Jump to content
The Dark Mod Forums

nbohr1more

Development Role
  • Posts

    12143
  • Joined

  • Last visited

  • Days Won

    199

Everything posted by nbohr1more

  1. AFAIK credits would be the only requirement. I would send a Personal Message to one of the team members to verify.
  2. What ATI Catalyst version are your running? (Rage3d consensus seems to say that 10.4 was the last "good version"...) Have you tried killing Aero before launching?
  3. Cant wait for your first release solarspace! Welcome to TDM forums! I admire your chutzpah for building everything from scratch but please feel no shame about sharing art assets (or anything else) as this is the spirit of the TDM project. If you have anything nifty to contribute please let the Devs know. I hope to see you around the forums more often. Good luck with your project!
  4. One of those shots reminded me of Heart of Lone Salvation but it might just be placebo... ?
  5. Brutal start Fieldmedic I did mention liking "Trapped!" so this is similar... but man is it Brutal Thanks again.
  6. OK... That is an interesting context. Some of your points seemed to indicate a general sense of concern for world at large but if your examples were all merely detached logical illustrations then any contrary parties should probably relax about the ultimate goal of your discourse. A simple amusement for a complex fellow, eh? Heck, you could be a devout "holy roller" testing out your devil's advocate to prepare yourself for a debate with some real-world Atheist Somehow I think that you care about the consequences of what the lunatics like me cook up and are hoping that common sense comes through in the end. That is a moral imperative whether you recognize it as such or not...
  7. I think that Mortem has sufficiently boiled this down to the "belief in magic is what it is". It's merely personally rewarding for him to see things that look like proof or vindication. I see no need to dissect further. He has essentially capitulated that religion cannot be framed by reason and is positing that "reason itself" is not the epitome that others claim it to be. This is the indivisible atom that defines that aspect of his life. I doubt further in-roads to his personal development will shake free any insight that will say "Ah..., now I know why I believe this stuff so much and it's actually kinda silly...". This is the remaining path for these lines of inquiry as far as I can tell. As such, the only possible way to unseat such a strong belief would be to show, for instance, a copy of all the neurological activity that happens when a religious awakening occurs... then prove it can be invoked or repeated in ways that make the belief itself seem to be a fabrication from our failable conscience. Until we can jack Mortem into the Matrix and playback a miraculous feeling over and over again (to show it's artifice) he would be unlikely to jump from his current stance (and I suspect he would hold this stance even in the face of such an exercise). Then we would get to the point of, how much mood induction would be sufficient to "help" show Mortem see the artifice verses what would be biasing and mind-control. I suspect that there will be faithful religious folk even after we can jack people into VR worlds and make them think they are living in another reality. But that is where we will have to wait to see what the true devout do in the face of crushing logic. When feelings themselves can be conveyed in a concrete repeatable fashion. Conversely, at that point in our future, the religious may record their feelings of belief and transmit them to the Agnostics and Atheists of the world and some may "see the light" after trying out these recordings. Those points are both biased in my belief that the brain has some resemblance to a computer. I have seen some preliminary stuff that shows that we know the physical place and mechanism of short-term memory in mice. I have snowballed my own personal stock in this concept from that preliminary evidence. Sprinheel can comfortably believe that indoctrination is the reason anyone has religious notion as the statistics show a large correspondence. Since the science of psychology is not anywhere near as "hard" as the other scientific disciplines his take is the best that Occam we can cut. I, again, would stress that Springheel is simply living up to his own personal moral stance. And (from my interpretation) all the Abrahamic faiths require you to live up to your own known moral guidelines. If you violate or back-down from your understanding of your moral requirements you are in trouble with God. In a strange way, if Springheel were to let this go he might be punished by God for his apathy. These are slippery slope issues and I will again posit that Springheel probably doesn't mind religious folks "as long as they don't make real-world decisions based on advice from God". I think we would all prefer that a Politician or CEO would simply choose to do the right thing rather than do the right thing because they were afraid of going against God. So I will suggest that this is a common desire for both the Atheist and the Theist. We both prefer that the decision to "do the right thing" comes from an intrinsic respect for our fellow species. So here is our puzzle. If we are uncertain whether insanity has struck us with the notion that God is talking or if we are really being summoned by him, are we in trouble if we do not heed the call? Are we in more trouble if we carry out a command that violates our common moral stance? Abraham's example says "Yes, even if it seems crazy you must do it." That is a scary idea for the Agnostics and Atheists of the world but I think they (we????) can take comfort that even the most religious out there would not live up to that requirement (if it even exists?). And that is probably the thing that any Agnostic or Atheist would want to know about. They would want to know "If God told you to do something harmful would you do it?" Now the words of Jesus indicate that our active role is to pray and let God "do stuff" rather than to enact anything so that issue has been mostly skirted in Christianity. Unfortunately "dont do anything let God do it" is a hard rule to follow and brings up the problem of "I can see an immediate danger to someone else, should I help that person or follow the let God do it doctrine?" Which is a slippery slope towards "If I let unfaithful folk influence the faithful am I a bad person". The "let God do it" concept has never really been held-to very well in our history. So the Faithful and Atheist alike have reason to suspect anyone who suggests it. I