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A Dark Mod deathmatch mission would be interesting. Imagine it, you're dropped into an arena and you can spawn different characters via pressing buttons on the wall. They fight each other (and you) There were missions like this for Thief 1 and 2...
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Honestly this would be a good standalone project on something like UE4. D3 had limited network support but wasn't great even in it's heyday.
Two important things to note are...
A: No need to code extensive NPC stealth interaction since it would be purely player based.
B: Project (light based) stealth could try and harness strict visibility based stealth. Since players will require clear line of sight, "fake darkness" really would have no place there. You really would need straight black in the darkest corners.
Almost done with arena map. thieves are on player side; mages, pagans and moors on elemental team - so you have 4 sides: monster, townsfolk, thieves, exotic. It crashes sometimes when you have about 20 creatures, but I guess there must be such price.