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Everything posted by nbohr1more
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I think that ATI and Nvidia try to reformat the data in the driver compiler before sending it via PCI-E (or AGP) to be distributed to the video ram. This has lead to all sorts of problems with load times for games (see the many Battlefield BC load time threads at Rage3d...)
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TDM Fan Mission Lists: Released and Upcoming
nbohr1more replied to SneaksieDave's topic in Fan Missions
I'm guilty of putting all sorts of tangential stuff on the Discussion tab at wikipedia... For example I provided tips for manually adding Mp3 player software to an LG Rumor... Nobody really uses the Discussion tab for most wiki entries... http://en.wikipedia.org/wiki/Talk:LG_Rumor_%28LX260%29 -
TDM Fan Mission Lists: Released and Upcoming
nbohr1more replied to SneaksieDave's topic in Fan Missions
I put a Future Fan Mission proposal in the Discussion Tab for the Wiki article using the same formatting. Let me know if this is acceptable. (The only upcoming Fan Missions I know of besides those listed for the Team Member profiles are: Jdude's un-named cave example and GameDevGoro's "Lockdown"... ) Thanks. -
The Dark Mod Great Summer Vertical FM Contest!
nbohr1more replied to Fidcal's topic in TDM Editors Guild
Neb and Xonze ...are the other remaining entrants. Komag (he is stating he will release...?) Baal DeathStage_12 _Atti_ nic485x (?) winter (?) ...are on the maybe list... (Figured I would recompile the public info ) -
Looking forward to it Komag. I'm not worried about reload times but that's because I'm just grateful to be allowed PC time at all when I'm at home... (damn wife )...
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No matter what descriptors you use, there will always be missions that fall between these ideas. It might be better to simply use a "Star Rating" system with a little more granularity: Example Appearance: 3 stars Game-play and Performance: 5 stars Story: 5 stars Contest Element Usage: 1 stars Technicality: 5 star (edited per Komag's suggestion?) (edit per Fidcal and reality ) (So rather than call something poor or near perfect just use star numbers, forum comments can clarify the reasoning... basically the same but the psychology is a little different...)
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Betrayal by Fieldmedic (2010/08/17) Summer FM Vertical Contest Entry
nbohr1more replied to DeTeEff's topic in Fan Missions
I agree. If your look or idea is great but it wont run on a low-end system don't hold back. The low-enders will eventually upgrade anyway. I'm just glad things have smoothed out. I am looking forward to completing this one. -
Betrayal by Fieldmedic (2010/08/17) Summer FM Vertical Contest Entry
nbohr1more replied to DeTeEff's topic in Fan Missions
Well, I got a little more testing in this morning... I started with a regular run for a reality check (control). I was dreading things seeing the 6FP hovering in the upper-right. As soon as I escaped the first cell things smoothed out to 18FPS or so. When I got to the 2nd level it was hovering around 12FPS. So it was much more playable. Could be all the mission reloads from my previous session had bogged things down. I thought I would set the record straight after my whining... (but I still hope a revision might squeeze a little more juice out.) You can't blame the Low-Enders for whining when they miss out on missions that the community raves about -
Google says "Ultima Underworld"...?
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It all comes down to: 1) Who has the information 2) How reliable it is and 3) What they can do with it The flood of Facebook details is tainted with spammers' fake profiles that any info-thief would need to wade through. In an odd way, the better the bots the harder it'll be to peer into these sites for information about real people. It's a kinda sad thought that the future of human freedom wrests with those who write spam and malware... but the inherent problems of malfunction and distrust make any power-monger's job that much harder. I see this tainting as a two-way street though... The power-mongers are trying to taint the public's well of reliable info. The outgrowth of such instant populace controlled media is a major menace for those in authority. I can only begin to fathom the measure they are taking to crush this paradigm. The Patriot Act comes to mind.................
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Betrayal by Fieldmedic (2010/08/17) Summer FM Vertical Contest Entry
nbohr1more replied to DeTeEff's topic in Fan Missions
Yeah. I haven't tried killmonsters yet. I just saw Tels statements about the lights and took it as cursory proof... (Could be both lights and lack of monsterclip though... and leaks, and the need for more visportals, etc...). I'm not sure any place is specifically worse. I just know that as soon as I got up one level I really had laggy play and it was 6FPS at most. I will try killing some options and get you better feedback. -
Betrayal by Fieldmedic (2010/08/17) Summer FM Vertical Contest Entry
nbohr1more replied to DeTeEff's topic in Fan Missions
I agree with this idea in most regards (even though your FM murders my old P4... )... My only concern is the efficiency issue. If a map is well optimized you can pack a lot more visual punch per FPS (see Bikerdude's heroic efforts with RTTC). If I or other crusty ole PC folk cant play some FM's that's just a fact of life. But if FM's are heavy on hardware requirements and lack visuals that is a real shame. I think your map has lots of dynamic lighting (shadows) which is a well known performance issue but that is your artistic call to make: more dynamic light verses better geometry... So it's hard to judge yours verses the other entrants who have kept to more traditional ratios of static to dynamic lights Fieldmedic. This is tough one because the strength of Doom 3 is dynamic lighting but if you go too wild with it you'll exacerbate Doom 3's short-comings in comparison to more modern engines. Jesps and Baddcogs (caves) clearly perform better and arguably look a better in screen-shots so you are competing by way of the mood created by all that light movement. It's pretty apples and oranges. But I am curious if there is still some performance that can be squeezed out of your map with further work anyway... I can see a lot of brilliance in the design I just wish I could enjoy it. I will accept the concept that this map is for newer systems. I will try to struggle through it further but I may just forgo voting on this one. -
If I fathom all that, then perhaps these aren't really separate lights... they are just stages that do not inherit from the previous stages? That may help further detail the advantage of this approach (and decode what Lunaran is up to ) So maybe 2 separate lights can be packed into one light definition and have only the performance impact of one light?
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I was thinking that the "shaped ambient" portion of the Strombine approach might run into TDM specific ambient concerns. I figured that giving the omni light nearly all the same properties as an ambient light should suffice. We shall see. Ha! We might be back on track after all.
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The Training Mission city looks like a good candidate as there are places where the lighting looks really flat and it's even hard to distinguish geometry because of this. As it currently stands the ambient is way too high to realistically enhance the lighting with this technique but I now have a good candidate (guinea pig ...) and some ideas. It'll take me a "while" though...
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Betrayal by Fieldmedic (2010/08/17) Summer FM Vertical Contest Entry
nbohr1more replied to DeTeEff's topic in Fan Missions
I wish I could enjoy this one but at a constant 6FPS or worse I don't know what to say. -
That reminds me of this TTLG Thread: When the Game reads your mind
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Yep. It should be browser agnostic.
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Firefox? There were 3 check-boxes so I checked 2 of them. I am not sure how it's rendering in your Browser...? I would delete your vote and see if you can choose both if you have strong feelings about the banana sandwich option
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So, what are you working on right now?
nbohr1more replied to Springheel's topic in TDM Editors Guild
@Fidcal (because the forum created a new page) Looks terrific! -
Thanks Tels! It looks much more professional. (Wishes Lunaran or Rich_is_Bored would take further liberties with the actual content... )
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Well..., keep the screens coming no matter where they put this thread
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From what I recall there are already some unusual light textures (the falloff image and light texture are the same file in the definition??????) applied in that map but I will see if anything I do can improve the look (another one that would be hard to improve on though...).