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mh has taken a stab at a full GLSL backend for Doom 3 too... http://www.quaketastic.com/upload/files/misc/MH-Doom3-GLSLBackendAndShaders.zip
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I see. Here's the blip on "mh" I got from google that put it in perspective for me: http://mhquake.blogspot.com/2011/11/doom-3-shaders.html
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This is nothing more than like 4 other people have released. IE, backend with interaction shader and not a full set of shaders. Honestly just talk to Sikkpin. He's really nice.
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Yes, though with this work mh went the extra mile to really prove that the shaders are GPL because they are rewrites of the fixed function backend included with the GPL sources. Still doesn't complete the set though