the sand needs to be drawn somewhere, and the training mission is practically the holy embodiment of all that is good about TDM in its root foundational form. I like where the line has been drawn, and I like which side of it that TDM stands on. If you take the time to explore all of the training mission, all issues like "whats that spyglass thing" are answered. We should be so thankful that we are given the opportunity to go do something else instead of having the FM say to us: "it is now time to learn about the spyglass". So yeah, your ideas aren't hardcore radical supernoob linear handholdy, but the disease spreads like wildfire, and sometimes the seeds just need to be stomped out and crushed into dust. imho of course.
  5. How the crap did you get a "No Honor Among Thieves" Overlay on the main menu while this campaign is the currently installed FM? Because that is frickin AWESOME! I like this much better than the default of going to "new mission" menu to see what is installed. Also gives a chance for FM authors to add their own creative vibe to the main menu while their FM is installed. supercool. also, as always, love this campaign. thanks for the updates!
  6. XCKV NZLKXNVWPItIjZFKL:Nvlkzsdfjsadfj sdfjAJRRRRRRRRRRRAAAAAAAAAAAWWWWWWWWWWWRRRRRRRRRRR
  7. I remember I found it when i was first trying out a Thief FM a long ass time ago, like "The Bridge", or something was the only one I played. I may have tried the TDM demo out and just lurked the front page of TDM on and off once every couple months for a couple years. I think I got hardcore addicted and joined the community when I discovered DR and was playing with it. Even if I never produced a finished product (yet?), I've learned a lot over the past few years, and I'm glad TDM was the catalyst.
  8. Am I the only one that thinks certain 'review' threads like this are just a provocative method that some new players use to get special handholding privileges most of us would ignore otherwise?
  9. I'm not sure how this could be achieved without 3rd person or body awareness, or some silly indicator icon on the screen that tells you that you are dressed as someone else. Also, I'm fairly sure that the AI are simply not up to the task of behaving like a believable thief, as long as they don't jump, mantle, crouch, sneak, climb rope, stick to shadows, or anything like that.
  10. Yea, when i started up 2.0 for the first time, I went straight for the audio settings to try it out. I was very sadface. I'm almost tempted to throw the stupid Audigy2 back in my computer to get this to work. If serps is back and can merge the fix in, it will be a great day!
  11. afaik it exports primarily to obj or zbrush proprietary format, and then needs to be converted later to something else through another app. I had to go through that procedure when I was sculptrisizing some cave model stuff. interface is very user friendly, great for organic type models.
  12. More or less. What I heard was "We were too busy making other stuff, so we let someone else make our game". That's what I got out of it. I haven't made it too far yet, but I got to refueling the truck, and just... off. turn game off, I'm too much of a pansy for these games, lol. Being not completely desensitized from fear or general emotion yet in todays world, this game scares the piss out of me, just as much as original Amnesia. The lack of inventory and inability to run out of things that make fire and light certainly doesn't help the game though. Also there is a completely horrible disconnect in the players mind between moveable and static objects. The placement is totally random, and about 85% static.
  13. still not done. not likely to be done. I've got stuck looking for exit objective, not once, but TWICE. Climb up one part to get stuck in another. running around in circles with notarget on, still not seeing the way out of the power station, and i don't care anymore. ending mission. not returning. I got my 700 loot and i want out. Escape-quit is much more satisfying than the given ending. everything about this mission is GREAT until you are ready to fucking leave, which is incidentally when you are 10% done with the mission apparently. Maybe i'm just impatient and should have played call of duty today.
  14. if you want to take the difficult route, use adblock (everyone should have adblock always anyway), open up the list of blockable things, and search through the object subrequests for the appropriate source. The link is always gibberish bordering on obfuscation, but once you get the hang of it, its not too rough. Can use this for pretty much any streaming video source on the interweb.