doubt the US Military would "lay down all arms" and let God take care of things (for example). A) So the Old Testament has us doing "anything" God asks of us. The New Testament says "dont do anything, let God do it". Neither is practical for our lives. A) Leads to insanity and following weird whims. Leads to people being pushover pacifists who will be eaten alive by real society. Maybe the unrealistic goal of path is what is so inspiring about it. It reminds me of our "Commie" friend Aidakeeley's idealism. If all people lived up to either Communist or Christian ideals we could imagine a utopia as the result. But instead we have the foils to these approaches. For Communism we have the Authority who do not resist the temptation to empower themselves and take more than their fair share. For Christianity we have what I call "The Big Bruisers" people who want to uphold Christianity but cannot abide the "let God do it" doctrine and have to "help" (Holy Wars, Inquisitions, etc) God accomplish things. I think that the ideals set forth by the Christian and Communist notions are both noble and may be part of our intrinsic moral structure (whether given to us by God or Evolution). But I realize that we must not wander so far into these ideals that we allow ourselves to be ensnared by their shortcomings. If Christianity, for example, must try to enact real-world changes then the art of reason could be an ally against full capitulation to the "Big Bruiser" effect (or simply being utterly devoured by "real-world" active people who don't follow the "let God do it" doctrine.) I dont have anywhere near the faith to be a Christian Gandhi and let the world bowl me over so again I fail another requirement to keep me from burning... (I'd better save my pennies for those Android body-part replacements...)
  8. No problem Baddcog... I'm just waiting for the beat-down from SneaksieDave for updating it
  9. Yep. While I plug away with my learning and testing I am hoping for any "expert" additions to this wiki: http://modetwo.net/d..._Falloff_Images ...but I think we could get close to this look by: 1) Remove all direct lights 2) replace textures with plain gray textures 3) Place lights in map emitting where bounces would come from (FPS be damned) 4) Capture screen-shots 5) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill, contrast, and selection tools) 6) Blur and Smear (faked Radiance transfer) 7) Save as a light texture or light decal (depending on preference...) 8) remove bounces and performance stealing lights that are "baked" 9) Add Shadow and Shadow-edge decals So some art some automatic engine work... and a way to avoid learning real GI baking methods
  10. Thanks for the topic split SneaksieDave! Can't wait till we can poke around in their Pk4's and look at the Cave building technique...
  11. Someone will probably stop by and say "wikified" soon...
  12. Didn't have much time this morning but I saw that: Cant wait to play through properly...
  13. Bikerdude!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Cant wait to try this. You are a god! Melan should enter this map into this year's Christmas Contest and win again... (I'm jumping to conclusions here... So sue me )
  14. Yeah, the z-fighting I saw was on some pretty small brushes so I felt guilty for even mentioning it given the trouble it'd take to fix... I'm glad you polished this one up Baddcog. I will eagerly await the mirrors.
  15. Actually that "Dynamic Level transition" idea seems to resemble (or could be implemented with?) some upcoming stuff for TDM... But the biggest shame here is the time this guy spent making models of stuff he could have gotten from TDM and thus he could have created other (non-redundant) models that both projects would enjoy... The description of the Cave making process seems like it's been designed to be modular and re-usable so TDM may still benefit from that work unless it's not much of a time saver? (Sorry for the OT Biker, I think we posted right past each other ...) Edit: Looks like Serpentine left another TDM hint in their more recent Doom3world thread...
  16. The bigger the manor the more stuff to acquire... Looks good Sotha! (I just know it'll be populated with well placed patrols with your signature superb game design... )
  17. So it looks like the main man Solarspace is not a member here. Left hand and Right hand not aware of each others' activies eh? Give him a ring Biker ...
  18. On a tangent of asset sharing it looks like the author of the Arx - End of the Sun mod just killed himself making lots of assets that were already in TDM. The caves in his demo video look pretty nice though... (Edit: understatement... caves look great...) Edit: OK, this is much more of a puzzle to me. 1) Neurological is a member here. 2) Rich_is_Bored mentioned the existing TDM assets in this thread: http://www.doom3worl...hp?f=58&t=23479 3) The mod still looks like it is missing elements already present in TDM (like a Frob system?)... It seems a crime that all this redundant work was done...
  19. Yeah. I hinted at that in the wiki but suggested just baking the bounces and small lights rather than all the lighting (not really my idea, just an extension of the old Doom3world light baking concept...). I will humbly request that if you know how to do either baking method that you augment my sloppy wiki with some of the good stuff STiFU. You probably wouldn't even need to have the baked UV texture be all that precise. You could crop it and blur the fine details and let the Normal Maps do their magic. Just need to line it up approximately correct.
  20. I propose that the "meet and greet" take place in a well guarded manor at night with an elegant dining table covered in gold plates and jewel encrusted chalices. Guests may optionally acquire parting gifts from the host.
  21. OK This "map textures/darkmod/sfx/light_rays" is probably all the dust and animating sparkles. So... Putting the the color (colour) key word below this line: "qer_editorimage textures/darkmod/sfx/light_rays_ed" ...might do the trick (unless the moon beam is made of more parts than I'm aware of???)?
  22. I suspect that you could put it right below the "map textures" line but you should be able to change the number values in these lines instead: red 0.05*(parm7 * global1) green 0.05*(parm7 * global1) blue 0.075*(parm7 * global1) That will probably perform better as well (one less operation).
  23. Thanks Mortem! Well that's easier than re-coloring the light texture and making a new material definition. If nobody chimes in before I get home I will find the material def file and post a modified copy.
×
×
  • Create New...