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ungoliant

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Everything posted by ungoliant

  1. sure about that sometaff? vision indicators all up in your screen edges, and big captions of "suspicious" and "alert" hanging over all the AI's heads throughout the game, even if you do not interact with them. Well you have to interact a little, you should still the loot from the AI once in a while...
  2. personally with TDM at default config, only 5.1 works for me, and i have a 7.1 setup. And this only works after setting Windows to say "using 5.1 speakers". Pain in the ass. with s_useopenal cvar in TDM 2.0, it finally works properly with 7.1 (except eax). @nb: the thing with s_numberofspeakers was really just that it was the only console feedback telling you if your surround sound was really working or not, and what type it was using. you could try setting it manually, but it still didn't work 99% of the time. This is fixed in 2.0, it now properly outputs if you're using stereo, 5.1, or 7.1 via menu, so I don't use this cvar anymore, really. try the s_numberofspeakers cvar yourself and see if its really working. As a final test, I usually go to the lockpick area in the training mission, and spin around in circles next to the loud machine.
  3. If that xp is used for anything other than achievement unlocks, the game is already ruined, period. The only way an rpg system like this could even be FRACTIONALLY acceptable is if its like a KO / Killing / Stealth skill tree, where you only get points for the stealth tree by gaining xp for every AI in the level that you DIDN'T kill, small points for KO. And frankly, even that system is abysmally terrible. But still better than what was presented.
  4. Body awareness. Your body is attached to your hands, so you can use your hands as a frame of reference to figure out where your body is.... yeah. Or, alternatively, since NuGarrett wears darkened contact lenses apparently, its hard to see where hes going. Keeping your hands in front of your face is a great way to make sure you don't run into things.
  5. xbone $500 in Murica, £429 in UK + elsewhere. bwahahaha!! I actually watched the e3 m$oft unveil live to see all the booing, but should have anticipated how they would stack the audience with m$oft employees. The only time you could hear the boos and jeers was when team m$oft were really obviously not supposed to overwhelm the event with applause, like when the BF4 demo was... extended. In a related issue, I don't know if you heard, but the new mandatory always-on kinect can track eye movement, conversations, and what direction your head is turned to evaluate if you are paying attention to commercials (see the new kinect patents filed for details). If you don't watch your commercials like a good consumer, they get extended. So when the e3 audience attention-span started to wander, the demo-kinect saw this, and caused BF4 demo to malfunction, and take much longer than expected. So at least we know the new kinect is functioning to spec. har har.
  6. yes, but its not autoconfigured. set the s_useopenal cvar to 1, and restart the game.
  7. The sound. its really loud. Q: Does anyone mind if I do an LP of LQD with 2.0 on youtube (if it runs properly)?
  8. Someone explain to me how Valve gets paid for distributing TDM 2.0 on greenlight if its free...?
  9. That'd be really great if he could come around and get that running. I can confirm OpenAL works quite well with Windows in TDM 2.0. I've got stereo, 5.1, and 7.1 sound working perfectly with it enabled. EAX seems to be the weak link. The EAX option even toggles off TDM's use of OpenAL when you disable EAX. AFAIK, EAX really only currently works at all in TDM if you are using a Creative card. That's speculation though, and would need testing to confirm.
  10. if you can find the one for walking in water as well, please turn that thing down a couple notches.
  11. Chances are they give 0 fucks at this point, and are just weening the people into getting used to being spied on and treated like criminals. TSA anyone? its right out there in the open. The publics reaction to this sort of junk is just a benchmark to gauge what can be gotten away with to what degree. Things will continue to get worse until the 'million man march' or something similar, where a line in the sand is drawn. Worst case 1984 style everyone keeps their mouths shut and starts giving up their neighbors and family for owning firearms, or holding private yardsales and selling a rocking chair. blah.
  12. Damn, I was looking forward to my family's reaction to the red wedding episode since season 2, and didn't have the foresight to videotape it like the others on youtube. GRR Martin said it best on Conan: "Now you know why your nerdy friends were depressed 13 years ago".
  13. An 'Expert' level thief doesn't kill AI, he already knows he will fail the mission objectives
  14. I want the flashlight mechanics for TDM. AI can see the light without seeing the player, and go on alert, and investigate the area. It's buggy as hell though, seeing the light through walls and crap. safer to use nightvision when AI are around. Probably wishful thinking. TDM would suffer the same buggy fate unless authors stopped using noshadows on stuff.
  15. At the risk of sounding needy, will haunts eventually get their own animations? They currently look very mundane, but i'm not sure zombie behavior fits the bill with those guys either.
  16. makes sense superficially. Garrett's inner monologue was always the loudest sound. But maybe should be player controllable.
  17. Looks like I was right. The "in-game footage coming soon" part of the Thief4 city watch news thread on eidos forums was removed. Once again, don't expect anything at e3 or probably at all this year.
  18. i think it's likely they're going to hide their shamed faces for a while. I've heard they're going to put something up at e3 in june, but if they're hiding the demo that they needed "all hands on deck" to make in 6+ months, and the results were so bad they can't share it with the rest of us, I think its pretty likely they'll be going back into hiding for another year or 2. 2014 release? not on your life. the next "media plan" will likely kick off around their proposed 'release date'. God forbid squeenix cuts funding (pretty likely, considering the circumstances), they might even scrap the project and turn it into vaporware as many of us suspected it would be years ago. edit: Also, kraftwerk is not english. its an old-ass electronic music band. I've heard of them, but haven't really checked them out.
  19. The news has once again stirred up ideas about purchasing the thief ip for TDM, haha. I wonder, though, if nobody on the team, past or present, profits from a donation towards the project, would it be acceptable?? for instance, anonymous donor gives $50,000 to pay Stephen Russel for VA in Crucible. Nobody on the team gets paid out a dime of it. Is this acceptable?
  20. ahhh, good ol shenmue. i always blew all my money from the part time job down at the arcade =D
  21. I didn't know TDM had an IRC channel..? is that supposed to be public?
  22. nahh, the old one looked like one of those old black spandex halloween costumes with a skeleton printed on front/back sides. the new one is legit.
  23. bendy pipes are easy. make cylinder. add vert density as required beforehand. grab a middle row of verts, rotate and scale them 45 on the appropriate axis, grab the rest of the verts on one side, rotate and scale 90. translate and snap to grid the result as necessary. make sure your 45 rotated verts on the bendy part are greens verts only unless you wish for a very sharp squared off bend.
  24. If they release anything for customization it'll likely be something stupid like the Absolution 'Contracts' mode. Something like kill restrictions, time restrictions, loot goals, focus restrictions, etc etc. Basically, player made objectives for the vanilla OM's with leaderboard statistics. Must be logged into EM servers as part of DRM package, + purchased with DLC for great justice.
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