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nbohr1more

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Everything posted by nbohr1more

  1. Yes. Unless you have a nifty plus symbol on the Images section for The Dark Mod profile, I can just modify (or worse case) download and re-upload from your profile.
  2. We need: Somewhere Over the City, The Rift, and The Builders Influence (Somewhere being prime to accompany the interview) Thanks!
  3. Methinks AH wanted to change this thread rather thank the Moddb site. I was thinking of a gratuitous Top 100 "news" article but I need some screens to go with it mang... AH, can you upload some screens to your Moddb profile (can't touch webmail when @work)...
  4. I have this strange impression that Shadowhide just wants us to be ruffians like the TTLG Comm Chat folk or like those crazies over at Quake3world where it's all confrontation all the time. Most of us are too polite to lend that flavor to this place. (It sure would be an interesting interview though: "Shadowhide, The TDM mission author who doesn't like TDM") ...
  5. nbohr1more

    Wikileaks

    I remember some time in the late 90's there was a series of mysterious deaths for a bunch of top tier Scientists. (So a smear campaign is a light sentence for someone offending the powerful in comparison...) I agree however, simply an accusation of "Sex Crime" is too powerful a tool. Some bot-net infection could deposit "illegal photos" on my PC and I would be up for a Federal sentence for "hosting" them. Wikipedia was starting to get some of this heat because some Politicians were claiming the media sections had "child porn"... but then WikiLeaks drew attention away from them (for the moment). The idea that an enforcement agency could plant a photo or even illustration (cartoon etc) in your possession (or maybe even just claim that you possessed it), and that would be enough "evidence" to jail you is a scandalous subversion of the "Presumed Innocence" mechanism for modern western justice systems. When I saw a report on WikiLeaks on CNN this morning, you could actually sense some fear in the news anchor's voice when they brought-up the "Sex Crime" aspect of the story... as if they were under pressure to report it as a "real and serious investigation". It's a damn farce! If your job is to keep secrets secret then own-up to your short-comings with regard to these leaks rather than trying to stop the press. Yeah, WikiLeaks is often irresponsible journalism but the hysteria is all about the fact that this is happening on the internet rather than on paper. Thomas Paine would probably be in the same boat if he had a Blog. The war on real free expression and information continues.
  6. I fiddled with the formatting options there but could only get the text in two sizes. I was thinking of fiddling with HTML sizing tags but site seems to chronically reject standard HTML or CSS code (even though there is a "Code" tool). I can't claim to be an expert in HTML so I won't knock things too badly. HappyCheeze (probably wisely...) didn't grant me the ability to edit other members' "edit permissions" so if yours are missing you will likely need to ping him.
  7. At lease one more of Humus's concepts has been tried in Doom 3 Ambient Aperture Lighting Sikkpin claimed to have tried it in one of his Id Tech 4 shader packs but found it required a very specific normal map to work (too finicky): Sikkpin shaders (not the Test 5 stuff) Not that this is a technique I have any big concern about, I just think it's cool to know that this stuff can be done at all. (Plus the pack has a nice library of lighting models to play with...) I'm sure that folks like rebb and JC Denton have played with this stuff so it's kinda old hack but to me it's an interesting find anyway just for the Humus\Sikkpin connection.
  8. I wrote this big ole note about how this would be perfect for evaluating things that are "entirely GPU bound" like HDR then I remembered the Light Gem and promptly erased 20 minutes of ranting...
  9. Cool stuff. I love all this period specific stuff. 50's retro, 30's retro... I can't wait to see the results. (As a Gamecube owner, I am eternally jealous of PS2 owners with their "War of the Monsters" "Destroy all Humans" ... Godzilla just didn't do it for me )...
  10. Yeah, I was having a look at the Downloads and Addons sections for the Doom 3 game presence at Moddb and was thinking of uploading stuff there as well...
  11. Yeah, unless you want to do some toon outline shader then maybe a green tint would help. I would love to see some giant B-Movie style, city stomping monsters on a level and some ant sized people running around (particles?) (I wish they would make a decent sequel to War of the Monsters on PS2)...
  12. nbohr1more

