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Darkriser

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About Darkriser

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  1. After finishing my last mission I was looking for some beauty. When I spotted the authors' names, I couldn't resist. What a good decision it was.... Right at the beginning, a beautiful intro animation (that iron-smith's anvil) and falling snow in main menu. Maybe unimportant details, however deserve huge acknowledgement as it molds the beautiful X-mas atmosphere. Actually, I have never seen a 'winter' mission before so it felt like not playing TDM at all! The mission is awesome, great idea and story, perfectly balanced interior and exterior parts. Custom a
  2. Just finished and have to say it was pleasure to play. Beautifully crafted design, rooms and passages in between. I promised to myself that I won't use spoilers to open the vault. Well, almost gave up. But then I read all the scrolls, logs and papers....and everything was there!! All thumbs up and thanks for the experience.... Have two questions though:
  3. Finished. In brief: rather short, not that difficult but really enjoyed it. A bit more: Ok, shame on me but this was the first mission I was unable to actually 'start' for several mins!! I knew (in theory) how I'm supposed to sneak in, but....better said than done...until i _finally_ found the way The atmosphere is very calm, majestic and I had a feeling like walking through a real bank for nobles. Very relaxing, no stress, too often I caught myself just looking around and admiring the interior. The bank felt indeed like a maze but after some walking I wa
  4. After the previous part overcrowded by guards I really really enjoyed this empty, quiet and a bit mysterious place. The map design is really stunning, loved the 'unusual' (or better 'uncommon') places like piers, sea-coast or peninsula accessible by a path carved into huge rocks. Wow.... The atmosphere is very sad, empty, I literally felt how the people suffered from the plague. Beautifully followed by that relaxing but still a bit mysterious music. I'm really enjoying the story and have to appraise the disguise stuff, as well...perfectly fabricated.... A
  5. After a longer period I returned back to TDM and continued where I stopped recently. The sewer part was tough, I felt really lost and hated the guards and their lanterns. But then I realized I had a map The other part (gallows, barracks and offices and ) is beautifully designed, large and complex. Hardly could learn the layout, many times found myself being lost Enjoyed it a lot, but again these damn guards.... The only issue so far - I was able to find my way out and because all the required objectives have been accomplished, I suddenly completed the mission!!! Truly
  6. Seems to fix the suicides. Many thanks on behalf of William :-)
  7. Dear grayman, what's the actual status of the update? I downloaded WS3 yesterday and it reads 'Version 1, released 2014'. Unfortunately, I also encounter the suicide problem...can't play more than few dozen of seconds without AI suicide. The link to fixed map on dropbox doesn't work either. Please, help me I seriously need to find William parents' murderer !!! Many thanks in advance ;-)
  8. I was so disappointed when I learned (after finishing the excellent WS1) that this is a rooftop mission. I don't like these kind of missions. But WS2 changed my opinion. Excellent one. Loved the story and the beautiful mission's layout....and the very different game-play at the end...
  9. Gents, what are technical requirements for this? I'm running TDM on my old HP EliteBook 8730w, 4GB RAM and Nvidia Quadro FX 2700M. ArchLinux (x64) installed. Not a top-notch set-up, but far enough for C++ development and playing TDM :-) If this HW is enough for testing and you tell me what to test, I may help a bit. (an attempt to compile TDM from source is on my waiting list so I unfortunately need binaries)
  10. Excellent mission, finished few minutes ago, stats say slightly over 3hrs playtime, actually many more spent in trials and errors... This mission has an amazing layout, beautifully designed. Maybe 2/3 of the total playtime i felt lost. Literally. I was pretty upset, because I couldn't get where I needed to. But suddenly, the layout opened in front of my eyes and I realized the floors, the hallways, the old and the new part...and wow, I felt like if I lived there for my whole life... Now I enjoyed walking through the halls and floors and if I needed to get somewhere I immediately could tel
  11. Today I finally finished THE mission. But what a mission... If I didn't follow the forum I never would believe that this is a work of a 'few
  12. Guys, today I wanted to continue my saved progress but I'm experiencing the same problem as Filizitas. All ropes (fixed ones and rope arrows) behave the same...once climbing, they start to shake, shiver and I fall down. When looking up, the rope still shivers like crazy. I definitely did NOT notice this issue in previous version (2.05). The issue makes it impossible to continue playing this awesome game....anyone to help, please? I'm running TDM (x64) on HP EliteBook 8730w OS: ArchLinux OpenGL vendor: NVIDIA Corporation OpenGL renderer: Quadro FX 2700M/PCIe/SSE2OpenGL version: 3.3.0 NVIDIA 3
  13. Only few seconds ago I managed to finish this FM. I'll keep it very short - I expected a nice mission (like the beautiful Acc1 or St. Lucia), however I experienced several VERY different missions seamlessly bundled together with a truly captivating story. The unexpected changes and turns in the story-line kept me tensed up till the very end of the mission. When I start playing a mission (or any other game in general), I'm looking forward to finish it to prove myself how good I am. While playing this one I changed my objective....and started to enjoy the playing itself, the story and the at
  14. Thanks, no problem...this is definitely not a show-stopper for my progress in the mission, so I can continue. Your words about Acc3 from the other thread are even more important (and interesting) than this minor issue :-)
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