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MoroseTroll

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Everything posted by MoroseTroll

  1. I'm not a mapper, so please let me ask you, guys, a silly question: how much time dmap takes on your CPUs when you're editing your maps, and how often do you execute this command?
  2. I know, you, guys, had already discussed the BitTorrent as a method of distribution of TDM, but please let me remind you: forbidden fruit is sweet . If somebody would compile TDM itself plus all its FMs just in one archive and put it at most famous warez (that's right, not at legal ones) BitTorrent trackers, then who knows... maybe soon TDM would become more popular. Forbidden fruit is sweet .
  3. Seconded. A simple implementation of parallax mapping (not "parallax occlusion mapping" variant) works fast and fine on a Shader Model 2.0 graphics hardware (I mean, for example, 10-year old Radeon 9500). Moreover, I've seen somewhere even a Shader Model 1.4 implementation (for 11-year old Radeon 8500). So, I'm quite sure that any GPU taffers have would cope with parallax mapping in TDM pretty nicely.
  4. ungoliant: Get use to it . Seriuosly, you're doing a very important job: a textual "how to" is a good thing (and I'm grateful to everybody who have made it), but a video "how to" is much more better for newbies. Therefore, the more newbies will be involved into DarkRadiant, the more chances that somebody of them will release a TDM FM, popularizing TDM itself.
  5. jdude: The Radeon 3850&3870 family has been released in November, 2007, so these GPUs are just 4 year old .
  6. So, you've banned him... I thought you'd never do this. Good riddance .
  7. I've already polled: Radeon HD 4770.
  8. Judging by the fact that Intel has a several graphics drivers (each one for an appropriate chip family), instead of a universal one (like AMD & nVidia), I suppose that Intel has a several GPU driver teams. If it so (I still hope that it's not), then the chances that they'll read your letter and implement the LATC OpenGL extension are pretty weak. Still, I wish you luck . P.S. I can't believe that the company with 136 billion dollars of market capitalization cannot release a universal, bug-free, full-fledged driver for its GPUs for over than ten years!
  9. Have you tried this link? Of course, it isn't for a developers only, but who knows - maybe they'll answer you.
  10. Have you received my PM with my updated Russian translation? Just in case, there it is.
  11. Hm... I've killed Arantir for 5..7 minutes. How? Firstly, I'm sneaking upon him and cutting his throat. When he is starting to claim that I have a helper, I'm running back upstairs, to the second floor, and choose my bow. Than I'm fighting the dragon until it disappear, and after this, I'm trying to hit Arantir. Of course, the distance between him and me is far enough, but his is almost immovable during the fight. PS. Have you updated your copy of DMoM&M to the v1.02?
  12. demagogue: T4 probably is using UE 3.x, not CDE. So who knows, maybe Eidos/Squre Enix will release an editor for T4 somewhen.
  13. I don't know how exactly, but I'm sure that BoD doesn't use pixel&vertex shaders at all.
  14. Sorry for the offtopic, but I have a question: is it possible to recreate in TDM the haze effect we saw in Severance: Blade of Darkness, without significant performance impact? I love BoD for more than ten years, and I admired the game in a whole and its lighting system particularly. The haze effect in BoD makes me believe in the picture I see on my PC's screen when I play this game. It's just wonderful!
  15. I can't believe that so much is possible just by using Shader Model 2.0. But I doubt that anybody will use that technology, because almost all people have a SM3/4/5 graphics hardware.
  16. I like Dark Messiah. Maybe this game in not an ideal one, but it's perfect to me.
  17. And how much time this process can consume? Two, maybe three years at least.
  18. A Deferred Renderer? This would require to rewrite a half of the engine, I suppose.
  19. Not in this life. Technically, this is not a problem, but there some drastically changes will be needed for the x86 ISA. Of course, AMD can do this, but the software industry likes open, multi-vendor standards. So, in this case, Intel and VIA should be get involved in the discussion, and I'm quite sure that Intel would disagree with any good thing AMD would propose. No, I'm sure that OpenCL is the way AMD will drive all the way . Technically, OpenCL is already cooking, because some software already supports this standard. All we need is more this software. I totally agree.[ I believe, yes. The Bulldozer successors (Piledriver, Steamroller, Excavator) will be hand-tuned, I suppose. I think, yes. A little die, slightly faster cores. A medium x86-performance, a best performance of the integrated graphics.
  20. Has anyone of Doom 3 enthusiasts implemented BC4&BC5 normal map formats?
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