  15. I agree with this, but I also remember Deceptive Shadows getting a lot of complaints for this. I don't know if its just a matter of implementation, or what, but I guess it seems something that if you're going to do it, you must do it near-perfectly or just not bother. Also, this mission kicks ass. I will say that the difficulty level made me a little bit uncomfortable, even though I haven't been busted once yet. It's more that I'm used to almost by necessity frobbing for hidden stuff in every conceivable or inconceivable place. The combination of stretches of well lit areas, no-light areas, and the constant patrols make this very difficult. If there was some kind of disclaimer like "theres no ridiculously impossible to find hidden loot scattered in random spots" put into the FM description, I'd have a much easier time enjoying this to its maximum potential (which is a hell of a lot), and not focusing on "ok how do I time my movements to do a quick 3 second frob-spam across this whole area before this AI turns around and comes back" I think a solid objective with no loot objective would of suited this FM very well. It could be like... a "find the sack of something that makes this trip worthwhile" objective, which is just a sack stuffed with looties. My humble opinion in any case. Other than my 100% frobspam all areas difficulties, I'm friggin loving this mission. Thank you for another quality FM, Melan!
  16. While screwing with visportalling and leaktesting, I noticed there is a filter to hide visportals(of course), but there is no filter that can isolate them. So here is a filter I made to hide everything except visportal brushes: type match action -------------------------------------------------- entityclass .* hide entityclass worldspawn show texture .* hide texture textures/editor/visportal show texture textures/common/nodraw show makes it real easy to quickly select all visportals in the map for layering, or turning to stone for leaktesting, or whatever purpose you may devise.
  17. I dunno about any universally great classical music for TDM mapping. I have my own bias towards solo piano works. Beethoven, Liszt (especially sonata in b minor), and Rachmaninoff get high amounts of play time when I'm mucking about DR or 3D modeling stuff. Was looking on youtube for a version to link here, and was shocked to find a 1977 version by Horowitz that I absolutely haaaated. never happens. My preference on Gilels, unfortunately, is in terrible quality on youtube (that i could find), but this one by Brendel is pretty good.
  18. I've been thinking about this one for a while, and I've determined there's no possible way to make a "correct" decision on this one. People are gonna bitch either way, and if you give it to them both ways it opens up that door of players starting to customize their own personal gameplay mechanics, and God only knows what follows from there over the prolonged future. I wouldn't worry on it too much. Flip a coin and if anyone bitches, ignore it. Actually, if nobody has noticed how the current arrow mechanics affect stealth score (I sure didn't), then just keep it, and delete this thread like it never happened, lol. Grayman might be right, some stuff about stealth score mechanics should be kept swept nicely under the carpet.
  19. You are assuming there was a sale involved. I for one, intend to pirate the everlovin' fuck out of this product. If I like it, then I will pay for it. I kind of feel like doing this for all videogames until the industry brings back things like, I dunno, the existence of a real freaking return policy. Existence of certain elements that hinder enjoyment my foot. TDS didn't have rope arrows or swimmable water. Horrible. Would still pay cash money for product. Hands-on-trial is the only way. No refunds allowed means pirating is the only real voice you have in improving the state of gaming. pay after play.
  20. I lol'd. I can totally see stephane walking around a grocery store putting thief stickers on various produce, or boxes of cereal, and proclaiming this proves he respects the franchise.
  21. It will. There is no possible way that it couldn't.
  22. Perhaps the vanilla game will not have the dogs, or any of the "next-gen" stuff that would not work on last-gen, and then it will all be available through 10 different DLC packages on the xbone version. Thi4f: d0g |)L<. Only on XBone. XBone Launch EXCLUUSSSIIVVEE. Wait... that gives me an idea.... Focus DLC! Shroud DLC! game runs without focus and with a lightgem, until you pay for focus and shroud DLC's. You know, I think this is one Idea EM might listen to, because it means more pocket-lining from 'Big Casual' demographic
  23. the privacy concerns are easily the most important topic of this entire issue, but whether spy stuff is or is not in the xbox, 90% of consumers will never actually believe the spy stuff is there or is real, or just don't care enough to vote with wallet against it in the face of 'omg supercool graffix on kewl gamez'. so really it has no influence on consumer purchases (overall).
  24. Console war is officially over. Xbox franchise is dead as dust. $400 price point BOOM!!!! Oh yea, did i mention: BOOOOOOOOOOOOMMMMMM
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