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nbohr1more

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Everything posted by nbohr1more

  1. I still resent Microsoft for entering the console race. They sold Sega on the idea of using DirectX for the Dreamcast then stabbed them in the back with the Xbox :angry: Now they are sacrificing all of PC Gaming to prop-up their damned console. I always wanted the reverse to happen. To have both traditional PC-style games AND console style 3rd person platformers, hack 'n slash, cart racers, etc. The PC as the ultimate modular upgradable gaming system. If Microsoft had put their foot down about gaming standards long ago we'd have this kind of platform.
  2. Very cool! I had to noclip through the doors in the first hallway so maybe this time I will get to play the mission properly!
  3. At least I didn't post a TDS FM screen-shot :laugh: !
  4. Hey I never meant to cause any furor. I love TDM as is! And I do feel that even without the Source Code things are bound to keep getting better. With the Source Code TDM will likely exceed that screen-shot in no time. But if ZeniMax does prevent Open Sourcing and you can barely install Doom 3 on a modern OS (Windows 9,10,etc?), someone will probably work up the motivation to start a project like this again. I'm not recruiting you guys to do it, some kids will probably have grown up by then and we'll have a new generation of Thief inspired fans. But I suspect that if someone else starts the work (and TDM wont play properly anymore) that one of you eye-pluckers would put your eyeballs back into their sockets and help the kids out . (But you might wait until every last PC Hardware shop and eBay are out of functional PC hardware that can run Windows 8 or whatever OS is the last to run Doom 3 well ...) As I said this is speculation for the far far future... I should've replied to this thread in a more curt fashion like "Sure..., now get to work on that and see how it goes." But I was trying to keep an open mind and let the kid have some fun speculating. I understand that the Crysis, or "whatever latest engine stuff" gets old so I'm sorry for prolonging the agony. When there are 100's of FMS to play some of these kids will wake up and realize why you shouldn't keep switching engines all the time.
  5. Hey! Quit taking my ideas http://forums.thedarkmod.com/topic/10969-dark-mod-theme-limits/ (yeah not quite the same... I guess I don't have full domain over hallucinations )
  6. Correct, that was made in a modeling suite! As I said, that line of speculation is for the far future and presumes the worst case scenario of ZeniMax being jerks about Open Sourcing Id Tech 4. On a related note ...what would be really cool is if we could code-share between Dark Radiant and Blender (but we'd get the better deal I'm sure...). Yeah, this has probably been mentioned before by someone. Edit: I am also sure that Crytek would claim that Sandbox2 is every bit as flexible and robust as DR but I do not have enough expertise in either to say anything... All I know is that the pace of TDM FMS creation is incredible! But I think if they were forced to change over (and had the will to continue) that the TDM team would be equally adept at modifying the Sandbox<X> interface as they were for Doom 3 Editor. Again, we all cross fingers that it'll never come to this...
  7. I think "Thanks All"... Unless he's extremely patriotic Territorial Army ?
  8. That number is with killmonsters. (killmonsters did help elsewhere on the map though...) I know that there's a fair amount of detail past the wall... it's kinda like the wall isn't visportal-ed and it's letting all the geometry past it right through...
  9. Yep... Those were worst case scenario ideas that mostly amount to something akin to the Open Dark Engine project but for Doom 3. But , yeah, that is much more far fetched for Id tech 4 than with the Dark Engine ...
  10. Oh well. I still wish I knew why I can face the wall around the manor and still have 6fps (normally when you are right against a wall the FPS spikes to 60fps)... but OTOH I have nearly 30fps when looking into a dense group of trees which are in the dark??? This map (NHAT 3/3) has weird performance characteristics on my system
  11. I suspect that the lighting related game-play mechanics would be problematic but this screen seems to offer cursory proof that this could be a successful venture... I would add that instead of the current Crytech, that instead it would probably be something like CryEngine 5 or whatever will shortly be available when Id Tech 4 no longer plays well in current OS's (again this is presuming that ZeniMax decides to prevent Open-Sourcing the engine).
