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nbohr1more last won the day on April 20
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Is this all that's needed?
lights/aa_1_sky1
{
lightFalloffImage makeIntensity( gfx/lights/1_sky1_z.tga )
forceHighQuality
map gfx/lights/1_sky1_xy.tga
red Parm0 * 2
green Parm1 * 2
blue Parm2 * 2
zeroClamp
}