    Wikileaks

    The "Internet II" is coming folks. They will use this as an example and as justification to "lock-down and censor". It's no coincidence that Intel (part of the DARPA group) has been trying to push for all application code to be signed and all CPU's to be uniquely identified and tied to a user...
  13. It would be cool if you could post-process an old black and white CRT look and have a vintage suspended tube border:
  14. I thought that was a benign error and just a normal part of the optimizer's task.
  15. That has sparked my curiosity further I'm afraid... Time to read more about Boost Threads... Thanks!
  16. Yeah, the bot idea is probably too much work given how close GPL is. That boost.thread thing OTOH, looks like it can obfuscate the threads in a function so the core executable won't even know it's calling threads: (there has to be some gotha to this though...)
  17. I like it. It reminds me of Zaxxon for some reason... I presume it's not possible to turn all the way around yet (or that this is sorta on rails)?
  18. That would be one of many questions... The main one being, "Can a single-threaded application running in Windows call a DLL that spawns threads then returns the result "serialized" or does the core application always need to know how many threads are invoked (or some other syntax restriction that prevents parallel threads from touching a single threaded application)? Would the above require another executable in addition to the DLL? If it is possible to do such a thing but AI path-finding is buried in the closed source portion of the code, then could you bypass this path-finding and make the AI think they are seeing a simple path by externally solving the path-finding then modifying the AI path perception with the result? If it's not possible to thread as above could you still create an external AI Bot that interacts with Doom 3's multi-player net-code and has all the capabilities of a native AI? I have always thought that SMP was currently impossible but there a things like that D3W link that are making me reconsider my assumptions. Just curiosity... Edit: This document makes it seem so tantalizingly possible... http://www.boost.org/doc/libs/1_37_0/doc/html/thread/thread_management.html
  19. Rather than have the AI all sharing time-slices of the same CPU core, you might be able to grant Bots the same AI and have them run on separate CPU cores. They would access the game as if they were human players in a multi-player match. (Edit: mangled sentence fragment...)
  20. I've been pretty well behaved these days and my foolish speculations have not veered too far into the twilight zone but I have recently become more interested in the topic of Symmetric Multi-Processing (SMP) and it's future implications for Id Tech 4. From my understanding, The Dark Mod uses "Boost" libraries to take advantage of an existing body of work with regard to C++ library support. When I began to delve into some of the newer Boost features I stumbled upon "Boost.Thread" which is apparently a special case "Thread spawning library". This has sparked my curiosity about whether there is any way to "farm out" threads through invoking this library or invoking another DLL that contains this library. After a little Doom3world searching, I came across an old thread where soon after Doom 3's release a modder had decided to "Fake Client Bots" http://www.doom3world.org/phpbb2/viewtopic.php?f=56&t=9940&st=0&sk=t&sd=a 1) Is this still possible? 2) Could this "Bot spawning" be pinned to different CPU cores? 3) Is it even possible to use the Boost Thread library to avoid such a cumbersome workaround? So... I'm probably so short of clues here that my progeny will be in "clue debt" long after my passing... Commence with the scolding
  21. While searching Doom3world I stumbled across this: http://www.doom3world.org/phpbb2/viewtopic.php?f=56&t=12642&view=next http://developer.apple.com/technologies/tools/xcode.html (Just in case this somehow slipped through the cracks...) (Hopefully this isn't outdated and useless...)
  22. This post deserves it's own thread. (Or possibly even a Moddb article...) To me a community lead effort to create a Dark Mod campaign is the best gift and thanks that we can offer to the TDM Team for the work they do. I was thinking of the complications of a collaborative process when Sotha explained how he felt that it would lead to "too many cooks in the kitchen" for a single mission project. This was my naive fantasy about how this would work for a single large mission: 1) Two authors create small maps with a connective cave 2) When the maps are completed each author is given license to change aspects of each other's map 3) The changes are reviewed and the the agreeable ones are kept at the discretion of the original mapper for each map 4) The maps are connected then refined, tweaked etc. In my dream world pairings like Demagogue (with his knack for clever cerebral puzzles) with Jesps (with his pure universal joy-of-play scenarios), would lend missions interesting contrasts and tensions. For a campaign, the above could be six small/medium maps made into 3 mega maps. OK, I'll come down from my cloud now... But it sure would be fun to see something like this happen.
  23. I regularly update threads at Quake3world (those guys are ROWDY if they aren't calling each other homo or telling each other to "fuck off" then it's a weird day there... One guy has an axe to grind about the window construction in Sotha's map because "the window intersects a support beam" he's holding his moddb vote till this is addressed )... Also Rage3d and Beyond3d. I would really like to post at HardOCP but they are too good to accept my yahoo web-mail as proof of my humanity... (I've been fretting over the idea of finding my old Road Runner address and installing Thunderbird but I am having trouble getting over my fear of mass-mailer exploit infections). Letting your communities know will definitely help though.
  24. Argggh! The wait for this mission keeps getting tougher with every screen-shot
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