  12. Yep. They need to pull-off a similar feat in the Asteroid Belt and grab a scrape of some precious mineral (Platinum?) so that some venture capitalists will fund a mining operation.
  13. Thanks. I was asking Mortem Desino because he seems to have magical low-end performance... . I suspect that SP3 may be a factor here, but from a cursory take your 3.4ghz looks to be running slower than my 3.0ghz... ???
  14. OK, I tried to resist but... What OS? If Windows, which Service Pack? (sorry for the derail)
  15. Stick and Carrot approach eh? I like the idea but I presume as Springheel had mentioned that the "standalone" folks will be unlikely to offer up much help... But... simply having the option available will mean that anything that does get contributed will reduce the final amount of work needed if Doom 3 becomes completely unplayable on modern OS's (Windows 9?) (If enough momentum builds I suspect that ttlg converts will keep hacking and patching Doom 3 to keep the engine alive in a similar fashion to the work done for Thief 1/2...)... I really hope that some suit at ZeniMax doesn't put the kibosh on all this Open-Source fun ( ) but if the effort to replace Doom 3 assets goes well it would reduce the work needed to move to another engine (Open-Source Quake 3?)? (Yeah probably too much plumbing to kluge into Q3 so TDM would likely be in a similar boat to Thief 1/2 until something akin to TDM was tried on a newer engine... monumental amount of work non-withstanding ...) Lets forget I even mentioned this pessimistic POV, I am really looking forward to Open-Source Id Tech 4! :)
  16. I am about to post probably the most foolish speculation yet: Could one AI be used to control two or more guards as if each guard is a guided missile coming from the same aircraft? Essentially, is the independence of TDM AI's causing resource conflicts and could we have them share path-finding when in close proximity to each other??? (As I said probably foolish as either A) Doom 3 already does this behind the scenes... or The TDM SDK team already has that factored in their interfaces... or some other technical detail that my pigeon brain has overlooked or wouldn't understand... )
  17. I brought up this topic in response to the possibility that FM authors will try to emulate the forest portion of "No Honor Among Thieves". Tels appears to have shown, through experiment, that for this specific example (forest) there is a tangible benefit for LOD. ...and there is a further, untested (AFAIK), issue of "entity" related performance. The authors of Ground Zero actually claimed that "entity" usage was a bigger performance factor than polygons. I believe that this is what may have prompted Tels to continue this line of investigation as the "entity" limit is of concern to any FM author that wants to create large missions. The performance impact of coming close to or hitting the entity limit has not been broached as most FM's are not designed with massive numbers of entities in mind (the exact scenario that a forest invokes...). I understand that LOD transitions are not pretty and I respect the artistic stance that this method is undesirable but I think Tels has given the TDM community the choice to utilize this tool or not. I also would understand that if you are a die-hard against Object LOD for aesthetic reasons that you fear that FMS authors will create missions that can only be playable on mainstream hardware with the use of LOD. I presume that most authors will be using this tool to allow low-end systems to play expansive missions rather than using LOD to push the technical limits on the high-end...This is indeed a valid concern but I suspect that our community will use good judgment. However, should an FMS author decide to try the latter and push technical boundaries at the expensive of LOD artifacts I think that is a better worse case scenario than having no LOD at all, wouldn't you?
  18. Happy Birthday! Don't drive too fast!
  19. ...but ...but performance? (Although I do recall some old tech demos where fully detailed stained-glass projected lights ran very well on a Geforce 2...)
  20. I should've guessed that EAX would not be available in Linux but Creative provided the Open Source driver for their Audigy and below products so I thought that they might've included it. I recall that there has been some fireworks about the Pulse Audio system and it's affect on the stability of Sound API interfaces in general. I believe there are some topics in the Ubuntu forums about removing Pulse but I don't know if this is relevant for newer releases??? (I think that the current claim is that Pulse Audio is now 99% fixed???) I need to setup a Linux partition again and fiddle around (I'm getting rusty).
  21. Now since Doom doesn't really support light maps would this be used to create light textures or shadow decals, or both? ... (Never fully understood that Strombine technique)
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